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Not extracting all TIM's types. #173

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RealQuantumDog opened this issue Aug 28, 2023 · 4 comments
Open

Not extracting all TIM's types. #173

RealQuantumDog opened this issue Aug 28, 2023 · 4 comments
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game data Has to do with game data compatibility.

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@RealQuantumDog
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I was using the tool to extract the character sprites from a game called Revelations Persona and it didn't finding anything, they should be TIM's. The file is the MES.BIN.

@RealQuantumDog
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Also it only grabs the Hud textures for the dungeons but it doesn't grab the textures for the 3D models, the dungeons are in the D00 to D04.

@RealQuantumDog
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Tested it on Persona 2 and it only finds a few TIM's but the other TIM's are messed up looking.

@trigger-segfault trigger-segfault added the game data Has to do with game data compatibility. label Aug 29, 2023
@Toykyle
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Toykyle commented Nov 10, 2023

Not sure if this is the right thread to comment on, but it misses some textures on the Namco Museum PS1 games, mostly on the TIP files which I assume might be yet another TIM type.

@trigger-segfault
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@Toykyle Unless you think the format is related (I.e. the developer is the same), then it's fine to create a completely separate issue when it comes to supporting game data.

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Labels
game data Has to do with game data compatibility.
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