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It is ambiguous to do things like hlslpp::radians(0.3f) because float can be implicitly converted to floatN. Even if it's not the purpose of hlsl++ to provide scalar versions of these functions it's probably not hard and makes it more complete
The text was updated successfully, but these errors were encountered:
It is ambiguous to do things like hlslpp::radians(0.3f) because float can be implicitly converted to floatN. Even if it's not the purpose of hlsl++ to provide scalar versions of these functions it's probably not hard and makes it more complete
The text was updated successfully, but these errors were encountered: