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MASTER.FIL
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MASTER.FIL
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#Master file for file equates. The file is brought in from master.res if it
exists. Master.res is just a list of .fil files and it allows no comments.
Can you make sure that the Groups section has the file names in the format of
F_~ with no .dir at the end
DAW 25Sep96 if you add a Directory group item - you need to add a file in that
directory - at the very least the dir.dir file should be named see enteries 50
/ 52 videos / savegame
Directory Bases :- roots.dir
0 - smallest install
1 - medium install
2 - large install
3 - never installed - CD data / smackers
4-15 - in roots.dir. Can be based on 0-3 or be full specifications
16-255 - must be based on 0-3
# ; // can be used as comment blocks after this area
File name list of .dir files
[Groups]
F_COMMON common
F_GRAFIX res640
F_SOUNDS sounds
F_BATTLE battle
# num name of .dir directory name
[Directories]
50 common 4 videos
51 common 4 stills
52 common 4 savegame
55 common 11 stdprof
53 common 11 stdprof
54 common 4 userprof
70 common 4 meditor
71 common 4 h
72 battle 4 usersrc
174 sounds 4 player
175 sounds 4 pexcite
176 sounds 4 other
177 sounds 4 oexcite
178 sounds 4 factac0
179 sounds 4 factac1
180 sounds 4 dentist
181 sounds 4 tower0
182 sounds 4 tower1
183 sounds 4 tower2
118 sounds 4 musicmed
119 sounds 4 musiclow
//I have reserved blocks 120..129 and 130..139 for the battlefield system!!!
138 battle 4 bfields //remaining source files
139 battle 7 userobj
137 battle 139 default
136 battle 138 gengrnd
135 battle 138 batnode
120 battle 138 intrbfld
121 battle 138 chokes
122 battle 138 railarea
123 battle 138 roadarea
124 battle 138 convoys
125 battle 138 nodes
126 battle 138 airfield
127 battle 138 battles
128 battle 138 events
129 battle 138 migs
130 battle 138 prepack
131 battle 138 userpack
132 battle 138 runpack
133 battle 138 prepack
113 common 11 text
140 common 12 landscap
150 common 4 landmaps
151 common 4 imagemap
152 common 4 maskmap
153 common 4 cockpits
154 common 4 imgmap16
155 common 4 mskmap16
156 common 4 cockmask
157 common 4 cockpt16
158 common 4 cockpm16
160 common 4 landmap2
170 common 4 shpbin
171 common 4 shpbin2
172 common 4 grpbin
141 common 10 frontmap
142 common 10 frbigmap
200 res640 13 smacker
201 common 4 libcode
101 res640 9 scrn640
102 res640 9 axart2
104 res640 9 water2
106 res640 9 axart
