View shader on Shadertoy - Published on 2014-08-30
My entry to the in-official, nonexistent st mine compo :) If you like shiny things, define 'GOLD' at line 3. Use your mouse to look around.
Source: Sound.glsl
- iChannel0: texture (mipmap, repeat, vflipped)
Source: Image.glsl
- iChannel0: texture (mipmap, repeat, vflipped)
- Abandoned base on Shadertoy
- An overview of all my shaders
- My public profile on Shadertoy
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.