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The engine doesn't like uninitialized property. Not causing any issues, but letting you know.
Output from the log, when opening a fresh project:
LogFileCache: Scanning file cache for directory 'C:/Users/Raigo/Documents/Unreal Projects/MyProject7/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/Users/Raigo/Documents/Unreal Projects/MyProject7/Content/Developers/Raigo/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/Users/Raigo/Documents/Unreal Projects/MyProject7/Content/Collections/' took 0.00s LogClass: Error: ObjectProperty FglTFRuntimeSkeletalAnimationConfig::PoseForRetargeting is not initialized properly even though its struct probably has a custom default constructor. Module:glTFRuntime File:Public/glTFRuntimeParser.h
LogClass: Display: 1 Uninitialized script struct members found including 1 object properties LogAutomationTest: Error: LogClass: ObjectProperty FglTFRuntimeSkeletalAnimationConfig::PoseForRetargeting is not initialized properly even though its struct probably has a custom default constructor. Module:glTFRuntime File:Public/glTFRuntimeParser.h [log]
LogEngine: Initializing Engine...
The text was updated successfully, but these errors were encountered:
The engine doesn't like uninitialized property. Not causing any issues, but letting you know.
Output from the log, when opening a fresh project:
LogFileCache: Scanning file cache for directory 'C:/Users/Raigo/Documents/Unreal Projects/MyProject7/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/Users/Raigo/Documents/Unreal Projects/MyProject7/Content/Developers/Raigo/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/Users/Raigo/Documents/Unreal Projects/MyProject7/Content/Collections/' took 0.00s
LogClass: Error: ObjectProperty FglTFRuntimeSkeletalAnimationConfig::PoseForRetargeting is not initialized properly even though its struct probably has a custom default constructor. Module:glTFRuntime File:Public/glTFRuntimeParser.h
LogClass: Display: 1 Uninitialized script struct members found including 1 object properties
LogAutomationTest: Error: LogClass: ObjectProperty FglTFRuntimeSkeletalAnimationConfig::PoseForRetargeting is not initialized properly even though its struct probably has a custom default constructor. Module:glTFRuntime File:Public/glTFRuntimeParser.h [log]
LogEngine: Initializing Engine...
The text was updated successfully, but these errors were encountered: