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Hello,
Since glTFRuntime already supports loading of skeletons, I think the case of loading animations from skeletons could be a good feature.
I have made a pull request here that adds support for loading of animations from skeletons.
The text was updated successfully, but these errors were encountered:
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Hello,
Since glTFRuntime already supports loading of skeletons, I think the case of loading animations from skeletons could be a good feature.
I have made a pull request here that adds support for loading of animations from skeletons.
The text was updated successfully, but these errors were encountered: