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Cult Mechanicus Codex 2015.cat
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Cult Mechanicus Codex 2015.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="4fe1-8588-ca35-920b" name="Cult Mechanicus: Codex (2015)" book="Codex: Cult Mechanicus" revision="2001" battleScribeVersion="2.00" authorName="True_Hisop" authorContact="" authorUrl="https://github.com/BSData/wh40k/issues" gameSystemId="e1ebd931-a209-3ce4-87b4-d9918d25530b" gameSystemRevision="2000" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
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<categoryEntry id="7505-fbc1-3375-6073" name="Formation (Cohort Cult)" hidden="false">
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<categoryEntry id="1919-4ab4-bac8-48c4" name="Instructions Cohort Mechanicus" hidden="false">
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<forceEntry id="29b4-616b-d124-e1c9" name="AdM Cult Mechanicus Battle Congregation" hidden="false">
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<description>If your army includes one or more Detachments with this special rule, you can, once per game, choose to re-use a Canticle of the Omnissiah (see the Appendix) that your army has already used earlier in the game.</description>
</rule>
<rule id="d8ce-a2d2-5606-606c" name="Tech-Adept" hidden="false">
<profiles/>
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<description>If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Cult Mechanicus</description>
</rule>
</rules>
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<categoryEntry id="848a6ff2-0def-4c72-8433-ff7da70e6bc7" name="HQ" hidden="false">
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</constraints>
</categoryEntry>
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<forceEntry id="2d00-59e5-8d39-b7dc" name="AdM War Convocation (Cult)" hidden="false">
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<description>If your army includes one or more Detachments with this special rule, you can, once per game, choose to re-use a Canticle of the Omnissiah (see the Appendix) that your army has already used earlier in the game.</description>
</rule>
<rule id="11c2-1187-d332-27e8" name="Tech-Adept" hidden="false">
<profiles/>
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<description>If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Cult Mechanicus</description>
</rule>
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<categoryEntry id="2728-ecee-14df-61b6" name="Instructions War Convocation" hidden="false">
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<categoryEntry id="d09a-6a07-8104-904a" name="Formation (War Convo.)" hidden="false">
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<selectionEntries>
<selectionEntry id="0307-11d2-873a-5d4d" name="Cohort Cybernetica" book="Codex: Cult Mechanicus" hidden="false" collective="false" categoryEntryId="28b94f51-e66b-4096-aa59-0c9df620a77d" type="unit">
<profiles/>
<rules>
<rule id="fc72-0edc-5dec-7592" name="Adept of the Cybernetica" book="Codex: Cult Mechanicus" page="66" hidden="false">
<profiles/>
<rules/>
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<modifiers/>
<description>The Tech-Priest Dominus of this Cohort Cybernetica Formation counts as a Cybernetica Datasmith for the purposes of the Battle Protocols special rule. As long as the Tech-Priest Dominus is alive, the Battle Protocols are activated instantly.</description>
</rule>
<rule id="8caa-a537-85a1-5cb7" name="Targeting Override" book="Codex: Cult Mechanicus" page="66" hidden="false">
<profiles/>
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<modifiers/>
<description>In the Shooting phase, any number of this Cohort Cybernetica Formation's Cybernetica Datasmiths and/or Tech-Priest Dominus can direct the fire of the Kastelan Robots, instead of shooting. For each model that does so, one Kastelan Robot can shoot at a different target to the rest of the unit.</description>
</rule>
<rule id="5401-d368-ce24-50e8" name="Cohort Cybernetica" book="Codex: Cult Mechanicus" page="66" hidden="false">
<profiles/>
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<description>All models in this Formation must be fielded as a single unit, even though this is not normally allowed. The Formation’s Tech-Priest Dominus cannot leave this unit.
This Formation counts as three units for the purposes of Canticles of the Omnissiah until it is completely destroyed, and counts as three units for the purposes of Victory Points when it is completely destroyed.</description>
</rule>
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<constraint field="selections" scope="parent" value="2.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="b169-bd5e-395e-ac98" type="max"/>
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<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="fa50-0ef2-319e-ae15" name="Cohort Mechanicus" hidden="false" collective="false" categoryEntryId="7505-fbc1-3375-6073" type="unit">
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<rules>
<rule id="cb7e-ebb8-c20a-a0f6" name="Alpha-Primus" hidden="false">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
<description>If this Formation's Tech-Priest Dominus is your Warlord, you can generate his Warlord Trait from the Warlord Trait table in either Codex: Skitarii or Codex: Cult Mechanicus.</description>
</rule>
<rule id="71cb-dd5c-032c-9393" name="The Primus Canticle" hidden="false">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
<description>All units in a Cohort Mechanicus have the Canticle of the Omnissiah special rule (see Codex: Cult Mechancus), even though they do not have the Cult Mechanicus Faction. In addition, if your army contains a Cohort Mechanicus, you can use the following Canticle of the Omnissiah in addition to those listed in Codex: Cult Mechanicus. This Canticle can never be used more than once in the same battle.
