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ldqn.py
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ldqn.py
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from __future__ import print_function
import sys
import time
import gym
from gym import wrappers
import numpy as np
import pickle
import torch
import torch.nn as nn
import torch.nn.functional as F
import torch.optim as optim
import torch.autograd as autograd
import torchvision.transforms as T
from torch.autograd import Variable
from preprocessors import AtariPreprocessor
from core import ReplayMemory
import policy
from replay import ReplayMemory
"""Main LDQN agent."""
class LDQNAgent:
"""Class implementing LDQN.
This is a basic outline of the functions/parameters you will need
in order to implement the LDQNAgnet. This is just to get you
started. You may need to tweak the parameters, add new ones, etc.
Feel free to change the functions and function parameters that the
class provides.
We have provided docstrings to go along with our suggested API.
Parameters
----------
q_network: keras.models.Model
Your Q-network model.
preprocessor: deeprl_hw2.core.Preprocessor
The preprocessor class. See the associated classes for more
details.
memory: deeprl_hw2.core.Memory
Your replay memory.
gamma: float
Discount factor.
target_update_freq: float
Frequency to update the target network. You can either provide a
number representing a soft target update (see utils.py) or a
hard target update (see utils.py and Atari paper.)
num_burn_in: int
Before you begin updating the Q-network your replay memory has
to be filled up with some number of samples. This number says
how many.
train_freq: int
How often you actually update your Q-Network. Sometimes
stability is improved if you collect a couple samples for your
replay memory, for every Q-network update that you run.
batch_size: int
How many samples in each minibatch.
history_length: int
"""
def __init__(self,
q_network,
preprocessor,
memory,
policy,
gamma,
target_update_freq,
num_burn_in,
train_freq,
batch_size,
history_length,
nA,
dtype,
epsilon,
model_name):
self.q_network = q_network
self.preprocessor = preprocessor
self.memory = memory
self.policy = policy
self.gamma = gamma
self.target_update_freq = target_update_freq
self.num_burn_in = num_burn_in
self.train_freq = train_freq
self.batch_size = batch_size
self.history_length = history_length
self.nA = nA
self.dtype = dtype
self.epsilon = epsilon
self.model_name = model_name
#def compile(self, optimizer, loss_func):
def compile(self, dict_paths=None):
"""Setup all of the TF graph variables/ops.
This is inspired by the compile method on the
keras.models.Model class.
This is a good place to create the target network, setup your
loss function and any placeholders you might need.
You should use the mean_huber_loss function as your
loss_function. You can also experiment with MSE and other
losses.
The optimizer can be whatever class you want. We used the
keras.optimizers.Optimizer class. Specifically the Adam
optimizer.
"""
dtype = self.dtype
Q = self.q_network(self.history_length+1, self.nA).type(dtype)
target_Q = self.q_network(self.history_length+1, self.nA).type(dtype)
target_Q.load_state_dict(Q.state_dict())
# load model is dict_paths is not None
if dict_paths is not None:
Q_state_dict = torch.load(dict_paths[0])
target_Q_state_dict = torch.load(dict_paths[1])
Q.load_state_dict(Q_state_dict)
target_Q.load_state_dict(target_Q_state_dict)
return Q, target_Q
def select_action(self, state, **kwargs):
"""Select the action based on the current state.
You will probably want to vary your behavior here based on
which stage of training your in. For example, if you're still
collecting random samples you might want to use a
UniformRandomPolicy.
If you're testing, you might want to use a GreedyEpsilonPolicy
with a low epsilon.
If you're training, you might want to use the
LinearDecayGreedyEpsilonPolicy.
This would also be a good place to call
process_state_for_network in your preprocessor.
Returns
--------
selected action
"""
pass
def update_policy(self):
"""Update your policy.
Behavior may differ based on what stage of training your
in. If you're in training mode then you should check if you
should update your network parameters based on the current
step and the value you set for train_freq.
Inside, you'll want to sample a minibatch, calculate the
target values, update your network, and then update your
target values.
You might want to return the loss and other metrics as an
output. They can help you monitor how training is going.
"""
pass
def _convert_np_to_torch_variable(self, x, dtype, volatile=False):
return Variable(torch.from_numpy(x).type(dtype), volatile=volatile)
def fit(self, env, num_iterations, max_episode_length=None):
"""Fit your model to the provided environment.
Its a good idea to print out things like loss, average reward,
Q-values, etc to see if your agent is actually improving.
You should probably also periodically save your network
weights and any other useful info.
This is where you should sample actions from your network,
collect experience samples and add them to your replay memory,
and update your network parameters.
Parameters
----------
env: gym.Env
This is your Atari environment. You should wrap the
environment using the wrap_atari_env function in the
utils.py
num_iterations: int
How many samples/updates to perform.
max_episode_length: int
How long a single episode should last before the agent
resets. Can help exploration.
"""
last_obs = env.reset()
idx = 0
stats = {
# 'loss': [],
'reward_per_iter': [],
'reward_per_episode': [],
}
episodic_accum = 0
Q, target_Q = self.compile()
## test Q network
# obs_test = np.zeros(shape=(1,4,84,84))
# obs_test = self._convert_np_to_torch_variable(obs_test, dtype)
#vals = Q(obs_test)
optimizer = torch.optim.RMSprop(Q.parameters(), lr=0.0003, eps=1e-2, alpha=0.95)
criterion = torch.nn.SmoothL1Loss()
num_train_updates = 0
replay_buffer = self.memory
train_flag = False
start_processed = self.preprocessor.process_state_for_memory2(last_obs)
start_hash = self.memory.hashfunc(start_processed)
state_hash = start_hash
while idx < num_iterations:
idx += 1
# encoded observations of last_obs: enc_obs
if idx > self.num_burn_in:
sample = np.random.sample()
if sample > self.epsilon:
Q_input = self.memory.phi(state_hash)
action = Q(Variable(torch.from_numpy(Q_input/255.0).type(dtype), volatile=True)).data.max(1)[1].cpu()
action = action[0,0]
else:
action = np.random.randint(0, self.nA)
else:
action = np.random.randint(0, self.nA)
# take a step
obs, reward, is_terminal, _ = env.step(action)
# store info in replay buffer
st1_hash, st2_hash = replay_buffer.append(last_obs, action, reward, (obs, reward, is_terminal, _))
if is_terminal:
obs = env.reset()
state_hash = start_hash
else:
state_hash = st2_hash
last_obs = obs
if not train_flag:
start = time.time()
if idx % 10000 == 0:
print('iter: %d' %idx)
# update stats
#stats['loss'].append(loss.data.numpy())
#print(type(loss.data))
stats['reward_per_iter'].append(reward)
episodic_accum += reward
if is_terminal:
stats['reward_per_episode'].append(episodic_accum)
episodic_accum = 0
# print stats, periodically
if idx % 1000 == 0 and idx > self.num_burn_in:
print(str(idx)+': avg_time: '+ str(avg_training_time) +', '+', '.join(['%s: %3.5f' %(key, np.mean(stats[key][-20:])) for key in stats.keys()]))
# save train stats and model, periodically
if idx % 10000 == 0 and idx > self.num_burn_in:
torch.save(Q.state_dict(), 'models/LDQN/'+self.model_name+'.Q.model.'+str(idx))
torch.save(target_Q.state_dict(), 'models/LDQN/'+self.model_name+'.targetQ.model.'+str(idx))
with open('models/LDQN/'+'stats.pkl.'+str(idx),'wb') as fw:
pickle.dump(stats, fw)
print('model, stats saved')
### Train network, only if the experience buffer is already populated
# otherwise populate the buffer
if idx > self.num_burn_in and idx % self.train_freq == 0:
train_flag = True
obs_batch, action_batch, reward_batch, next_obs_batch, done_batch = \
replay_buffer.sample(self.batch_size)
# flip a coin to check whether to interchange the networks
sample = np.random.sample()
if sample > 0.5:
Q_state_dict = Q.state_dict()
Q.load_state_dict(target_Q.state_dict())
target_Q.load_state_dict(Q_state_dict)
# convert np Tensors to torch variables
obs_batch = self._convert_np_to_torch_variable(obs_batch, dtype)/255.0
LONG = torch.cuda.LongTensor
action_batch = self._convert_np_to_torch_variable(action_batch, LONG)
reward_batch = self._convert_np_to_torch_variable(reward_batch, dtype)
# next_obs_batch_volatile = self._convert_np_to_torch_variable(next_obs_batch, dtype, volatile=True)/255.0
next_obs_batch = self._convert_np_to_torch_variable(next_obs_batch, dtype)/255.0
not_done_batch = self._convert_np_to_torch_variable(1-done_batch, dtype)
current_Q_values = Q(obs_batch)
current_Q_values = current_Q_values.gather(1, action_batch.unsqueeze(1))
## DQN: compute best target network value for next state , over all actions
# max_Q_target = target_Q(next_obs_batch).detach().max(1)[0]
# LDQN: first compute best action, using Q_o, then compute target Q values using Q_t
Q_vals = Q(next_obs_batch).detach()
optimal_action_batch = Q_vals.max(1)[1]
max_Q_target = target_Q(next_obs_batch).detach()
max_Q_target = max_Q_target.gather(1, optimal_action_batch)
target_Q_values = reward_batch + self.gamma *(not_done_batch * max_Q_target)
# set gradient to zero before backprop
optimizer.zero_grad()
# compute loss using Q and target networks
loss = criterion(current_Q_values, target_Q_values)
loss.backward()
optimizer.step()
num_train_updates += 1
curr_time = time.time()
avg_training_time = (curr_time-start)/num_train_updates
#if num_train_updates % self.target_update_freq == 0:
# target_Q.load_state_dict(Q.state_dict())
#if num_train_updates % 1000 == 0:
# print('%d: avg training time: %3.5f' %(idx, avg_training_time))
def evaluate(self, env, num_episodes, dict_paths=None, max_episode_length=None):
"""Test your agent with a provided environment.
