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Mast - A Coroutine Extension for Unity

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What is Mast?

Mast is a C# library providing functional and concise ways to adopt the concept of Coroutine independently of Unity. It is developed and open-sourced by Rayark Inc under the MIT license.

Install

  1. Go to the release page.
  2. Select a version, for example, 0.5.2-release.
  3. Click its download button and select mast-release.
  4. Extract the downloaded zip file. There is a DLL file Rayark.Mast.DLL copy it into the Assets folder of your Unity3D project, or add it to References if you develop in a non-Unity3D environment.

Why Mast?

Since game programming often involves managing states of the program across a period (multiple frames). It is essential to have an excellent way to manage the side effect of different game logic. That's why coroutine comes into sight for Unity3D. However, the coroutine implementation of Unity has some limitations

  • Unity coroutine can't return value.
  • Unity coroutine lacks tools to help write codes for multiple concurrent tasks.
  • Unity coroutine is a black box, and you can't control how it runs.
  • Unity coroutine has dependency with Unity Engine and cannot run solely on game servers.

To overcome the above issues, we develop Mast. It mainly consists of three parts,

  • Executor and Coroutine - provide basic infrastructure to execute coroutines with stacks
  • IMonad - is a promise-like wrapper for coroutines, which enables functional coding paradigm of coroutines
  • Utilities such as Defer and Joinable that helps write more simple code for coroutines

For example, if you want to download and parse a URL asynchronously, the code you write with Mast is like this,

IEnumerator Download( string URL, IReturn<string> ret){
    ...
}

T Parse<T>( string input ){
    ...
}


IEnumerator Process(){

    var m = new BlockMonad( r => Download(URL,r))
        .Then( body => new ThreadMoand<PlayerInfo>( Parse<PlayerInfo> ));

    yield return m.Do();

    if( m.Error != null ){
        //Error handling here
    }
    else{

        PlayerInfo info = m.Result;
        Debug.Log(info.Id);
    }
}

void Start(){
    _executor.Add(Process());
}

void Update(){
    _executor.Resume();
}

Quick Start

Basic Coroutine

Example,

using Rayark.Mast;
using Mast.Coroutine;

IEnumerator A(){
    Debug.Log("1");

    // wait for one frame
    yield return null;

    Debug.Log("Start B")
    // run and wait for B()
    yield return B();

    Debug.Log("4");
    yield return null;
}

IEnumerator B(){
    Debug.Log("2");
    yield return null;
    Debug.Log("3");
    yield return null;
    Debug.Log("B Return");
}

Coroutine coroutine = new Coroutine( A() );

void Update(){
    if( !coroutine.Finished ){
        Debug.Log("---");
        coroutine.Resume(Time.deltaTime);
    }
}

Output,

---
1
---
Start B
2
---
3
---
B Return
4

Executor

Executor provides a concurrent way of running multiple coroutines.

Example,

Executor executor = new Executor()

IEnumerator A(){

    Debug.Log("1");
    yield return null;
    Debug.Log("2");
}

IEnumerator B(){

    Debug.Log("3");
    yield return null;
    Debug.Log("4");
}

void Start(){
    executor.Add(A());
    executor.Add(B());
}

void Update(){
    if( !executor.Finished ){
        executor.Resume(Time.deltaTime);
    }
}

Monad

Monad provides a way for a coroutine to return value or error. Multiple monads can chain together to a single monad for better error handling and concise.

IEnumerator SleepAndSqrt( int input, IReturn<int> ret){

    // Sleep for 1 second
    yield return Coroutine.Sleep(1.0f);

    if( input <= 0 ){
        ret.Fail( new System.Exception("input must be greater than 0"));
        yield break;
    }
    ret.Accept(Math.Sqrt(input));
}


IEnumerator  A(){

    // chain two coroutines that perform sleeping 1 sec and sqrt
    var m = new BlockMoand<int>( r => SleepAndSqrt(16, r))
        .Then( v => new BlockMonad<int>( r => SleepAndSqrt(v, r)));
    
    // run monad
    yield return m.Do();

    // no error
    Assert.That( m.Error == null);
    Assert.That( m.Result == 2);

    // chain two coroutines that perform sleeping 1 sec and sqrt
    var m2 = new BlockMoand<int>( r => SleepAndSqrt(-16, r))
        .Then( v => new BlockMonad<int>( r => SleepAndSqrt(v, r)));


    // run monad
    yield return m2.Do();

    // oops, monad has error
    Assert.That( m2.Error != null);
}

void Start(){
    //Add A() to executor
    executor.Add(A());
}

License

Mast is licensed under the MIT license.