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kernel.h
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kernel.h
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//
// kernel.h
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef _kernel_h
#define _kernel_h
#include "viceapp.h"
#include <setjmp.h>
#include "vicesound.h"
#include <circle/actled.h>
#include <circle/cputhrottle.h>
#include <circle/devicenameservice.h>
#include <circle/exceptionhandler.h>
#include <circle/input/mouse.h>
#include <circle/interrupt.h>
#include <circle/logger.h>
#include <circle/serial.h>
#include <circle/spinlock.h>
#include <circle/timer.h>
#include <circle/types.h>
#include <circle/usb/usbgamepad.h>
#include <circle/usb/usbkeyboard.h>
#include <circle/usertimer.h>
#include <stdint.h>
#include <vc4/vchiq/vchiqdevice.h>
#include "fbl.h"
extern "C" {
#include "third_party/common/circle.h"
#include "third_party/common/keycodes.h"
#include "third_party/vice-3.3/src/main.h"
}
class CKernel : public ViceStdioApp {
public:
CKernel(void);
bool Initialize(void) override;
TShutdownMode Run(void);
static void MouseStatusHandler(unsigned nButtons, int nPosX, int nPosY);
static void KeyStatusHandlerRaw(unsigned char ucModifiers,
const unsigned char RawKeys[6]);
static void GamePadStatusHandler(unsigned nDeviceIndex,
const TGamePadState *pState);
void circle_sleep(long delay);
unsigned long circle_get_ticks();
uint8_t *circle_get_fb1();
int circle_get_fb1_pitch();
int circle_get_fb1_w();
int circle_get_fb1_h();
void circle_set_fb1_palette(uint8_t index, uint16_t rgb565);
void circle_update_fb1_palette();
void circle_set_fb1_y(int loc);
// New FB2 stuff to replace the default frame buffer
int circle_alloc_fbl(int layer, int pixelmode, uint8_t **pixels,
int width, int height, int *pitch);
int circle_realloc_fbl(int layer, int shader);
void circle_free_fbl(int layer);
void circle_clear_fbl(int layer);
void circle_show_fbl(int layer);
void circle_hide_fbl(int layer);
void circle_frames_ready_fbl(int layer1, int layer2, int sync);
void circle_set_palette_fbl(int layer, uint8_t index, uint16_t rgb565);
void circle_set_palette32_fbl(int layer, uint8_t index, uint32_t argb);
void circle_update_palette_fbl(int layer);
void circle_set_stretch_fbl(int layer, double hstretch, double vstretch, int hintstr, int vintstr, int use_hintstr, int use_vintstr);
void circle_set_center_offset(int layer, int cx, int cy);
void circle_set_src_rect_fbl(int layer, int x, int y, int w, int h);
void circle_set_valign_fbl(int layer, int align, int padding);
void circle_set_halign_fbl(int layer, int align, int padding);
void circle_set_padding_fbl(int layer, double lpad, double rpad, double tpad, double bpad);
void circle_set_zlayer_fbl(int layer, int zlayer);
int circle_get_zlayer_fbl(int layer);
int circle_sound_init(const char *param, int *speed, int *fragsize,
int *fragnr, int *channels);
int circle_sound_write(int16_t *pbuf, size_t nr);
void circle_sound_close(void);
int circle_sound_suspend(void);
int circle_sound_resume(void);
int circle_sound_bufferspace(void);
void circle_yield(void);
void circle_check_gpio();
void circle_reset_gpio(int gpio_config);
void circle_lock_acquire();
void circle_lock_release();
void circle_boot_complete();
void circle_set_volume(int value);
int circle_get_model();
int circle_gpio_enabled();
int circle_gpio_outputs_enabled();
void circle_kernel_core_init_complete(int core);
unsigned circle_get_arm_clock();
void circle_get_fbl_dimensions(int layer, int *display_w, int *display_h,
int *fb_w, int *fb_h,
int *src_w, int *src_h,
int *dst_w, int *dst_h);
void circle_get_scaling_params(int display,
int *fbw, int *fbh,
int *sx, int *sy);
void circle_set_interpolation(int enable);
void circle_set_use_shader(int enable);
void circle_set_shader_params(
int curvature,
float curvature_x,
float curvature_y,
int mask,
float mask_brightness,
int gamma,
int fake_gamma,
int scanlines,
int multisample,
float scanline_weight,
float scanline_gap_brightness,
float bloom_factor,
float input_gamma,
float output_gamma,
int sharper,
int bilinear_interpolation);
private:
void InitSound();
void SetupUSBKeyboard();
void SetupUSBMouse();
void SetupUSBGamepads();
int ReadDebounced(int pinIndex);
void ScanKeyboard();
void ReadJoystick(int device, int gpioConfig);
void ReadCustomGPIO();
void SetupUserport();
void ReadWriteUserport();
ViceSound *mViceSound;
CCPUThrottle mCPUThrottle;
CSpinLock m_Lock;
int mNumJoy;
int mVolume;
int mNumCoresComplete;
bool mNeedSoundInit;
int mNumSoundChannels;
int gpio_debounce_state[NUM_GPIO_PINS];
// Used for custom gpio configs that have joy assignments
int gpio_prev_state[NUM_GPIO_PINS];
FrameBufferLayer fbl[FB_NUM_LAYERS];
};
#endif