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controller.go
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controller.go
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package main
import (
"fmt"
"time"
"github.com/golang/glog"
corev1 "k8s.io/api/core/v1"
"k8s.io/apimachinery/pkg/api/errors"
"k8s.io/apimachinery/pkg/util/runtime"
utilruntime "k8s.io/apimachinery/pkg/util/runtime"
"k8s.io/apimachinery/pkg/util/wait"
"k8s.io/client-go/kubernetes"
"k8s.io/client-go/kubernetes/scheme"
typedcorev1 "k8s.io/client-go/kubernetes/typed/core/v1"
"k8s.io/client-go/tools/cache"
"k8s.io/client-go/tools/record"
"k8s.io/client-go/util/workqueue"
samplecrdv1 "github.com/resouer/k8s-controller-custom-resource/pkg/apis/samplecrd/v1"
clientset "github.com/resouer/k8s-controller-custom-resource/pkg/client/clientset/versioned"
networkscheme "github.com/resouer/k8s-controller-custom-resource/pkg/client/clientset/versioned/scheme"
informers "github.com/resouer/k8s-controller-custom-resource/pkg/client/informers/externalversions/samplecrd/v1"
listers "github.com/resouer/k8s-controller-custom-resource/pkg/client/listers/samplecrd/v1"
)
const controllerAgentName = "network-controller"
const (
// SuccessSynced is used as part of the Event 'reason' when a Network is synced
SuccessSynced = "Synced"
// MessageResourceSynced is the message used for an Event fired when a Network
// is synced successfully
MessageResourceSynced = "Network synced successfully"
)
// Controller is the controller implementation for Network resources
type Controller struct {
// kubeclientset is a standard kubernetes clientset
kubeclientset kubernetes.Interface
// networkclientset is a clientset for our own API group
networkclientset clientset.Interface
networksLister listers.NetworkLister
networksSynced cache.InformerSynced
// workqueue is a rate limited work queue. This is used to queue work to be
// processed instead of performing it as soon as a change happens. This
// means we can ensure we only process a fixed amount of resources at a
// time, and makes it easy to ensure we are never processing the same item
// simultaneously in two different workers.
workqueue workqueue.RateLimitingInterface
// recorder is an event recorder for recording Event resources to the
// Kubernetes API.
recorder record.EventRecorder
}
// NewController returns a new network controller
func NewController(
kubeclientset kubernetes.Interface,
networkclientset clientset.Interface,
networkInformer informers.NetworkInformer) *Controller {
// Create event broadcaster
// Add sample-controller types to the default Kubernetes Scheme so Events can be
// logged for sample-controller types.
utilruntime.Must(networkscheme.AddToScheme(scheme.Scheme))
glog.V(4).Info("Creating event broadcaster")
eventBroadcaster := record.NewBroadcaster()
eventBroadcaster.StartLogging(glog.Infof)
eventBroadcaster.StartRecordingToSink(&typedcorev1.EventSinkImpl{Interface: kubeclientset.CoreV1().Events("")})
recorder := eventBroadcaster.NewRecorder(scheme.Scheme, corev1.EventSource{Component: controllerAgentName})
controller := &Controller{
kubeclientset: kubeclientset,
networkclientset: networkclientset,
networksLister: networkInformer.Lister(),
networksSynced: networkInformer.Informer().HasSynced,
workqueue: workqueue.NewNamedRateLimitingQueue(workqueue.DefaultControllerRateLimiter(), "Networks"),
recorder: recorder,
}
glog.Info("Setting up event handlers")
// Set up an event handler for when Network resources change
networkInformer.Informer().AddEventHandler(cache.ResourceEventHandlerFuncs{
AddFunc: controller.enqueueNetwork,
UpdateFunc: func(old, new interface{}) {
oldNetwork := old.(*samplecrdv1.Network)
newNetwork := new.(*samplecrdv1.Network)
if oldNetwork.ResourceVersion == newNetwork.ResourceVersion {
// Periodic resync will send update events for all known Networks.
// Two different versions of the same Network will always have different RVs.
return
}
controller.enqueueNetwork(new)
},
DeleteFunc: controller.enqueueNetworkForDelete,
})
return controller
}
// Run will set up the event handlers for types we are interested in, as well
// as syncing informer caches and starting workers. It will block until stopCh
// is closed, at which point it will shutdown the workqueue and wait for
// workers to finish processing their current work items.
