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If you use the rg_send_bartime function in the RG_CBasePlayer_Spawn event then the player will be able to move during the freezetime ( it will stop you again when the freezetime is 0 and then you return to normal speed ).
The text was updated successfully, but these errors were encountered:
If you use the rg_send_bartime function in the RG_CBasePlayer_Spawn event then the player will be able to move during the freezetime ( it will stop you again when the freezetime is 0 and then you return to normal speed ).
The text was updated successfully, but these errors were encountered: