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object.c
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object.c
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#include <stdio.h>
#include <string.h>
#include "memory.h"
#include "object.h"
#include "table.c"
#include "value.h"
#include "vm.h"
#define ALLOCATE_OBJ(type, objectType) \
(type*)allocateObject(sizeof(type), objectType)
static Obj* allocateObject(size_t size, ObjType type) {
Obj* object = (Obj*)reallocate(NULL, 0, size);
object->type = type;
object->isMarked = false;
object->next=vm.objects;
vm.objects=object;
#ifdef DEBUG_LOG_GC
printf("%p allocate %zu for %d\n",(void*)object, size, type);
#endif
return object;
}
ObjBoundMethod* newBoundMethod(Value receiver,ObjClosure* method) {
ObjBoundMethod* bound = ALLOCATE_OBJ(ObjBoundMethod,OBJ_BOUND_METHOD);
bound->receiver = receiver;
bound->method = method;
return bound;
}
ObjClass* newClass(ObjString* name) {
ObjClass* klass = ALLOCATE_OBJ(ObjClass,OBJ_CLASS);
klass->name = name;
initTable(&klass->methods); // initialize it
return klass;
}
ObjClosure* newClosure(ObjFunction* function){
ObjUpvalue** upvalues = ALLOCATE(ObjUpvalue*,function->upvalueCount);
for(int i=0;i<function->upvalueCount;i++){
upvalues[i] = NULL;
}
ObjClosure*closure=ALLOCATE_OBJ(ObjClosure,OBJ_CLOSURE);
closure->function=function;
closure->upvalues = upvalues;
closure->upvalueCount = function->upvalueCount;
return closure;
}
ObjFunction* newFunction() {
ObjFunction* function = ALLOCATE_OBJ(ObjFunction, OBJ_FUNCTION);
function->arity=0;
function->name = NULL;
function->upvalueCount = 0;
initChunk(&function->chunk);
return function;
}
ObjInstance* newInstance(ObjClass* klass) {
ObjInstance* instance = ALLOCATE_OBJ(ObjInstance, OBJ_INSTANCE);
instance->klass = klass;
initTable(&instance->field);
return instance;
}
ObjNative* newNative(NativeFn function){
ObjNative* native=ALLOCATE_OBJ(ObjNative,OBJ_NATIVE);
native->function=function;
return native;
}
static ObjString* allocateString(char* chars, int length,uint32_t hash) {
ObjString* string = ALLOCATE_OBJ(ObjString, OBJ_STRING);
string->length = length;
string->chars = chars;
string->hash=hash;
push(OBJ_VAL(string));
tableSet(&vm.strings,string,NIL_VAL);
pop();
return string;
}
static uint32_t hashString(const char* key, int length){
uint32_t hash=2166136261u;
for(int i=0; i<length;i++){
hash ^=(uint8_t)key[i];
hash*=16777619;
}
return hash;
}
ObjString* takeString(char* chars, int length) {
uint32_t hash=hashString(chars,length);
ObjString* interned=tableFindString(&vm.strings,chars,length,hash);
if(interned!=NULL) {
FREE_ARRAY(char,chars,length+1);
return interned;
}
return allocateString(chars, length,hash);
}
ObjString* copyString(const char* chars, int length) {
uint32_t hash=hashString(chars,length);
ObjString* interned=tableFindString(&vm.strings,chars,length,hash);
if(interned!=NULL) return interned;
char* heapChars = ALLOCATE(char, length + 1);
memcpy(heapChars, chars, length);
heapChars[length] = '\0';
return allocateString(heapChars, length,hash);
}
ObjUpvalue* newUpvalue(Value* slot) {
ObjUpvalue* upvalue = ALLOCATE_OBJ(ObjUpvalue, OBJ_UPVALUE);
upvalue->location = slot;
upvalue->next = NULL;
upvalue->closed = NIL_VAL;
return upvalue;
}
static void printFunction(ObjFunction* function) {
if(function->name == NULL) {
printf("<script>");
return;
}
printf("<fn %s>", function->name->chars);
}
void printObject(Value value) {
switch (OBJ_TYPE(value)) {
case OBJ_BOUND_METHOD:
printFunction(AS_BOUND_METHOD(value)->method->function);
break;
case OBJ_CLASS:
printf("%s",AS_CLASS(value)->name->chars);
break;
case OBJ_FUNCTION:
printFunction(AS_FUNCTION(value));
break;
case OBJ_STRING:
printf("%s", AS_CSTRING(value));
break;
case OBJ_UPVALUE:
printf("upvalue");
break;
case OBJ_INSTANCE:
printf("%s instance",AS_INSTANCE(value)->klass->name->chars);
break;
case OBJ_NATIVE:
printf("<native fn>");
break;
case OBJ_CLOSURE:
printFunction(AS_CLOSURE(value)->function);
break;
}
}