Releases: readyplayerme/visage
Releases · readyplayerme/visage
v6.3.0
v6.2.0
6.2.0 (2024-09-23)
Bug Fixes
- animationmodel rollback (b3c699c)
- animationmodel rollback (f30724c)
- e2e: update visage e2e (eda4dd7)
- imports (e7e1b4a)
- multipleanimation emotions added (95ff5f8)
- package-lock rollback (209f83d)
- tonemapping: ACT-956 tonemapping fix (#91) (d8cc24b)
- useGltfLoader (54a13b0)
Features
- animationmodel prevent rerendering&model reloading (138cdf4)
- app component split into smaller chunks (5cc157e)
- app unused styles removed (e916643)
- avatar blinking added (59b6f92)
- ci: enable tag building (e12ff29)
- ci: enable tag building (#96) (907e993)
- gltf loaders splitted (ce9e9d9)
- mixer deps updated (5283a2a)
- modules reinstall (5a44413)
- smooth transition added (93aa5fd)
- statsgl added for nova dev env (cae558e)
v6.1.3-rc.0
fix(e2e): update visage e2e * fix(e2e): increase e2e wait time * test(e2e): update avatar id * test(e2e): update baselines
v6.1.3
v6.1.2
v6.1.1
v6.1.0
v6.0.0
6.0.0 (2024-07-17)
- Enable MeshoptCompression (#78) (087e618), closes #78
- Update three, r3f and other dependencies to newest package versions
- Align light and color management to match old visage version as close as possible
BREAKING CHANGES
- legacy environment map presets can be overexposed with the updated color management