107 res640 9 dial640
108 res640 9 dial800
109 res640 9 dial1024
110 res640 9 dial1280
111 res640 9 nosestd
112 res640 9 noseuser
114 sounds 4 miles
115 sounds 4 music
116 sounds 4 samples
117 common 4 keyboard
[files]
15
dir.dir
roots.dir
common.dir FIL_CommonDIR
res320.dir FIL_320resDIR
res640.dir FIL_640resDIR
res800.dir FIL_800resDIR
sounds.dir FIL_soundsDIR
battle.dir FIL_battleDIR
50 dir.dir FIL_VIDEOS_START_DIR
51 dir.dir FIL_STILLS_START_DIR
screen00.lbm FIL_STILLS_START
52 dir.dir FIL_SAVEGAMEDIR
55 dir.dir FIL_STANDARD_PROFILES_DIR_LONG
53 dir.dir FIL_STANDARD_PROFILES_DIR_SHORT
alphastr.prd FIL_ALPHASTRIKE
fbstrike.prd FIL_FBSTRIKE
mbstrike.prd FIL_MEDBSTRIKE
npstrike.prd FIL_NAPALMSTRIKE
crack.prd FIL_CRACKNBURN
cas.prd FIL_CAS
barcap.prd FIL_BARCAP
arconn.prd FIL_ARMEDRECONN
choke.prd FIL_CHOKESTRIKE
minstrike.prd FIL_SINGLEFLIGHTSTRIKE
caspusan.prd FIL_CASPUSAN
c1m1.prd FIL_C1M1
c1m3.prd FIL_C1M3
54 dir.dir FIL_USER_PROFILES_DIR
201 dir.dir
hard320.bin LIB_320_COPY
hard320d.bin LIB_320_DEBUG
hardvbe1.bin LIB_VBE_COPY
hardvbe2.bin LIB_VBE_SWAP2
hardvbe3.bin LIB_VBE_SWAP3
hardvbed.bin LIB_VBE_DEBUG
hardwin1.bin LIB_WING_COPY
hardwin2.bin LIB_WING_SWAP
analmous.bin FILLIB_ANALOGUE_MOUSE
analjoy.bin FILLIB_ANALOGUE_JOYSTICK
analjoy.dll FILLIB_JOYSTICK_DLL
preload.txt FIL_PRELOAD_LIST
101
dir.dir
104 dir.dir FIL_SIDEARTDIR
resource.bmp FIL_MAP_RESOURCE
f86sqdn.bmp FIL_MAP_SABRESQUADRON
f51sqdn.bmp FIL_MAP_MUSTANGSQUADRON
f84sqdn.bmp FIL_MAP_THUNDERJETSQUADRON
f80sqdn.bmp FIL_MAP_SHOOTINGSTARSQUADRON
pilots.bmp FIL_MAP_PILOTDETAILS
losses.bmp FIL_MAP_PILOTLOSSES
tactics.JNK FIL_MAP_TACTICS_xxxx
cloud1.bmp FIL_MAP_CLOUD1
cloud2.bmp FIL_MAP_CLOUD2
cloud3.bmp FIL_MAP_CLOUD3
cloud4.bmp FIL_MAP_CLOUD4
dis.bmp FIL_MAP_INTELLIGENCE
directs.bmp FIL_MAP_DIRECTIVES
choke.bmp FIL_MAP_CHOKEPOINTS
traffic.bmp FIL_MAP_TRAFFIC
supply.bmp FIL_MAP_SUPPLY
airfield.bmp FIL_MAP_AIRFIELD
army.bmp FIL_MAP_ARMY
mig.jnk FIL_MAP_MIGS_xxxx
library.bmp FIL_MAP_PROFILESLIBRARY
requests.jnk FIL_MAP_REQUESTS_xxxx
misnfldr.bmp FIL_MAP_MISSIONFOLDER
profile.bmp FIL_MAP_PROFILE
route.bmp FIL_MAP_ROUTE
migcap.bmp FIL_MAP_MIGCAP
strike.bmp FIL_MAP_STRIKE
aaa.bmp FIL_MAP_AAA
aimpoint.jnk FIL_MAP_AIMPOINTS_xxxx
payload.bmp FIL_MAP_PAYLOAD
misnrslt.bmp FIL_MAP_MISSIONRESULTS
player.bmp FIL_MAP_PLAYER_LOG
waypoint.jnk FIL_MAP_WAYPOINT_xxxx
congrats.jnk FIL_MAP_100MISSIONS_xxxx
overview.bmp FIL_MAP_OVERVIEW
warn.jnk FIL_MAP_WARNING_xxxx
contr2.bmp FIL_LOADERART
photo.bmp FIL_PHOTOART