BLESSING OF BINHARIC DELIVERANCE
· 1-3 units: Friendly units with the CotO special rule have 6++ inv. save.
· 4-7 units: Friendly units with the CotO special rule have 5++ inv. save.
· 8+ units: Friendly units with the CotO special rule have 4++ inv. save.</description>
</rule>
<rule id="e2c7-33c9-cd23-b696" name="The Primus Imperative" hidden="false">
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<description>All units in a Cohort Mechanicus have the Doctrina Imperatives special rule (see Codex: Skitarii), even though they do not have the Skitarii Faction.
In addition, if your army contains a Cohort Mechanicus, you can use the following Doctrina Imperative in addition to those listed in Codex: Skitarii. This Imperative can never be used more than once on the same battle.
EXECUTIONER EXTREMIS (PRIMUS)
The proscribed imperative known as Executioner Exremis drives the faithful to the absolute peak of their potential. Rumours exist that it causes subtle but irreparable damage to brain stems and circuit nests in the process, but discerning Tech-Priests judge the sacrifice worthwhile.
Until the start of your next turn, all friendly models with the Doctrina Imperatives special rule add 3 to both their BS and WS characteristics.</description>
</rule>
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<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="3c9a-6f29-3aaf-dd79" type="max"/>
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<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="bb41-b333-a0eb-2807" type="max"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="afc5-e7b1-b81d-d267" type="min"/>
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<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="ce81-be16-e83c-08c3" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="641e-0c4f-a128-aff2" type="max"/>
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<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
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</selectionEntry>
<selectionEntry id="b8be-8aee-90fa-b7a0" name="Elimination Maniple" book="Codex: Cult Mechanicus" hidden="false" collective="false" categoryEntryId="28b94f51-e66b-4096-aa59-0c9df620a77d" type="unit">
<profiles/>
<rules>
<rule id="16f6-5c4c-208b-bc1d" name="Elimination Volley" book="Codex: Cult Mechanicus" page="67" hidden="false">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
<description>If any Kastelan Robot causes an unsaved Wound, Glancing Hits or Penetrating Hits to an enemy unit using a weapon with Luminagen special rule, all Kataphron Destroyer units in this Formation that target the same enemy unit gain +1 BS and Ignore Cover special rule until the end of the phase.</description>
</rule>
</rules>
<infoLinks/>
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<selectionEntries/>
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<entryLinks>
<entryLink id="b4a8-393d-ef70-e824" hidden="false" targetId="99eb-e6d9-d466-8d5e" type="selectionEntry">
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<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="1a03-8a6e-5e34-2769" type="min"/>
<constraint field="selections" scope="parent" value="3.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="6521-fae6-109f-02d0" type="max"/>
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<entryLink id="2fde-89cf-5b4c-65e0" name="New EntryLink" hidden="false" targetId="faf0-ed0a-e246-e549" type="selectionEntry">
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<constraints>
<constraint field="selections" scope="parent" value="2.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="70a6-fbcb-053b-7b11" type="min"/>
<constraint field="selections" scope="parent" value="3.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="1007-95cb-76d4-5964" type="max"/>
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</entryLink>
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<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
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<selectionEntry id="2ca0-ccb3-e089-4aea" name="Holy Requisitioner" book="Codex: Cult Mechanicus" hidden="false" collective="false" categoryEntryId="28b94f51-e66b-4096-aa59-0c9df620a77d" type="unit">
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<rules>
<rule id="d803-910d-1693-2f3a" name="Apparition Extremis" book="Codex: Cult Mechanicus" page="69" hidden="false">
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<rules/>
<infoLinks/>
<modifiers/>
<description>All units in this Formation must be placed in Deep Strike Reserve. Make one unique roll for Reserve for the entire Formation (with the option to re-roll if you want). If the roll is successful, all units in the Formation arrive from Reserve. First, place the Tech-Priest Dominus, he doesn't scatter if it's located at 6" or less of an Objective Marker. Breachers units don't scatter if they're situated at 6" or less of the Tech-Priest Dominus.</description>
</rule>
<rule id="3c30-73ab-a14e-dd1a" name="Inhuman Avarice" book="Codex: Cult Mechanicus" page="69" hidden="false">
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<rules/>
<infoLinks/>
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<description>If any Breachers units in this Holy Requisitioner Formation are at 6" or less of any Objective Marker, they gain Counter-attack and Zealot.</description>
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</rules>
<infoLinks>
<infoLink id="2e47-df88-d356-500c" hidden="false" targetId="6fc0-ebe5-6c64-7c9f" type="rule">
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</infoLink>
<infoLink id="a0e0-b8ae-4ead-7e6a" hidden="false" targetId="41fe-9e25-f4a8-095b" type="rule">
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</infoLink>
<infoLink id="bab4-a8be-5851-1766" hidden="false" targetId="243a-b08c-3c8c-c363" type="rule">
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</infoLink>
</infoLinks>
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<selectionEntries/>
<selectionEntryGroups>
<selectionEntryGroup id="9522-b339-a2b6-85fa" name="Kataphron Breachers" hidden="false" collective="false" defaultSelectionEntryId="d304-d82c-399e-1107">
<profiles/>
<rules/>
<infoLinks/>
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<constraints>
<constraint field="selections" scope="parent" value="2.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
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<entryLink id="efb6-435d-0122-4d9c" hidden="false" targetId="a1b3-c303-2051-20f0" type="selectionEntry">
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<cost name="pts" costTypeId="points" value="0.0"/>
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<selectionEntry id="9123-a898-3090-5cfe" name="How to create Cohort Mechanicus Formation" hidden="false" collective="false" categoryEntryId="1919-4ab4-bac8-48c4" type="model">
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<rules>
<rule id="68ce-7113-b9c0-c73d" name="Instructions" hidden="false">
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<rules/>
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<description>First, add Forces for each of the 2 Codexes involved: Skitarii and Cult Mechanicus. Use the respective Force types (AdM Cohort Mechanicus (Skitarii) and AdM Cohort Mechanicus (Cult). Add the only formation available in those detachments. Those 2 together will form the Cohort Mechanicus. They can in theory be used without each other, but that would create an illegal list!
</description>
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<selectionEntry id="5092-2331-cd8c-e7ba" name="How to create War Convocation Formation" hidden="false" collective="false" categoryEntryId="2728-ecee-14df-61b6" type="model">
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<rule id="cec4-3c2c-5711-cb4f" name="Instructions" hidden="false">
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<description>First, add Forces for each of the 3 Codexes involved: Skitarii, Cult Mechanicus and Imperial Knights. Use the respective Force types (AdM War Convocation (Skitarii), AdM War Convocation (Cult) and AdM War Convocation (Knights)) and add the only formation available in those detachments. All 3 together will form the Adeptus Mechanicus War Convocation. They can in theory be used without each other, but that would create an illegal list!</description>
</rule>
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<cost name="pts" costTypeId="points" value="0.0"/>
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<selectionEntry id="8375-42ec-fb8e-79b2" name="Numinous Conclave" book="Codex: Cult Mechanicus" hidden="false" collective="false" categoryEntryId="28b94f51-e66b-4096-aa59-0c9df620a77d" type="unit">
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<rules>
<rule id="2963-42d8-1ac3-d9b1" name="The Corpuscarii Giveth" book="Codex: Cult Mechanicus" page="68" hidden="false">
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<description>If there is any Fulgurite unit of the same Numinous Concalve Formation at 6" or less, the Corpuscarii Gauntlets are Assault 3. If the Corpuscarii causes any unsaved Wound, the enemy unit is considered "Electrified" until the end of the Assault phase.</description>
</rule>
<rule id="ec23-2b8f-b699-8937" name="The Fulgurites Taketh Away" book="Codex: Cult Mechanicus" page="68" hidden="false">
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<description>Fulgurite Electro-priests in this Numinous Conclave Formation re-roll to Wound using their electroleech staves if there is any "Electrified" unit locked in close combat.</description>
</rule>
<rule id="5bef-1edd-0b9f-19ad" name="Crusader" book="BRB 2014" page="163" hidden="false">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
<description>A unit that contains at least one model with this special rule rolls an extra dice when making Run moves, and uses the highest result rolled. In addition, a unit that contains at least one model with this special rule adds D3 to its Sweeping Advance totals (roll each time).</description>
</rule>
</rules>
<infoLinks/>
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<constraints/>
<selectionEntries/>
<selectionEntryGroups>
<selectionEntryGroup id="8992-a35b-7135-b8ca" name="Fulgurite Electro-Priests" hidden="false" collective="false" defaultSelectionEntryId="b9cb-48ee-6761-f89b">
<profiles/>
<rules/>
<infoLinks/>
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<constraints>
<constraint field="selections" scope="parent" value="2.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="3.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries/>
<selectionEntryGroups/>
<entryLinks>
<entryLink id="b9cb-48ee-6761-f89b" hidden="false" targetId="95c0-9650-abc8-3212" type="selectionEntry">
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</entryLink>
</entryLinks>
</selectionEntryGroup>
<selectionEntryGroup id="d627-8ff9-9f86-6e0a" name="Corpuscarii Electro-Priests" hidden="false" collective="false" defaultSelectionEntryId="0999-6b19-6ea1-7881">
<profiles/>
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<constraints>
<constraint field="selections" scope="parent" value="2.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
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<entryLink id="0999-6b19-6ea1-7881" hidden="false" targetId="931d-007d-20f7-5f4b" type="selectionEntry">
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</entryLinks>
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<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
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<selectionEntry id="5a2f-c5c0-2e87-802e" name="Show Forgeworld" hidden="false" collective="false" categoryEntryId="(No Category)" type="upgrade">
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<entryLinks/>
<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
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<selectionEntry id="5521-b589-5090-fb58" name="Warlord Battle Titan" hidden="true" collective="false" categoryEntryId="c888f08a-6cea-4a01-8126-d374a9231554" type="model">
<profiles>
<profile id="4298-7228-9498-de62" name="Warlord Battle Titan" hidden="false" profileTypeId="3dadd2ff-33f1-41dd-85c7-bee5a7dfa413">
<profiles/>
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<characteristics>
<characteristic name="WS" characteristicTypeId="5ee4ff0b-b244-4670-9d05-91d10f80c32e" value="2"/>
<characteristic name="BS" characteristicTypeId="f6f92f00-8bb1-4afa-8ccb-46310b7dd5e5" value="4"/>
<characteristic name="S" characteristicTypeId="da036dbb-32c2-430a-9dd5-aa74e0c4f74b" value="D"/>
<characteristic name="Front" characteristicTypeId="8cdd4fef-d1ba-4007-992c-b6f93e86d43f" value="15"/>
<characteristic name="Side" characteristicTypeId="5f9a3780-eecb-4c70-be1d-e5bd06b06e9e" value="15"/>
<characteristic name="Rear" characteristicTypeId="0a9f33cb-0412-420a-89d2-20707c360bd2" value="14"/>
<characteristic name="I" characteristicTypeId="a558b3ef-04d0-440e-a312-bac3255bf592" value="4"/>
<characteristic name="A" characteristicTypeId="5dff3e7c-e024-4030-a71d-03195ec06ea7" value="3"/>
<characteristic name="HP" characteristicTypeId="ae95a1af-719f-4365-b951-33cd3ca9148a" value="30"/>
<characteristic name="Type" characteristicTypeId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" value="Vehicle (Super-heavy Walker)"/>
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</profile>
<profile id="7187-a3c0-15d5-96ee" name="Armoured Ceramite" hidden="false" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82">
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<infoLinks/>
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<characteristics>
<characteristic name="Description" characteristicTypeId="21befb24-fc85-4f52-a745-64b2e48f8228"/>
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</profile>
<profile id="ee74-854c-7ea4-4af9" name="Void Shields" hidden="false" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82">
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<characteristics>
<characteristic name="Description" characteristicTypeId="21befb24-fc85-4f52-a745-64b2e48f8228" value="Warlord Titans have 6 Void Shields."/>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="d213-684f-c406-a96b" name="Fear" hidden="false">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
<description>At the start of each Fight sub-phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear – all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.</description>
</rule>
<rule id="4532-fb10-0b14-5930" name="Hammer of Wrath" hidden="false">
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<description>If a model with this special rule ends its charge move in base or hull contact with an enemy model, it makes one additional Attack that hits automatically and is resolved at the model’s unmodified Strength with AP-. This Attack does not benefit from any of the model’s special rules (such as Furious Charge, Rending etc.). This Attack is resolved during the Fight sub-phase at the Initiative 10 step, but does not grant the model an additional Pile In move.
