-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Digimon World 1 textures corrupted? And a Digimon Digital Card Battle question #34
Labels
game data
Has to do with game data compatibility.
Comments
I think I figured out the above. The protagonist's texture uses a pallet which I can cycle. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
On the compatibility list, it says that Digimon World 1 is compatible for both TMD and TIM, but while it handles TMD pretty okay, the TIM textures are almost all corrupted with only a few exceptions. I could technically use Tim2View to get textures, but in other cases your program is a lot more accurate when handling CLUTs and its handy for applying the textures to the model when piecing things together. Just thought I would let you know that discrepancy on the sheet.
Also, even though its not listed as compatible, I've tried PSXPrev on Digimon Digital Card Battle (US name) and it worked better than I anticipated for TMD models, but only on G.DRV when using isobuster on the game. This only contains a couple of the models. Most of the digimon models appear to be in F.DRV, but they either load blank or corrupted if at all. Do you know why this is? I mention this because it seems very close to being compatible, even if not fully.
Anyway thanks for all you do on this. What you have already is great and is very much appreciated.
The text was updated successfully, but these errors were encountered: