diff --git a/.github/workflows/godot_build.yml b/.github/workflows/godot_build.yml new file mode 100644 index 0000000..cfc7721 --- /dev/null +++ b/.github/workflows/godot_build.yml @@ -0,0 +1,45 @@ +name: Build Godot Project for Windows + +on: + push: + branches: + - master + pull_request: + branches: + - master + +jobs: + # job id, can be anything + export_game: + # Always use ubuntu-latest for this action + runs-on: ubuntu-latest + # Add permission for release creation. Can be made narrower according to your needs + permissions: write-all + # Job name, can be anything + name: Export Game + steps: + # Always include the checkout step so that + # your project is available for Godot to export + - name: checkout + uses: actions/checkout@v3.3.0 + + - name: export game + id: export + # Use latest version (see releases for all versions) + uses: firebelley/godot-export@v5.2.0 + with: + # Defining all the required inputs + godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.3/Godot_v4.3-stable_linux.x86_64.zip + godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.3/Godot_v4.3-stable_export_templates.tpz + relative_project_path: ./ + archive_output: true + + # This release action has worked well for me. However, you can most likely use any release action of your choosing. + # https://github.com/ncipollo/release-action + - name: create release + uses: ncipollo/release-action@v1.12.0 + with: + token: ${{ secrets.GITHUB_TOKEN }} + generateReleaseNotes: true + tag: ${{ github.ref_name }} + artifacts: ${{ steps.export.outputs.archive_directory }}/* \ No newline at end of file diff --git a/export_presets.cfg b/export_presets.cfg new file mode 100644 index 0000000..108eebc --- /dev/null +++ b/export_presets.cfg @@ -0,0 +1,64 @@ +[preset.0] + +name="Windows Desktop" +platform="Windows Desktop" +runnable=true +advanced_options=false +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="builds/win/win.exe" +encryption_include_filters="" +encryption_exclude_filters="" +encrypt_pck=false +encrypt_directory=false +script_export_mode=2 + +[preset.0.options] + +custom_template/debug="" +custom_template/release="" +debug/export_console_wrapper=1 +binary_format/embed_pck=true +texture_format/s3tc_bptc=true +texture_format/etc2_astc=false +binary_format/architecture="x86_64" +codesign/enable=false +codesign/timestamp=true +codesign/timestamp_server_url="" +codesign/digest_algorithm=1 +codesign/description="" +codesign/custom_options=PackedStringArray() +application/modify_resources=false +application/icon="" +application/console_wrapper_icon="" +application/icon_interpolation=4 +application/file_version="" +application/product_version="" +application/company_name="" +application/product_name="TDDD23 Game" +application/file_description="" +application/copyright="" +application/trademarks="" +application/export_angle=0 +application/export_d3d12=0 +application/d3d12_agility_sdk_multiarch=true +ssh_remote_deploy/enabled=false +ssh_remote_deploy/host="user@host_ip" +ssh_remote_deploy/port="22" +ssh_remote_deploy/extra_args_ssh="" +ssh_remote_deploy/extra_args_scp="" +ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}' +$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}' +$trigger = New-ScheduledTaskTrigger -Once -At 00:00 +$settings = New-ScheduledTaskSettingsSet +$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings +Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true +Start-ScheduledTask -TaskName godot_remote_debug +while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 } +Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue" +ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue +Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue +Remove-Item -Recurse -Force '{temp_dir}'"