106 dir.dir DIR_ICONS_1
titleb.bmp FIL_TITLEB_BMP
forty.bmp FIL_FORTY_BMP
forty2.bmp FIL_FORTY2_BMP
button1.bmp FIL_MAP_BUTTON1
button2.bmp FIL_MAP_BUTTON2
toolside.bmp FIL_TOOL_VERTICAL
tooltop.bmp FIL_TOOL_HORIZONTAL
grip.bmp FIL_MAP_GRIP
b_ac1.bmp FIL_ICON_B_AIRCRAFT_ON
b_ac2.bmp FIL_ICON_B_AIRCRAFT_OFF1
b_ac3.bmp FIL_ICON_B_AIRCRAFT_OFF2
b_af1.bmp FIL_ICON_B_AIRFIELD_ON
b_af2.bmp FIL_ICON_B_AIRFIELD_OFF1
b_af3.bmp FIL_ICON_B_AIRFIELD_OFF2
b_artie1.bmp FIL_ICON_B_ARTILLERY_ON
b_artie2.bmp FIL_ICON_B_ARTILLERY_OFF1
b_artie3.bmp FIL_ICON_B_ARTILLERY_OFF2
b_bridg1.bmp FIL_ICON_B_BRIDGE_ON
b_bridg2.bmp FIL_ICON_B_BRIDGE_OFF1
b_bridg3.bmp FIL_ICON_B_BRIDGE_OFF2
b_civil1.bmp FIL_ICON_B_CIVILIAN_ON
b_civil2.bmp FIL_ICON_B_CIVILIAN_OFF
b_civil3.bmp FIL_ICON_B_CIVILIAN_OFF2
b_myrd1.bmp FIL_ICON_B_MARSHALLINGYARD_ON
b_myrd2.bmp FIL_ICON_B_MARSHALLINGYARD_OFF1
b_myrd3.bmp FIL_ICON_B_MARSHALLINGYARD_OFF2
b_rail1.bmp FIL_ICON_B_RAILLINK_ON
b_rail2.bmp FIL_ICON_B_RAILLINK_OFF1
b_rail3.bmp FIL_ICON_B_RAILLINK_OFF2
b_road1.bmp FIL_ICON_B_ROADLINK_ON
b_road2.bmp FIL_ICON_B_ROADLINK_OFF1
b_road3.bmp FIL_ICON_B_ROADLINK_OFF2
b_suply1.bmp FIL_ICON_B_SUPPLY_ON
b_suply2.bmp FIL_ICON_B_SUPPLY_OFF1
b_suply3.bmp FIL_ICON_B_SUPPLY_OFF2
b_tank1.bmp FIL_ICON_B_TANK_ON
b_tank2.bmp FIL_ICON_B_TANK_OFF1
b_tank3.bmp FIL_ICON_B_TANK_OFF2
b_train1.bmp FIL_ICON_B_TRAIN_ON
b_train2.bmp FIL_ICON_B_TRAIN_OFF1
b_train3.bmp FIL_ICON_B_TRAIN_OFF2
b_troop1.bmp FIL_ICON_B_TROOP_ON
b_troop2.bmp FIL_ICON_B_TROOP_OFF1
b_troop3.bmp FIL_ICON_B_TROOP_OFF2
b_truck1.bmp FIL_ICON_B_TRUCK_ON
b_truck2.bmp FIL_ICON_B_TRUCK_OFF1
b_truck3.bmp FIL_ICON_B_TRUCK_OFF2
r_ac1.bmp FIL_ICON_R_AIRCRAFT_ON
r_ac2.bmp FIL_ICON_R_AIRCRAFT_OFF1
r_ac3.bmp FIL_ICON_R_AIRCRAFT_OFF2
r_af1.bmp FIL_ICON_R_AIRFIELD_ON
r_af2.bmp FIL_ICON_R_AIRFIELD_OFF1
r_af3.bmp FIL_ICON_R_AIRFIELD_OFF2
r_artie1.bmp FIL_ICON_R_ARTILLERY_ON
r_artie2.bmp FIL_ICON_R_ARTILLERY_OFF1
r_artie3.bmp FIL_ICON_R_ARTILLERY_OFF2
r_bridg1.bmp FIL_ICON_R_BRIDGE_ON
r_bridg2.bmp FIL_ICON_R_BRIDGE_OFF1
r_bridg3.bmp FIL_ICON_R_BRIDGE_OFF2
r_civil1.bmp FIL_ICON_R_CIVILIAN_ON
r_civil2.bmp FIL_ICON_R_CIVILIAN_OFF1
r_civil3.bmp FIL_ICON_R_CIVILIAN_OFF2
r_myrd1.bmp FIL_ICON_R_MARSHALLINGYARD_ON
r_myrd2.bmp FIL_ICON_R_MARSHALLINGYARD_OFF1
r_myrd3.bmp FIL_ICON_R_MARSHALLINGYARD_OFF2
r_rail1.bmp FIL_ICON_R_RAILLINK_ON
r_rail2.bmp FIL_ICON_R_RAILLINK_OFF1
r_rail3.bmp FIL_ICON_R_RAILLINK_OFF2
r_road1.bmp FIL_ICON_R_ROADLINK_ON
r_road2.bmp FIL_ICON_R_ROADLINK_OFF1