func (c *Controller) Run(threadiness int, stopCh <-chan struct{}) error {
defer runtime.HandleCrash()
defer c.workqueue.ShutDown()
// Start the informer factories to begin populating the informer caches
glog.Info("Starting Network control loop")
// Wait for the caches to be synced before starting workers
glog.Info("Waiting for informer caches to sync")
if ok := cache.WaitForCacheSync(stopCh, c.networksSynced); !ok {
return fmt.Errorf("failed to wait for caches to sync")
}
glog.Info("Starting workers")
// Launch two workers to process Network resources
for i := 0; i < threadiness; i++ {
go wait.Until(c.runWorker, time.Second, stopCh)
}
glog.Info("Started workers")
<-stopCh
glog.Info("Shutting down workers")
return nil
}
// runWorker is a long-running function that will continually call the
// processNextWorkItem function in order to read and process a message on the
// workqueue.
func (c *Controller) runWorker() {
for c.processNextWorkItem() {
}
}
// processNextWorkItem will read a single work item off the workqueue and
// attempt to process it, by calling the syncHandler.
func (c *Controller) processNextWorkItem() bool {
obj, shutdown := c.workqueue.Get()
if shutdown {
return false
}
// We wrap this block in a func so we can defer c.workqueue.Done.
err := func(obj interface{}) error {
// We call Done here so the workqueue knows we have finished
// processing this item. We also must remember to call Forget if we
// do not want this work item being re-queued. For example, we do
// not call Forget if a transient error occurs, instead the item is
// put back on the workqueue and attempted again after a back-off
// period.
defer c.workqueue.Done(obj)
var key string
var ok bool
// We expect strings to come off the workqueue. These are of the
// form namespace/name. We do this as the delayed nature of the
// workqueue means the items in the informer cache may actually be
// more up to date that when the item was initially put onto the
// workqueue.
if key, ok = obj.(string); !ok {
// As the item in the workqueue is actually invalid, we call
// Forget here else we'd go into a loop of attempting to
// process a work item that is invalid.
c.workqueue.Forget(obj)
runtime.HandleError(fmt.Errorf("expected string in workqueue but got %#v", obj))
return nil
}
// Run the syncHandler, passing it the namespace/name string of the
// Network resource to be synced.
if err := c.syncHandler(key); err != nil {
return fmt.Errorf("error syncing '%s': %s", key, err.Error())
}
// Finally, if no error occurs we Forget this item so it does not
// get queued again until another change happens.
c.workqueue.Forget(obj)
glog.Infof("Successfully synced '%s'", key)
return nil
}(obj)
if err != nil {
runtime.HandleError(err)
return true
}
return true
}
// syncHandler compares the actual state with the desired, and attempts to
// converge the two. It then updates the Status block of the Network resource
// with the current status of the resource.
func (c *Controller) syncHandler(key string) error {
// Convert the namespace/name string into a distinct namespace and name
namespace, name, err := cache.SplitMetaNamespaceKey(key)
if err != nil {
runtime.HandleError(fmt.Errorf("invalid resource key: %s", key))
return nil
}
// Get the Network resource with this namespace/name
network, err := c.networksLister.Networks(namespace).Get(name)
if err != nil {
// The Network resource may no longer exist, in which case we stop
// processing.
if errors.IsNotFound(err) {
glog.Warningf("Network: %s/%s does not exist in local cache, will delete it from Neutron ...",
namespace, name)
glog.Infof("[Neutron] Deleting network: %s/%s ...", namespace, name)
// FIX ME: call Neutron API to delete this network by name.
//
// neutron.Delete(namespace, name)
return nil
}
runtime.HandleError(fmt.Errorf("failed to list network by: %s/%s", namespace, name))
return err
}
glog.Infof("[Neutron] Try to process network: %#v ...", network)
// FIX ME: Do diff().
//
// actualNetwork, exists := neutron.Get(namespace, name)
//
// if !exists {
// neutron.Create(namespace, name)
// } else if !reflect.DeepEqual(actualNetwork, network) {
// neutron.Update(namespace, name)
// }
c.recorder.Event(network, corev1.EventTypeNormal, SuccessSynced, MessageResourceSynced)
return nil
}
// enqueueNetwork takes a Network resource and converts it into a namespace/name
// string which is then put onto the work queue. This method should *not* be
// passed resources of any type other than Network.
func (c *Controller) enqueueNetwork(obj interface{}) {
var key string
var err error
if key, err = cache.MetaNamespaceKeyFunc(obj); err != nil {
runtime.HandleError(err)
return
}
c.workqueue.AddRateLimited(key)
}
// enqueueNetworkForDelete takes a deleted Network resource and converts it into a namespace/name
// string which is then put onto the work queue. This method should *not* be
// passed resources of any type other than Network.
func (c *Controller) enqueueNetworkForDelete(obj interface{}) {
var key string
var err error
key, err = cache.DeletionHandlingMetaNamespaceKeyFunc(obj)
if err != nil {
runtime.HandleError(err)
return
}
c.workqueue.AddRateLimited(key)
}