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psxprev loading garbage models from Vib Ribbon/VDF scan freeze #31

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Daedliy opened this issue Oct 1, 2020 · 7 comments
Open

psxprev loading garbage models from Vib Ribbon/VDF scan freeze #31

Daedliy opened this issue Oct 1, 2020 · 7 comments
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game data Has to do with game data compatibility.

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@Daedliy
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Daedliy commented Oct 1, 2020

As of late I've been trying to rip Vib Ribbon's main character through psxprev, though it's models are not present at all and a couple of the models seem to be a complete incomprehensible mess. ranging from a overstretched plane to whatever this is
image

I would also like to mention that scanning for VDFs causes the scan to go on indefinitely after a couple of animations have been found
image

No matter how i scan it, either it being directly from the ISO or from it's extracted contents, these issues persist

@Daedliy Daedliy changed the title psxprev loading garbage models from Vib Vibbon/VDF scan freeze psxprev loading garbage models from Vib Ribbon/VDF scan freeze Oct 1, 2020
@dragoonsouls
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Ths happens also with some of the models from TLoD, surely it's because some of those models used other type of primitive, not listed in the "PSX Specs manuals"

@rickomax
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rickomax commented Dec 9, 2020

Enable the menu named Vib Ribbon and Wireframe under Model menus

@Daedliy
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Daedliy commented Dec 9, 2020

Enable the menu named Vib Ribbon and Wireframe under Model menus

image
Did a bit more fumbling and i couldn't find a Vib Ribbon menu/option

@rickomax
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I used to have an option to render VIB Ribbon models specifically, I will see if I can find it in the code history.

@VibRibbonGamer
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I used to have an option to render VIB Ribbon models specifically, I will see if I can find it in the code history.

this is 2 years old but do you have the version of psxprev with the vib ribbon options yet

@rickomax
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Hi!
I don't. I'm not very active on this project anymore, but I will see if I can work on it next weekend.

@trigger-segfault trigger-segfault added the game data Has to do with game data compatibility. label Jul 22, 2023
@trigger-segfault
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trigger-segfault commented Aug 20, 2023

Models from Vib Ribbon and The Legend of Dragoon seem to be working now. Many TMD models seem to have disorganized sub-models, and don't have positional information. Most of these sub-models look more accurate if hiding every other sub-model.

Line Renderer / Wireframe settings also no longer need to be enabled, since the Vib Ribbon models are properly parsed as lines now.

image

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Labels
game data Has to do with game data compatibility.
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