r_road3.bmp FIL_ICON_R_ROADLINK_OFF2
r_suply1.bmp FIL_ICON_R_SUPPLY_ON
r_suply2.bmp FIL_ICON_R_SUPPLY_OFF1
r_suply3.bmp FIL_ICON_R_SUPPLY_OFF2
r_tank1.bmp FIL_ICON_R_TANK_ON
r_tank2.bmp FIL_ICON_R_TANK_OFF1
r_tank3.bmp FIL_ICON_R_TANK_OFF2
r_train1.bmp FIL_ICON_R_TRAIN_ON
r_train2.bmp FIL_ICON_R_TRAIN_OFF1
r_train3.bmp FIL_ICON_R_TRAIN_OFF2
r_troop1.bmp FIL_ICON_R_TROOP_ON
r_troop2.bmp FIL_ICON_R_TROOP_OFF1
r_troop3.bmp FIL_ICON_R_TROOP_OFF2
r_truck1.bmp FIL_ICON_R_TRUCK_ON
r_truck2.bmp FIL_ICON_R_TRUCK_OFF1
r_truck3.bmp FIL_ICON_R_TRUCK_OFF2
r_all1.bmp FIL_ICON_R_ALL_ON
r_all2.bmp FIL_ICON_R_ALL_OFF1
r_all3.bmp FIL_ICON_R_ALL_OFF2
b_all1.bmp FIL_ICON_B_ALL_ON
b_all2.bmp FIL_ICON_B_ALL_OFF1
b_all3.bmp FIL_ICON_B_ALL_OFF2
n_wpnav1.bmp FIL_ICON_N_WP_NAV
n_wpnav2.bmp FIL_ICON_N_WP_NOFF1
n_wpnav2.bmp FIL_ICON_N_WP_NOFF2
n_wptgt1.bmp FIL_ICON_N_WP_TGT
n_wptgt2.bmp FIL_ICON_N_WP_TOFF1
n_wptgt2.bmp FIL_ICON_N_WP_TOFF2
i_bases.bmp FIL_ICON_BASES
i_bases2.bmp FIL_ICON_BASOFF1
i_bases2.bmp FIL_ICON_BASOFF2
i_squads.bmp FIL_ICON_SQUADRONS
i_squad2.bmp FIL_ICON_SQUADROOFF1
i_squad2.bmp FIL_ICON_SQUADROOFF2
i_clouds.bmp FIL_ICON_WEATHER
i_cloud2.bmp FIL_ICON_WEATHOFF1
i_cloud2.bmp FIL_ICON_WEATHOFF2
i_dis.bmp FIL_ICON_DIS
i_dis2.bmp
i_dis2.bmp
i_intell.bmp FIL_ICON_INTELLIGENCE
i_intel2.bmp
i_intel2.bmp
i_direct.bmp FIL_ICON_SPARESPARE
i_direc2.bmp
i_direc2.bmp
i_misn.bmp FIL_ICON_MISSIONFOLDER
i_misn2.bmp
i_misn2.bmp
i_result.bmp FIL_ICON_MISSIONRESULTS
i_resul2.bmp
i_resul2.bmp
i_player.bmp FIL_ICON_PLAYERLOG
i_playe2.bmp
i_playe2.bmp
i_overvw.bmp FIL_ICON_OVERVIEW
i_overv2.bmp
i_overv2.bmp
tickbox1.bmp FIL_ICON_TICKBOX1
tickbox2.bmp FIL_ICON_TICKBOX2
tickbox3.bmp FIL_ICON_TICKBOX3
i_thumb1.bmp FIL_ICON_THUMBNAIL
i_thumb2.bmp
i_thumb2.bmp
i_zm_in1.bmp FIL_ICON_ZOOMIN
i_zm_in2.bmp
i_zm_in2.bmp
i_zm_ot1.bmp FIL_ICON_ZOOMOUT
i_zm_ot2.bmp
i_zm_ot2.bmp
i_files1.bmp FIL_ICON_FILES_LOADSAVE
i_files2.bmp
i_files2.bmp
i_comms1.bmp FIL_ICON_COMMS
i_comms2.bmp
i_comms2.bmp
i_reply1.bmp FIL_ICON_SPARE
i_reply2.bmp
i_reply2.bmp
i_frag1.bmp FIL_ICON_FRAG
i_frag2.bmp
i_frag2.bmp
i_toolb.bmp FIL_ICON_TOOLBAR_HIDE
i_toolb2.bmp
i_toolb2.bmp
i_screen.bmp FIL_ICON_SCREENSIZE
i_scree2.bmp
i_fullsc.bmp
i_fulls2.bmp
i_close.bmp FIL_ICON_CLOSE1
i_close2.bmp FIL_ICON_CLOSE2
i_gap.bmp FIL_GAP
button1.bmp FIL_MAP_DIS_BUTTON
button2.bmp
button1.bmp
dbutt1.bmp
dbutt2.bmp
i_move1.bmp FIL_ICON_NEXT_PERIOD
i_move2.bmp
i_move2.bmp
mainwp.bmp FIL_ICON_MAINWP
mainwp2.bmp FIL_ICON_MAINWP_OFF1
