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NewsBarThread.h
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#if !defined(AFX_NEWSBARTHREAD_H__2F998AB8_0080_4D80_970B_BD18AA2F9E03__INCLUDED_)
#define AFX_NEWSBARTHREAD_H__2F998AB8_0080_4D80_970B_BD18AA2F9E03__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// NewsBarThread.h : header file
//
//#define USE_PEEKMSG 1
#include "NewsDialog.h"
#include "WidgieXML.h"
/////////////////////////////////////////////////////////////////////////////
// NewsBarThread thread
class NewsBarThread : public CWinThread
{
DECLARE_DYNCREATE(NewsBarThread)
protected:
NewsBarThread(); // protected constructor used by dynamic creation
// Attributes
public:
CWidgieXML** pAppData; /* reference to display lists
that is passed through to the
news dialog so as to retrive
news captions */
LPCRITICAL_SECTION lpCRITICAL_SECTION; /* reference to critical section
that is passed through to the
news dialog */
BOOL running;
BOOL shuttingDown;
NewsDialog CNewsBar; /* the dialog that holds the
newsbar graphics */
void setAppData(CWidgieXML* pAppDataRef); // See C++ implementation
void Shutdown();
void Die(); // See C++ implementation
void BringToFront(); // See C++ implementation
void ShowNewsBar();
virtual ~NewsBarThread();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(NewsBarThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
#ifdef USE_PEEKMSG
virtual int Run();
#endif
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(NewsBarThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
#ifndef USE_PEEKMSG
DECLARE_MESSAGE_MAP()
#endif
private:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_NEWSBARTHREAD_H__2F998AB8_0080_4D80_970B_BD18AA2F9E03__INCLUDED_)