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value.c
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value.c
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#include <stdio.h>
#include <string.h>
#include "object.h"
#include "memory.h"
#include "value.h"
#include "object.c"
void initValueArray(ValueArray* array){
array->values = NULL;
array->capacity = 0;
array->count = 0;
}
void writeValueArray(ValueArray* array,Value value){
if(array->capacity < array->count+1){
int oldCapacity = array->capacity;
array->capacity = GROW_CAPACITY(oldCapacity);
array->values = GROW_ARRAY(Value,array->values,oldCapacity,array->capacity);
}
array->values[array->count] = value;
array->count++;
}
void freeValueArray(ValueArray* array){
FREE_ARRAY(Value,array->values,array->capacity);
initValueArray(array);
}
void printValue(Value value) {
switch (value.type) {
case VAL_BOOL:
printf(AS_BOOL(value) ? "true" : "false");
break;
case VAL_NIL: printf("nil"); break;
case VAL_NUMBER: printf("%g", AS_NUMBER(value)); break;
case VAL_OBJ: printObject(value); break;
}
}
bool valuesEqual(Value a,Value b){
if(a.type != b.type) return false;
switch (a.type)
{
case VAL_BOOL:
return AS_BOOL(a) == AS_BOOL(b);
break;
case VAL_NIL:
return true;
break;
case VAL_NUMBER:
return AS_NUMBER(a) == AS_NUMBER(b);
break;
case VAL_OBJ: return AS_OBJ(a)==AS_OBJ(b);
default:
return false;
}
}