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GLB Animations #2
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Thanks for the feedback, looking great! We provided them as FBX first to work in Unity & Unreal, and looking into providing GLB-formatted variants as well, which is easier to work with across the web. |
Having GLB-formatted variants would be excellent. Until then, tools like those provided by @crazyramirez will have to fill the gap for the glTF-based ecosystems (three.js, BabylonJS, etcetera). Anyway... thanks for the fantastic contribution. |
Adding my vote to a request for GLB files so we can use these excellent assets in even more places. |
Mixamo's FBX animations can be used, as-is, with three.js/R3F/drei. But, these animations, when attempting to load them, fail with the following error: |
Adding GLB versions would be nice, but along with Unreal and Unity, the Movie Maker 3D iOS and macOS apps version 11.0 now support importing FBX animations: https://moviemaker3d.com/avatar-character-body-animations |
I've created a fork with GLB versions. Do you have any guidelines to follow for creating a PR (if it's of interest)? |
I encountered an error when converting Mixamo's FBX to GLB using Blender 4.0. The error message is as follows. Have you encountered it before? runtimeAnimation.ts:336 Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'getLocalMatrix') |
Hi guys!
Thanks for the great contribution, the animations are impeccable.
I usually work a lot of projects in BabylonJS and the file standard it uses is GLB.
I have used a mini App developed in NodeJS to batch convert from FBX to GLB and optimize the animations:
https://github.com/crazyramirez/FBX2GLB-Batch-Convert-Optimizer
I have also uploaded to Github an example combining multiple animations in a ReadyPlayerMe Character:
https://github.com/crazyramirez/babylonjs-ReadyPlayerMe-Animation-Combiner
Live Demo TEST
https://viseni.com/readyplayer_anim/
Live DEMO TEST using Morph Targets Animation
https://viseni.com/readyplayer_talk/
I hope you enjoy it.
Thanks again for your work.
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