mainwp3.bmp FIL_ICON_MAINWP_OFF2
mainwp4.bmp
mainwp5.bmp
subwp.bmp FIL_ICON_SUBWP
subwp2.bmp FIL_ICON_SUBOFF1
subwp3.bmp FIL_ICON_SUBOFF2
subwp4.bmp
subwp5.bmp
piltbut1.bmp FIL_BUTTON_PILOT
piltbut1.bmp
piltbut2.bmp
piltbut3.bmp
piltbut3.bmp
scrlhorz.bmp FIL_HORZ_SCROLLBAR
scrlvert.bmp FIL_VERT_SCROLLBAR
pucktop.bmp FIL_PUCK_TOP
puckbot.bmp FIL_PUCK_BOTTOM
puckvert.bmp FIL_PUCK_MIDDLE_VERT
puckleft.bmp FIL_PUCK_LEFT
puckrght.bmp FIL_PUCK_RIGHT
puckhorz.bmp FIL_PUCK_MIDDLE_HORZ
radioup.bmp FIL_RADIO_BUTTON_UP
radiodn.bmp FIL_RADIO_BUTTON_DOWN
radioupd.bmp FIL_RADIO_BUTTON_UP_DISABLED
radiodnd.bmp FIL_RADIO_BUTTON_DOWN_DISABLED
combo.bmp FIL_COMBO_BUTTON
spinup.bmp FIL_SPIN_UP
spindown.bmp FIL_SPIN_DOWN
scrlbutu.bmp FIL_SCROLLBAR_BUTTON_UP
scrlbutd.bmp FIL_SCROLLBAR_BUTTON_DOWN
large1.bmp FIL_LARGE_BUTTON
large2.bmp
large1.bmp
large3.bmp
large4.bmp
red1.bmp FIL_ICON_RED_ON
red2.bmp FIL_ICON_RED_OFF1
red2.bmp FIL_ICON_RED_OFF2
blue1.bmp FIL_ICON_BLUE_ON
blue2.bmp FIL_ICON_BLUE_OFF1
blue2.bmp FIL_ICON_BLUE_OFF2
yellow1.bmp FIL_ICON_YELLOW_ON
yellow2.bmp FIL_ICON_YELLOW_OFF1
yellow2.bmp FIL_ICON_YELLOW_OFF2
F51_0_3.bmp FIL_ICON_F51_0_3
F51_1_2.bmp FIL_ICON_F51_1_2
F51_2_1.bmp FIL_ICON_F51_2_1
F51_3_0.bmp FIL_ICON_F51_3_0
F86_0_3.bmp FIL_ICON_F86_0_3
F86_1_2.bmp FIL_ICON_F86_1_2
F86_2_1.bmp FIL_ICON_F86_2_1
F86_3_0.bmp FIL_ICON_F86_3_0
arrow.bmp FIL_ICON_ARROW
routes.bmp FIL_ICON_ROUTES
routes2.bmp FIL_ICON_ROUTES_OFF1
routes3.bmp FIL_ICON_ROUTES_OFF2
front.bmp FIL_ICON_FRONTLINE
front2.bmp FIL_ICON_FRONTLINE_OFF1
front3.bmp FIL_ICON_FRONTLINE_OFF2
yellow1.bmp FIL_ICON_SMALL_FRONTLINE
yellow2.bmp FIL_ICON_SMALL_FRONTLINE_OFF1
yellow2.bmp FIL_ICON_SMALL_FRONTLINE_OFF2
green1.bmp FIL_ICON_GREEN_ON
green2.bmp FIL_ICON_GREEN_OFF
redtbt.bmp FIL_EDIT_BUTTON
ccombo.bmp FIL_CIRCULAR_COMBO_BUTTON
flight1.bmp FIL_ICON_FLIGHT1
flight1d.bmp FIL_ICON_FLIGHT1D
flight2.bmp FIL_ICON_FLIGHT2
flight2d.bmp FIL_ICON_FLIGHT2D
flight3.bmp FIL_ICON_FLIGHT3
flight3d.bmp FIL_ICON_FLIGHT3D
flight4.bmp FIL_ICON_FLIGHT4
flight4d.bmp FIL_ICON_FLIGHT4D
flight5.bmp FIL_ICON_FLIGHT5
flight5d.bmp FIL_ICON_FLIGHT5D
flight6.bmp FIL_ICON_FLIGHT6
flight6d.bmp FIL_ICON_FLIGHT6D
element1.bmp FIL_ICON_ELEMENT1
elemen1d.bmp FIL_ICON_ELEMENT1D
element2.bmp FIL_ICON_ELEMENT2
elemen2d.bmp FIL_ICON_ELEMENT2D
107 dir.dir
title.bmp FIL_TITLE_640
autopilt.jnk FIL_AUTOPILOT_640_xxxx
d3disply.bmp FIL_3DDISPLAY_640
flghtcon.bmp FIL_FLIGHTCONFIG_640
gamsetup.bmp FIL_GAMESETUP_640
