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In ue4 editor,load the gltf to the world,then,reload the map,Output the following error #42

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12wangtao78 opened this issue Sep 7, 2022 · 0 comments

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@12wangtao78
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LogEditorServer: Error: Old world /Game/Maps/CaptureLevel.CaptureLevel not cleaned up by garbage collection while loading new map! Referenced by:
(root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0::AddReferencedObjects(): FglTFRuntimeParser_Referencer
StaticMesh /Game/Maps/CaptureLevel.CaptureLevel:PersistentLevel.glTFRuntimeAssetActor_0.0_0.StaticMesh_0->Outer
(PendingKill) StaticMeshComponent /Game/Maps/CaptureLevel.CaptureLevel:PersistentLevel.glTFRuntimeAssetActor_0.0_0->Outer
(PendingKill) glTFRuntimeAssetActor /Game/Maps/CaptureLevel.CaptureLevel:PersistentLevel.glTFRuntimeAssetActor_0->Outer
Level /Game/Maps/CaptureLevel.CaptureLevel:PersistentLevel->Outer
World /Game/Maps/CaptureLevel.CaptureLevel

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