If a model with this special rule charges a building or vehicle, the hit is resolved against the Armour Value of the facing the charging model is touching. If a model with this special rule charges a building or vehicle that is a Transport or a Chariot, the hit is resolved against the building or vehicle, not the occupants or the rider.</description>
</rule>
<rule id="2c71-f13c-8cee-77d2" name="Invincible Behemoth" hidden="false">
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<rules/>
<infoLinks/>
<modifiers/>
<description>A Super-heavy vehicle is so large and strongly built that weapons which degrade the armour of smaller vehicles will not effect it. Because of this, any attack that says that the target model is destroyed, wrecked, Explodes! or is otherwise removed from play inflicts D3 Hull Points of damage on a Super-heavy vehicle instead.
In addition, any attacks or special abilities that permanently lower the Armour Values of a target vehicle do not affect a Super-heavy vehicle. Note that attacks or abilities that count the Armour Value as being lower, but do not actually change it, work normally.</description>
</rule>
<rule id="773d-1144-6441-2e96" name="Move Through Cover" hidden="false">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
<description>A unit that contains at least one model with this special rule rolls an extra D6 when rolling to move through difficult terrain and is not slowed by charging through difficult terrain. In most circumstances, this will mean that, when moving, the unit rolls 3D6 and picks the highest roll. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.</description>
</rule>
<rule id="add4-88ed-44d6-1110" name="Relentless" hidden="false">
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<infoLinks/>
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<description>Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons.</description>
</rule>
<rule id="aaeb-da01-0456-402c" name="Smash" hidden="false">
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<infoLinks/>
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<description>All of the close combat attacks, except Hammer of Wrath attacks, of a model with this special rule are resolved at AP2 (unless it’s attacking with an AP1 weapon). Additionally, when it makes its close combat attacks, it can choose instead to make a single Smash Attack. If it does so, roll To Hit as normal, but resolve the Attack at double the model’s Strength (to a maximum of 10). Furthermore, a model making a Smash Attack can re-roll its armour penetration rolls, but must abide by the second result.</description>
</rule>
<rule id="4d1a-5af1-0c01-ca9b" name="Strikedown" hidden="false">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
<description>Any non-vehicle model that suffers one or more unsaved Wounds or passes one or more saving throws against an attack with the Strikedown special rule moves as if it is in difficult terrain until the end of its next turn. It is a good idea to mark affected models with counters or coins so that you remember.</description>
</rule>
<rule id="4a04-7f53-5a93-a320" name="Reactor Meltdown" hidden="false">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
<description>Warlord Catastrophic Damage Table uses 12"/24"/36" blast measurements
D6 Result S AP
1 Explosion D/8/4 2/3/5
2-3 Devastating Explosion D/10/6 2/3/4
4-6 Titanic Explosion D/D/D 1/2/2</description>
</rule>
<rule id="3271-24d5-9690-3cb2" name="Towering Monstrosity (Warlord)" hidden="false">
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<infoLinks/>
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<description>The Warlord Titan may only be hit on a 6 by Infantry and Monstrous Creatures of any type in an assault, and on a 5 or 6 by Super-heavy Walkers and Gargantuan Creatures in an assault.
The Warlord Titan may never be locked in an assault.
The Warlord Titan is completely immune to the effects of Haywire attacks, dangerous terrain, and psychic attacks other than Witchfire powers, which must attempt to damage it normally.
The Warlord Titan's Stomp attack uses the Large Blast marker.