quickmis.bmp FIL_QUICKMISSION_640
repscrn.bmp FIL_REPLAY_640
soundset.bmp FIL_SOUNDSETUP_640
viewer00.bmp FIL_VIEWOPTIONS_640
locker.bmp FIL_LOCKERROOM_640
campaign.bmp FIL_CAMPAIGNSELECT_640
ready.bmp FIL_READYROOM_640
paintshp.bmp FIL_PAINTSHOP_640
loadsave.bmp FIL_LOADSAVE_640
108 dir.dir
title.bmp FIL_TITLE_800
autopilt.jnk FIL_AUTOPILOT_800_xxxx
d3disply.bmp FIL_3DDISPLAY_800
flghtcon.bmp FIL_FLIGHTCONFIG_800
gamsetup.bmp FIL_GAMESETUP_800
quickmis.bmp FIL_QUICKMISSION_800
repscrn.bmp FIL_REPLAY_800
soundset.bmp FIL_SOUNDSETUP_800
viewer00.bmp FIL_VIEWOPTIONS_800
locker.bmp FIL_LOCKERROOM_800
campaign.bmp FIL_CAMPAIGNSELECT_800
ready.bmp FIL_READYROOM_800
paintshp.bmp FIL_PAINTSHOP_800
loadsave.bmp FIL_LOADSAVE_800
109 dir.dir
title.bmp FIL_TITLE_1024
autopilt.jnk FIL_AUTOPILOT_1024_xxxx
d3disply.bmp FIL_3DDISPLAY_1024
flghtcon.bmp FIL_FLIGHTCONFIG_1024
gamsetup.bmp FIL_GAMESETUP_1024
quickmis.bmp FIL_QUICKMISSION_1024
repscrn.bmp FIL_REPLAY_1024
soundset.bmp FIL_SOUNDSETUP_1024
viewer00.bmp FIL_VIEWOPTIONS_1024
locker.bmp FIL_LOCKERROOM_1024
campaign.bmp FIL_CAMPAIGNSELECT_1024
ready.bmp FIL_READYROOM_1024
paintshp.bmp FIL_PAINTSHOP_1024
loadsave.bmp FIL_LOADSAVE_1024
110 dir.dir
title.bmp FIL_TITLE_1280
autopilt.jnk FIL_AUTOPILOT_1280_xxxx
d3disply.bmp FIL_3DDISPLAY_1280
flghtcon.bmp FIL_FLIGHTCONFIG_1280
gamsetup.bmp FIL_GAMESETUP_1280
quickmis.bmp FIL_QUICKMISSION_1280
repscrn.bmp FIL_REPLAY_1280
soundset.bmp FIL_SOUNDSETUP_1280
viewer00.bmp FIL_VIEWOPTIONS_1280
locker.bmp FIL_LOCKERROOM_1280
campaign.bmp FIL_CAMPAIGNSELECT_1280
ready.bmp FIL_READYROOM_1280
paintshp.bmp FIL_PAINTSHOP_1280
loadsave.bmp FIL_LOADSAVE_1280
111 dir.dir DIR_NOSE_STD
nose1.bmp FIL_NOSE_STD_1
nose2.bmp FIL_NOSE_STD_2
nose3.bmp FIL_NOSE_STD_3
nose4.bmp FIL_NOSE_STD_4
nose5.bmp FIL_NOSE_STD_5
nose6.bmp FIL_NOSE_STD_6
nose7.bmp FIL_NOSE_STD_7
nose8.bmp FIL_NOSE_STD_8
nose9.bmp FIL_NOSE_STD_9
nose10.bmp FIL_NOSE_STD_10
nose11.bmp FIL_NOSE_STD_11
nose12.bmp FIL_NOSE_STD_12
nose13.bmp FIL_NOSE_STD_13
nose14.bmp FIL_NOSE_STD_14
nose15.bmp FIL_NOSE_STD_15
nose16.bmp FIL_NOSE_STD_16
112 dir.dir DIR_NOSE_USER
nose1.bmp FIL_NOSE_USER_1
nose2.bmp FIL_NOSE_USER_2
nose3.bmp FIL_NOSE_USER_3
nose4.bmp FIL_NOSE_USER_4
nose5.bmp FIL_NOSE_USER_5
nose6.bmp FIL_NOSE_USER_6
nose7.bmp FIL_NOSE_USER_7
nose8.bmp FIL_NOSE_USER_8
nose9.bmp FIL_NOSE_USER_9
nose10.bmp FIL_NOSE_USER_10
nose11.bmp FIL_NOSE_USER_11
nose12.bmp FIL_NOSE_USER_12
nose13.bmp FIL_NOSE_USER_13
nose14.bmp FIL_NOSE_USER_14
