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Crash from realm core #3430
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@danieltabacaru or @michael-wb can you guys take a look? Looks like a sync client assertion in |
There is only one assertion |
@avolkangursel I don't believe you have client file logs you can share, do you? If you don't, then we'll need your app id and a rough timeframe for when the crash happened so we can try and correlate the crash with the server logs. |
When the game starts, we send the user ID of each user to our analytics tools. Unfortunately, we do not see any logs associated with this user concerning the reported error (maybe the error occurred earlier). I've also been unsuccessful in deducing the event timestamp, even though the reported time of the event is available. Here are the details regarding the error report: App ID: lm-application-pqiww The event timestamp doesn't always match the report's arrival time exactly, and I'm not sure of the time zone of the report's time. I am located in Türkiye, and Türkiye operates in the UTC+03:00 time zone. |
Thanks! Do you know the user id of the user who experienced the crash? Any chance it's |
I apologize for the delayed response; it was a very busy day. We are closely monitoring the situation to provide more information, but the same error hasn't reoccurred yet. If the same error happens again, I can provide a specific user ID. We had released an update to our game one day before this error occurred, but we didn't make any changes to the Realm SDK. I am not sure this information could help you but I wanted to mention it. |
We were able to access the details of the report. The time when the report was generated appears to be exactly 2023-08-30 17:12:30.000000 UTC. For further details, I am sharing the report. |
I think this should be fixed by realm/realm-core#7207. |
➤ Jonathan Reams commented: I haven't heard back in over a month on this so I'm going to close this. If you're still having trouble, please feel free to re-open. |
What happened?
Hello, we are using the realm-dotnet v11.3.0 SDK in our game. Occasionally, we receive a crash report from our live game like the one below:
We are obtaining this crash report through Firebase Crashlytics.
Unity version: 2021.3.26f1
Repro steps
Unfortunately, we are unable to capture it in our tests. This error report doesn't occur very often, but it's affecting the smooth operation of our game.
Version
11.3.0
What Atlas Services are you using?
Both Atlas Device Sync and Atlas App Services
What type of application is this?
Unity
Client OS and version
iOS16.6.0
Code snippets
No response
Stacktrace of the exception/crash you're getting
No response
Relevant log output
No response
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