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value.h
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value.h
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#ifndef clox_value_h
#define clox_value_h
#include "common.h"
typedef struct Obj Obj;
typedef struct ObjString ObjString;
typedef struct Obj Obj;
typedef struct ObjString ObjString;
typedef enum {
VAL_BOOL,
VAL_NIL,
VAL_NUMBER,
VAL_OBJ
} ValueType;
typedef struct {
ValueType type;
union {
bool boolean;
double number;
Obj* obj;
} as;
} Value;
bool valuesEqual(Value a,Value b);
// fetching the type of the value
#define IS_BOOL(value) ((value).type == VAL_BOOL)
#define IS_NIL(value) ((value).type == VAL_NIL)
#define IS_NUMBER(value) ((value).type == VAL_NUMBER)
#define IS_OBJ(value) ((value).type == VAL_OBJ)
// this is for fetching the actual value in C
#define AS_OBJ(value) ((value).as.obj)
#define AS_BOOL(value) ((value).as.boolean)
#define AS_NUMBER(value) ((value).as.number)
#define AS_OBJ(value) ((value).as.obj)
// this is for typecasting of data type
#define BOOL_VAL(value) ((Value){VAL_BOOL, {.boolean = value}})
#define NIL_VAL ((Value){VAL_NIL, {.number = 0}})
#define NUMBER_VAL(value) ((Value){VAL_NUMBER, {.number = value}})
#define OBJ_VAL(object) ((Value){VAL_OBJ, {.obj = (Obj*)object}})
typedef struct{
int capacity;
int count;
Value* values;
} ValueArray;
void initValueArray(ValueArray* array);
void writeValueArray(ValueArray* array,Value value);
void freeValueArray(ValueArray* array);
void printValue(Value value);
#endif