A GBA game developed for the 48th Ludum Dare 48 hour game jam - sadly it was only 'somewhat' finished for the jam. Oh well.. 3 days on a platform I've never programmed for isn't that bad. 😁
It is written in the C language, compiled using the devkitArm toolchain and uses libtonc with this small template. Highly recommend these! The graphics were made with Gimp, and used Grit to convert it into a usable data array. Here is a little hint for setting it up. I haven't got time to launch it on a real GBA, but it runs OK in the mGBA emulator. (Has good visualising tools, and also, it works well with GDB, so debugging was easy.)
Wigly Hunt, our protagonist is a worm, who needs to dive deep into the abyss. He needs Your help to survive the hungry fishes. Go Help him!
Advance the menu with A or START. In-game, use the D-Pad to move, and A and B to attack left and right respectively.
The game currently hasn't got a save feature, but you can see your last and top score on the title screen.
That's it. Go play!
I promiss I'll finish this game for GBAJam. It's has less than half the designed features in right now. Will be much more action packed. (Probably better looking and sounding if I can get someone on the resources. 😉 ) Probably will stream the developement from time-to-time, so follow me on Twitch to get the notifications when I go live!