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framebufferrenderer.h
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framebufferrenderer.h
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/**
* If not stated otherwise in this file or this component's LICENSE
* file the following copyright and licenses apply:
*
* Copyright 2021 RDK Management
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
#pragma once
#include <memory>
#include <GLES2/gl2.h>
namespace RdkShell
{
class FrameBuffer;
class FrameBufferRenderer
{
public:
static FrameBufferRenderer *instance();
void draw(std::shared_ptr<FrameBuffer> fbo, uint32_t screenWidth, uint32_t screenHeight,
float *matrix, int32_t x, int32_t y, uint32_t width, uint32_t height);
private:
FrameBufferRenderer();
~FrameBufferRenderer();
void createShaderProgram();
GLuint mShaderProgram;
GLint mPositionLocation;
GLint mUvLocation;
GLint mTextureLocation;
GLint mResolutionLocation;
GLint mMatrixLocation;
};
}