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October 17, 2023 16:08 22m 46s
Move more of the Rive API to JS for the WebGPU demo
Build #142: Commit 747ec85 pushed by rive-engineering
October 16, 2023 19:37 20m 1s master
October 16, 2023 19:37 20m 1s
patch up division by zero issue on normalizing Length
Build #141: Commit 9e86ac9 pushed by rive-engineering
October 16, 2023 17:06 19m 20s master
October 16, 2023 17:06 19m 20s
Android Out of Band Assets
Build #140: Commit 8776210 pushed by rive-engineering
October 16, 2023 15:38 18m 32s master
October 16, 2023 15:38 18m 32s
Removed single-threaded counter.
Build #139: Commit 6d92474 pushed by rive-engineering
October 13, 2023 15:13 23m 20s master
October 13, 2023 15:13 23m 20s
feat: add preview build variant to android example
Build #138: Commit 4e78ad1 pushed by rive-engineering
October 13, 2023 08:24 24m 47s master
October 13, 2023 08:24 24m 47s
Removed Cargo workspace dependencies.
Build #137: Commit fffe60f pushed by rive-engineering
October 12, 2023 12:24 21m 0s master
October 12, 2023 12:24 21m 0s
Fission the CG and Skia renderers
Build #136: Commit 90cbf05 pushed by rive-engineering
October 12, 2023 08:22 18m 39s master
October 12, 2023 08:22 18m 39s
Nested Inputs
Build #135: Commit db5f96a pushed by rive-engineering
October 11, 2023 22:25 22m 37s master
October 11, 2023 22:25 22m 37s
Add support to Listeners for events from nested artboards
Build #134: Commit a67f2d7 pushed by rive-engineering
October 11, 2023 21:24 18m 35s master
October 11, 2023 21:24 18m 35s
Added a Rust runtime.
Build #133: Commit ef9b9bb pushed by rive-engineering
October 11, 2023 08:46 27m 53s master
October 11, 2023 08:46 27m 53s
Add a Vulkan implementation to the WebGPU renderer
Build #132: Commit f7ec6c4 pushed by rive-engineering
October 10, 2023 18:38 25m 38s master
October 10, 2023 18:38 25m 38s
chore: release v8.5.0
Build #131: Commit 26f6f3d pushed by rive-engineering
October 10, 2023 18:30 18m 32s master
October 10, 2023 18:30 18m 32s
Fall back on Skia when PLS isn't supported on Android
Build #130: Commit 0c5c1a5 pushed by rive-engineering
October 10, 2023 18:19 18m 29s master
October 10, 2023 18:19 18m 29s
October 9, 2023 23:17 19m 17s
Add out of band loading to rive-wasm
Build #128: Commit 9fb1eee pushed by rive-engineering
October 6, 2023 08:55 18m 52s master
October 6, 2023 08:55 18m 52s
6041 follow path with 0 opacity
Build #127: Commit 2c55d45 pushed by rive-engineering
October 3, 2023 19:07 19m 15s master
October 3, 2023 19:07 19m 15s
Implement images and image meshes in WebGPU
Build #126: Commit 255a8be pushed by rive-engineering
October 2, 2023 17:52 19m 16s master
October 2, 2023 17:52 19m 16s
Add a math::round_up_to_multiple_of<N>() utility
Build #125: Commit 849c3c5 pushed by rive-engineering
October 2, 2023 17:04 19m 7s master
October 2, 2023 17:04 19m 7s
Bootstrap goldens for low end PowerVR devices
Build #124: Commit a8e9e8e pushed by rive-engineering
October 2, 2023 15:25 18m 57s master
October 2, 2023 15:25 18m 57s
Support WASM in WebGPU builds
Build #123: Commit a00f2ca pushed by rive-engineering
September 29, 2023 23:33 21m 35s master
September 29, 2023 23:33 21m 35s
Clamping color stops.
Build #122: Commit 855c533 pushed by rive-engineering
September 29, 2023 19:50 18m 31s master
September 29, 2023 19:50 18m 31s
Add a WebGPU mode that uses EXT_shader_pixel_local_storage
Build #121: Commit e1f0e99 pushed by rive-engineering
September 29, 2023 16:16 18m 17s master
September 29, 2023 16:16 18m 17s
Decouple the pls load/store shaders from the GL backend
Build #120: Commit d40043f pushed by rive-engineering
September 28, 2023 15:50 18m 44s master
September 28, 2023 15:50 18m 44s
update runtime with file asset cdn information
Build #119: Commit fea4cef pushed by rive-engineering
September 28, 2023 11:11 19m 55s master
September 28, 2023 11:11 19m 55s
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