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simpleChatServer.js
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simpleChatServer.js
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// We need to use the express framework: have a real web servler that knows how to send mime types etc.
var express=require('express');
// Init globals variables for each module required
var app = express(), http = require('http'), server = http.createServer(app), io = require('socket.io').listen(server);
// launch the http server on given port
//server.listen(8082);
server.listen(process.env.PORT || 5000);
// Indicate where static files are located. Without this, no external js file, no css...
app.use(express.static(__dirname + '/'));
// routing
app.get('/', function (req, res) {
res.sendFile(__dirname + '/simpleChat.html');
});
// usernames which are currently connected to the chat
var usernames = {};
var listOfPlayers = {};
io.sockets.on('connection', function (socket) {
// when the client emits 'sendchat', this listens and executes
socket.on('sendchat', function (data) {
// we tell the client to execute 'updatechat' with 2 parameters
io.sockets.emit('updatechat', socket.username, data);
});
// when the client emits 'sendchat', this listens and executes
socket.on('sendpos', function (newPos) {
// we tell the client to execute 'updatepos' with 2 parameters
//console.log("recu sendPos");
socket.broadcast.emit('updatepos', socket.username, newPos);
});
// when the client emits 'adduser', this listens and executes
socket.on('adduser', function(username){
// we store the username in the socket session for this client
// the 'socket' variable is unique for each client connected,
// so we can use it as a sort of HTTP session
socket.username = username;
// add the client's username to the global list
// similar to usernames.michel = 'michel', usernames.toto = 'toto'
usernames[username] = username;
// echo to the current client that he is connecter
socket.emit('updatechat', 'SERVER', 'you have connected');
// echo to all client except current, that a new person has connected
socket.broadcast.emit('updatechat', 'SERVER', username + ' has connected');
// tell all clients to update the list of users on the GUI
io.sockets.emit('updateusers', usernames);
var player = {'x':0, 'y':0, 'v':0}
listOfPlayers[username] = player;
io.sockets.emit('updatePlayers',listOfPlayers);
});
// when the user disconnects.. perform this
socket.on('disconnect', function(){
// remove the username from global usernames list
delete usernames[socket.username];
// update list of users in chat, client-side
io.sockets.emit('updateusers', usernames);
// Remove the player too
delete listOfPlayers[socket.username];
io.sockets.emit('updatePlayers',listOfPlayers);
// echo globally that this client has left
socket.broadcast.emit('updatechat', 'SERVER', socket.username + ' has disconnected');
});
});