View shader on Shadertoy - Published on 2017-07-25
I created this shader in one long night for the Shadertoy Competition 2017
Source: Buffer A.glsl
- iChannel0: Buffer A (linear, clamp, vflipped)
- iChannel1: texture (mipmap, repeat, vflipped)
- iChannel2: keyboard (linear, clamp, vflipped)
Source: Buffer B.glsl
- iChannel0: Buffer A (linear, clamp, vflipped)
- iChannel1: texture (nearest, repeat, vflipped)
- iChannel2: Buffer B (linear, clamp, vflipped)
- iChannel3: texture (mipmap, repeat, vflipped)
Source: Image.glsl
- iChannel0: Buffer A (linear, clamp, vflipped)
- iChannel1: texture (nearest, repeat, vflipped)
- iChannel2: texture (nearest, repeat, vflipped)
- iChannel3: Buffer B (linear, clamp, vflipped)
- [SH17B] Legend of the Gelatinous on Shadertoy
- An overview of all my shaders
- My public profile on Shadertoy
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.