nose15.bmp FIL_NOSE_USER_15
nose16.bmp FIL_NOSE_USER_16
102 dir.dir DIR_ICONS_2
i_ready1.bmp FIL_ICON_READYROOM
i_ready2.bmp
i_ready2.bmp
dead1.bmp FIL_ICON_DEAD_ON
dead2.bmp FIL_ICON_DEAD_OFF
dead2.bmp
i_direct.bmp FIL_ICON_DIRECTIVES
i_direc2.bmp
i_direc2.bmp
i_dirdis.bmp
i_dirdis.bmp
i_reply1.bmp FIL_ICON_REPLAY
i_reply2.bmp
i_reply2.bmp
i_repdis.bmp
i_repdis.bmp
113
dir.dir FIL_TEXTBLOCKSTART
miglang.dll FIL_LANGRESOURCEDLL
mig.hlp FIL_LANGRESOURCEHELP
radnames.bin FIL_RCHAT_NAMEGRID
radscrpt.bin FIL_RCHAT_SCRIPT_TABLE
migtabs.hlp FIL_LANGRESOURCEHELPSEPARATETABS
migpanes.hlp FIL_LANGRESOURCEHELPPANELS
migall.hlp FIL_LANGRESOURCEHELPTABSANDPANELS
114 dir.dir
dig.ini FIL_DIG_INI
mdi.ini FIL_MDI_INI
*.dig FIL_WILD_DIG
*.mdi FIL_WILD_MDI
AILDRVR.LST FIL_AIL_DRIVER_LIST
sample FIL_GTL_PREFIX
adrv688.dig FIL_FIRST_DIG
jammer.dig
proaudio.dig
rap10.dig
sb16.dig
sblaster.dig
sbpro.dig
sndscape.dig
ultra.dig FIL_LAST_DIG
adlib.mdi FIL_FIRST_MDI
adlibg.mdi
mpu401.mdi
mt32mpu.mdi
null.mdi
opl3.mdi
pas.mdi
pasplus.mdi
pcspkr.mdi
sbawe32.mdi
sblaster.mdi
sbpro1.mdi
sbpro2.mdi
sndscape.mdi
tandy.mdi
ultra.mdi FIL_LAST_MDI
115 dir.dir FIL_DIR_MUSIC
comba2.xmi FIL_MUSIC_MAIN
combat.xmi FIL_MUSIC_MAIN_RHYTHM
STANDALONE FIL_MUSIC_STAND_ALONE
anxiou2.xmi FIL_MUSIC_SPOTTED_UNKNOWN
anxious.xmi FIL_MUSIC_SPOTTED_UNKNOWN_RHYTHM
apath2.xmi FIL_MUSIC_SNEAKING_AWAY
apath3.xmi FIL_MUSIC_SNEAKING_AWAY_RHYTHM
fla2.xmi FIL_MUSIC_FLAK
flak.xmi FIL_MUSIC_FLAK_RHYTHM
init2.xmi FIL_MUSIC_INIT
init.xmi FIL_MUSIC_INIT_RHYTHM
relie2.xmi FIL_MUSIC_FRIENDLY_SEEN
relief.xmi FIL_MUSIC_FRIENDLY_SEEN_RHYTHM
sadsnst2.xmi FIL_MUSIC_SAD
sadsnstr.xmi FIL_MUSIC_SAD_RHYTHM
spira2.xmi FIL_MUSIC_SPIRALLING
spiral.xmi FIL_MUSIC_SPIRALLING_RHYTHM
HIGHPRI FIL_MUSIC_PRIORITY
objcomp2.xmi FIL_MUSIC_OBJECTIVE_COMPLETED
objcompl.xmi FIL_MUSIC_OBJECTIVE_COMPLETED_RHYTHM
objfail2.xmi FIL_MUSIC_OBJECTIVE_FAILED
objfaild.xmi FIL_MUSIC_OBJECTIVE_FAILED_RHYTHM
objsigh2.xmi FIL_MUSIC_OBJECTIVE_SIGHTED
objsight.xmi FIL_MUSIC_OBJECTIVE_SIGHTED_RHYTHM
parachu2.xmi FIL_MUSIC_PARACHUTE
parachut.xmi FIL_MUSIC_PARACHUTE_RHYTHM
LASTTUNE FIL_MUSIC_LAST_TUNE
wavetab.wvl FIL_MUSIC_WAVETABLE
fieldsnr.sf2 FIL_SFONT_SNARES
sama.wav FIL_MUSIC_FIRST_SAMPLE
samb.wav
samc.wav
samd.wav
same.wav
samf.wav
samg.wav
samh.wav
sami.wav
LASTMSAMP FIL_MUSIC_LAST_SAMPLE
118 dir.dir FIL_DIR_MUSICMED
comba2.xmi
combat.xmi
STANDALONE
anxiou2.xmi
anxious.xmi
apath2.xmi
apath3.xmi
fla2.xmi
flak.xmi
init2.xmi
init.xmi
relie2.xmi
relief.xmi
