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[SH17B] Legend of the Gelatinous

View shader on Shadertoy - Published on 2017-07-25

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I created this shader in one long night for the Shadertoy Competition 2017

Shaders

Buffer A

Source: Buffer A.glsl

Inputs

  • iChannel0: Buffer A (linear, clamp, vflipped)
  • iChannel1: texture (mipmap, repeat, vflipped)
  • iChannel2: keyboard (linear, clamp, vflipped)

Buffer B

Source: Buffer B.glsl

Inputs

  • iChannel0: Buffer A (linear, clamp, vflipped)
  • iChannel1: texture (nearest, repeat, vflipped)
  • iChannel2: Buffer B (linear, clamp, vflipped)
  • iChannel3: texture (mipmap, repeat, vflipped)

Image

Source: Image.glsl

Inputs

  • iChannel0: Buffer A (linear, clamp, vflipped)
  • iChannel1: texture (nearest, repeat, vflipped)
  • iChannel2: texture (nearest, repeat, vflipped)
  • iChannel3: Buffer B (linear, clamp, vflipped)

Links

License

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.