diff --git a/CHANGELOG.md b/CHANGELOG.md index fadd87fb..55b61181 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,6 +3,11 @@ All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](http://semver.org/). +## [7.3.1] - 2024.10.30 + +## Updated +- Re-exporting package for asset store with updated dependencies + ## [7.3.0] - 2024.10.22 ## Updated diff --git a/Runtime/Core/Scripts/Data/ApplicationData.cs b/Runtime/Core/Scripts/Data/ApplicationData.cs index d5ce5094..8574e617 100644 --- a/Runtime/Core/Scripts/Data/ApplicationData.cs +++ b/Runtime/Core/Scripts/Data/ApplicationData.cs @@ -6,7 +6,7 @@ namespace ReadyPlayerMe.Core { public static class ApplicationData { - public const string SDK_VERSION = "v7.3.0"; + public const string SDK_VERSION = "v7.3.1"; private const string TAG = "ApplicationData"; private const string DEFAULT_RENDER_PIPELINE = "Built-In Render Pipeline"; private static readonly AppData Data; diff --git a/package.json b/package.json index 98d32fd9..e06673c0 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.readyplayerme.core", - "version": "7.3.0", + "version": "7.3.1", "displayName": "Ready Player Me Core", "description": "This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including features such as: \n - Module management and automatic package setup logic\n - Avatar loading from .glb files \n - Avatar creation \n - Avatar and 2D render requests \n - Optional Analytics\n - Custom editor windows\n - Sample scenes and assets", "unity": "2020.3",