sadsnst2.xmi
sadsnstr.xmi
spira2.xmi
spiral.xmi
HIGHPRI
objcomp2.xmi
objcompl.xmi
objfail2.xmi
objfaild.xmi
objsigh2.xmi
objsight.xmi
parachu2.xmi
parachut.xmi
LASTTUNE
wavetab.wvl
fieldsnr.sf2
sama.wav
samb.wav
samc.wav
samd.wav
same.wav
samf.wav
samg.wav
samh.wav
sami.wav
LASTMSAMP
119 dir.dir FIL_DIR_MUSICLOW
comba2.xmi
combat.xmi
STANDALONE
anxiou2.xmi
anxious.xmi
apath2.xmi
apath3.xmi
fla2.xmi
flak.xmi
init2.xmi
init.xmi
relie2.xmi
relief.xmi
sadsnst2.xmi
sadsnstr.xmi
spira2.xmi
spiral.xmi
HIGHPRI
objcomp2.xmi
objcompl.xmi
objfail2.xmi
objfaild.xmi
objsigh2.xmi
objsight.xmi
parachu2.xmi
parachut.xmi
LASTTUNE
wavetab.wvl
fieldsnr.sf2
sama.wav
samb.wav
samc.wav
samd.wav
same.wav
samf.wav
samg.wav
samh.wav
sami.wav
LASTMSAMP
117 dir.dir
keyb3d.bin FIL_3D_KEYBOARD_TABLE
70 dir.dir
set.bmp FIL_BUTTONSET
71 dir.dir
139 dir.dir DIR_USEROBJ
dummy FIL_USERMISSION1
german.plt
english.plt
american.plt
french.plt
132 dir.dir DIR_RUNTIMEPACKAGES
runpack0.bf FIL_RUNTIMEPACK0
runpack1.bf
runpack2.bf
runpack3.bf
runpack4.bf
runpack5.bf
runpack6.bf
runpack7.bf
runpack8.bf
runpack9.bf
runpackA.bf
runpackB.bf
200 dir.dir
intro.smk FIL_SMACK_GAMEINTRO //remove the dodgy ones
c1_int.smk FIL_SMACK_CAMP1INTRO //use these ones
c2_int.smk FIL_SMACK_CAMP2INTRO
c3_int.smk FIL_SMACK_CAMP3INTRO
c4_int.smk FIL_SMACK_CAMP4INTRO
c5_int.smk FIL_SMACK_CAMP5INTRO
c1_good.smk FIL_SMACK_CAMP1GOOD
c2_good.smk FIL_SMACK_CAMP2GOOD
c3_good.smk FIL_SMACK_CAMP3GOOD
c4_good.smk FIL_SMACK_CAMP4GOOD
c5_bad.smk FIL_SMACK_CAMP5LOSE
c5_peace.smk FIL_SMACK_CAMP5PEACE
aljolson.smk FIL_SMACK_ALJOLSON
brits.smk FIL_SMACK_BRIT_TROOPS
b_mortar.smk FIL_SMACK_BATTLE_MORTAR
b_artie.smk FIL_SMACK_BATTLE_ARTILLERY
b_half.smk FIL_SMACK_BATTLE_HALFTRACK
b_mgun.smk FIL_SMACK_BATTLE_MGUN
b_men.smk FIL_SMACK_BATTLE_MEN
b_tanks.smk FIL_SMACK_BATTLE_TANKS
b_spare.smk FIL_SMACK_BATTLE_SPARE
a_half.smk FIL_SMACK_UN_ADVANCE_HALFTRACK
a_men.smk FIL_SMACK_UN_ADVANCE_MEN
a_han.smk FIL_SMACK_UN_ADVANCE_HAN
a_dead.smk FIL_SMACK_UN_ADVANCE_DEAD
a_tank.smk FIL_SMACK_UN_ADVANCE_TANK
b29_on.smk FIL_SMACK_B29_ONLINE
b29_off.smk FIL_SMACK_B29_STANDDOWN
prisoner.smk FIL_SMACK_CHINESE_PRISONER
r_labour.smk FIL_SMACK_LABOUR
migs.smk FIL_SMACK_MIGS_ATTACK
stable.smk FIL_SMACK_LINE_STABLE
kimpo.smk FIL_SMACK_KIMPO
newline1.smk FIL_SMACK_UN_NEWLINE_1
newline2.smk FIL_SMACK_UN_NEWLINE_2
newline3.smk FIL_SMACK_UN_NEWLINE_3
130 dir.dir //dummy bfields directory
131 dir.dir //dummy bfields directory
132 dir.dir //dummy bfields directory