You shouldn't update your network parameters here. Also if you
have any layers that vary in behavior between train/test time
(such as dropout or batch norm), you should set them to test.
Basically run your policy on the environment and collect stats
like cumulative reward, average episode length, etc.
You can also call the render function here if you want to
visually inspect your policy.
"""
Q, target_Q = self.compile(dict_paths=dict_paths)
obs = env.reset()
dtype = self.dtype
idx = 0
episode_count = 0
episodic_accum = 0
episodic_length = 0
stats = {
'reward_per_episode': [],
'episode_lengths': []
}
while idx < int(1e6):
idx += 1
sample = np.random.sample()
if sample > self.epsilon:
state_processed = self.preprocessor.process_state_for_memory2(obs)
state_hash = self.memory.hashfunc(state_processed)
Q_input = self.memory.phi(state_hash)
action = Q(Variable(torch.from_numpy(Q_input/255.0).type(dtype), volatile=True)).data.max(1)[1].cpu()
action = action[0,0]
else:
action = np.random.randint(0, self.nA)
# take a step
obs, reward, is_terminal, _ = env.step(action)
episodic_accum += reward
episodic_length += 1
if is_terminal:
obs = env.reset()
episode_count += 1
stats['reward_per_episode'].append(episodic_accum)
stats['episode_lengths'].append(episodic_length)
episodic_accum = 0
episodic_length = 0
if episode_count >= num_episodes:
return stats
return stats
class LDQN(nn.Module):
def __init__(self, window=4, nA=18):
super(LDQN, self).__init__()
self.fc1 = nn.Linear(84*84*window, nA)
def init_weights(self):
self.fc1.weight.data.uniform_(-0.1, 0.1)
def forward(self, x):
"""
:type x: Variable
"""
out = x.view(x.size(0), -1)
out = self.fc1(out)
return out
if __name__ == "__main__":
mode = sys.argv[1]
if mode != 'train' and mode != 'eval':
print('1st arg should be train or eval')
sys.exit(0)
model_name = sys.argv[2]
env = gym.make('SpaceInvaders-v0')
env.reset()
USE_CUDA = torch.cuda.is_available()
dtype = torch.cuda.FloatTensor if USE_CUDA else torch.FloatTensor
# parameters
history_length = 3
gamma = 0.99
learning_rate = 1e-4
epsilon = 0.05
num_training_samples = int(5e6)
buffer_size = int(1e6)
target_update_freq = int(1e4)
batch_size = 32
num_burn_in = int(5e4)
train_freq = 1
nA = env.action_space.n
# create preprocessor class
preprocessor = AtariPreprocessor(84)
print('created preprocessor')
# create replay buffer
replay_buffer = ReplayMemory(buffer_size, history_length, 84)
print('created replay buffer')
# create LDQN agent
agent = LDQNAgent(LDQN,
preprocessor,
replay_buffer,
policy.GreedyEpsilonPolicy,
gamma,
target_update_freq,
num_burn_in,
train_freq,
batch_size,
history_length,
nA,
dtype,
epsilon,
model_name)
print('create LDQN agent')
if mode == 'train':
env = wrappers.Monitor(env, '/tmp/SpaceInvaders-LDQN-expt-train.'+model_name, force=True)
agent.fit(env, num_training_samples)
elif mode == 'eval':
env = wrappers.Monitor(env, '/tmp/SpaceInvaders-LDQN-expt-eval.'+model_name, force=True)
num_episodes = int(float(sys.argv[3]))
dict_paths = [sys.argv[4], sys.argv[5]]
agent.evaluate(env, num_episodes , dict_paths=dict_paths)