The Warlord Titan's carapace-mounted weapons may not target models closer than 24" from its hull, unless they are Flyers, Flying Monstrous Creatures or other Super-heavy vehicles or Gargantuan Monstrous Creatures.</description>
</rule>
<rule id="775f-6d78-aecc-ba22" name="Reinforced Structure" hidden="false">
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<infoLinks/>
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<description>The Warlord Titan has an invulnerable save of 5+ against any attacks that have breached its void shields.</description>
</rule>
<rule id="6402-560a-a2ed-42f7" name="World Burner" hidden="false">
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<description>The Warlord Titan may use any of its Blast marker weapons to target areas of the battlefield, rather than enemy units if it wishes, including buildings and ruins, etc.</description>
</rule>
</rules>
<infoLinks/>
<modifiers>
<modifier type="set" field="hidden" value="false">
<repeats/>
<conditions>
<condition field="selections" scope="force" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="5a2f-c5c0-2e87-802e" type="equalTo"/>
</conditions>
<conditionGroups/>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="0.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="6798-27cd-c71b-af16" name="Ardex-defensor Mauler Bolt Cannon Turrets" hidden="false" collective="false" categoryEntryId="(No Category)" type="upgrade">
<profiles>
<profile id="5cc1-46b6-68ce-5564" name="Ardex-defensor Mauler Bolt Cannon Turrets" hidden="false" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
<characteristics>
<characteristic name="Range" characteristicTypeId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" value="36""/>
<characteristic name="Strength" characteristicTypeId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" value="6"/>
<characteristic name="AP" characteristicTypeId="6abee736-f8d3-498e-97ac-a5c68445609f" value="3"/>
<characteristic name="Type" characteristicTypeId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" value="Heavy 6, Twin-linked, Ardex Machina"/>
</characteristics>
</profile>
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<rules>
<rule id="554b-0ab2-b215-9db3" name="Ardex Machina" hidden="false">
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<rules/>
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<description>This weapon may fire Overwatch attacks even though the model to which its attached to may usually not do so, so long as it is within the firing arc of the charging models and, in addition, carries out all Snap Shots at BS 2.</description>
</rule>
</rules>
<infoLinks/>
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<constraints>
<constraint field="selections" scope="parent" value="2.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
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<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
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<selectionEntry id="edfc-50a3-a025-9a64" name="Rear-mounted Ardex-defensor Twin-linked Lascannon Turrets" hidden="false" collective="false" categoryEntryId="(No Category)" type="upgrade">
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<profile id="dfbc-4ab3-d280-0fa6" name="Rear-mounted Ardex-defensor Twin-linked Lascannon Turrets" hidden="false" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48">
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<characteristics>
<characteristic name="Range" characteristicTypeId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" value="48""/>
<characteristic name="Strength" characteristicTypeId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" value="9"/>
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<rule id="45e8-2668-3fe8-a035" name="Ardex Machina" hidden="false">
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<rules/>
<infoLinks/>
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<description>This weapon may fire Overwatch attacks even though the model to which its attached to may usually not do so, so long as it is within the firing arc of the charging models and, in addition, carries out all Snap Shots at BS 2.</description>
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<infoLinks/>
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<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
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<selectionEntries/>
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<entryLinks/>
<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
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<selectionEntryGroups>
<selectionEntryGroup id="5d9a-05e6-e409-ad90" name="Two Arm-mounted Weapons" hidden="false" collective="false">
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<constraint field="selections" scope="parent" value="2.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="2.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
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<selectionEntries>
<selectionEntry id="f38d-0eea-bec5-a04a" name="Belicosa Pattern Volcano Cannon" hidden="false" collective="false" categoryEntryId="(No Category)" type="upgrade">
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<profile id="811b-2180-6b66-9d7d" name="Belicosa Pattern Volcano Cannon" hidden="false" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48">
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<characteristics>
<characteristic name="Range" characteristicTypeId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" value="180""/>
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</profile>
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<rules>
<rule id="13f7-b409-4e68-6791" name="Machine Destroyer" hidden="false">
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<rules/>
<infoLinks/>
<modifiers/>
<description>When Attacking any target with an armour value, rolls of 1 on the Destroyer Damage table may be re-rolled.</description>
</rule>
</rules>
<infoLinks/>
<modifiers/>
<constraints>
<constraint field="selections" scope="parent" value="2.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
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<selectionEntries/>
<selectionEntryGroups/>
<entryLinks/>
<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
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</selectionEntry>
<selectionEntry id="986b-132a-906b-4a32" name="Sunfury Plasma Annihilator" hidden="false" collective="false" categoryEntryId="(No Category)" type="upgrade">
