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Bootstrap goldens for low end PowerVR devices
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Notably, use "(1u << 26u)" in shaders because "(1u << 26)" causes compilation to fail without a message.

Also simplify the PLS load/store shader and work out some kinks with uploading and running binaries with adb.

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csmartdalton committed Oct 2, 2023
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2 changes: 1 addition & 1 deletion .rive_renderer
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