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<profile id="ce46-261a-095a-ab26" name="Sunfury Plasma Annihilator" hidden="false" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48">
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<infoLinks/>
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<characteristics>
<characteristic name="Range" characteristicTypeId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" value="72""/>
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<characteristic name="AP" characteristicTypeId="6abee736-f8d3-498e-97ac-a5c68445609f" value="2"/>
<characteristic name="Type" characteristicTypeId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" value="Primary Weapon 4, Apocalyptic Barrage, Plasma Wave"/>
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</profile>
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<rules>
<rule id="b88e-16a7-c7b2-c080" name="Plasma Wave" hidden="false">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
<description>Successful cover saves against this waepon's attacks must be re-rolled.</description>
</rule>
</rules>
<infoLinks/>
<modifiers/>
<constraints>
<constraint field="selections" scope="parent" value="2.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
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<selectionEntries/>
<selectionEntryGroups/>
<entryLinks/>
<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
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</selectionEntry>
<selectionEntry id="153f-573b-f850-b9a1" name="Mori Quake Cannon" hidden="false" collective="false" categoryEntryId="(No Category)" type="upgrade">
<profiles>
<profile id="fdf0-f308-d8c1-7216" name="Mori Quake Cannon" hidden="false" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
<characteristics>
<characteristic name="Range" characteristicTypeId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" value="24"-360""/>
<characteristic name="Strength" characteristicTypeId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" value="D/9/6"/>
<characteristic name="AP" characteristicTypeId="6abee736-f8d3-498e-97ac-a5c68445609f" value="3"/>
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</profile>
</profiles>
<rules>
<rule id="dc20-4912-e629-8c3b" name="Seismic Shock" hidden="false">
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<rules/>
<infoLinks/>
<modifiers/>
<description>Units which suffer wounds or Hull Points lost from this attack may only move at half their usual maximum movement, may not Run, Charge or go Flat Out, and count as being in dangerous terrain one their next turn.</description>
</rule>
</rules>
<infoLinks/>
<modifiers/>
<constraints>
<constraint field="selections" scope="parent" value="2.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
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<selectionEntries/>
<selectionEntryGroups/>
<entryLinks/>
<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
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</selectionEntry>
<selectionEntry id="d926-2b74-5b88-dcf7" name="Arioch Titan Power Claw" hidden="false" collective="false" categoryEntryId="(No Category)" type="upgrade">
<profiles>
<profile id="96c9-1988-17c8-3459" name="Arioch Titan Power Claw" hidden="false" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
<characteristics>
<characteristic name="Range" characteristicTypeId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" value="-"/>
<characteristic name="Strength" characteristicTypeId="a6383362-5aa8-4ff0-b1d0-00e059fc9d45" value="D"/>
<characteristic name="AP" characteristicTypeId="6abee736-f8d3-498e-97ac-a5c68445609f" value="1"/>
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</profile>
</profiles>
<rules>
<rule id="de33-41b5-abc9-3e73" name="Machine Destroyer" hidden="false">
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<rules/>
<infoLinks/>
<modifiers/>
<description>When Attacking any target with an armour value, rolls of 1 on the Destroyer Damage table may be re-rolled.</description>
</rule>
</rules>
<infoLinks/>
<modifiers/>
<constraints>
<constraint field="selections" scope="parent" value="2.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
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<selectionEntries/>
<selectionEntryGroups/>
<entryLinks/>
<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
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</selectionEntry>
<selectionEntry id="f427-7185-95ce-67ea" name="Macro-gatling Blaster" hidden="false" collective="false" categoryEntryId="(No Category)" type="upgrade">
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<profile id="2873-278c-df32-77fd" name="Macro-gatling Blaster" hidden="false" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48">
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<rules/>
<infoLinks/>
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<characteristics>
<characteristic name="Range" characteristicTypeId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" value="72""/>
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<characteristic name="AP" characteristicTypeId="6abee736-f8d3-498e-97ac-a5c68445609f" value="3"/>
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</profile>
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<constraints>
<constraint field="selections" scope="parent" value="2.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
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<selectionEntries/>
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<entryLinks/>
<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
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<selectionEntryGroups/>
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</selectionEntryGroup>
<selectionEntryGroup id="a4be-0984-0596-6289" name="Carapace-mounted Weapons" hidden="false" collective="false">
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<rules/>
<infoLinks/>
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<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
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<selectionEntries>
<selectionEntry id="962c-d9cb-22ee-9a07" name="Two Apocalypse Missile Launchers" hidden="false" collective="false" categoryEntryId="(No Category)" type="upgrade">
<profiles>
<profile id="6827-d2d8-a0f5-bf23" name="Two Apocalypse Missile Launchers" hidden="false" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48">
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