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forest fires from start of game Space Exploration CMEs
fire / exploding biters dying, which are created by a few enemy mods I'm using
I think I tested just with SE+K2, and don't understand how others don't get the same problem. True, problem is not apparent without fires / big forests that entertain the problem when the fire goes offscreen and still drops UPS
rarely I got a temporary drop in UPS, apparently from Rampant mod enemies which has a time usage above 2.0, and of course while flying over enemies which are maxed (600%) in my game
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It might be related to the laser artillery turret's ridiculous range, that causes the performance of all turrets in the game to nosedive. I'm not sure there's anything I can do without nerfing the laser artillery, which I will probably do anyway for K 2.0.
It might be related to the laser artillery turret's ridiculous range, that causes the performance of all turrets in the game to nosedive. I'm not sure there's anything I can do without nerfing the laser artillery, which I will probably do anyway for K 2.0.<
The UPS drain happens regardless of whether or not you have laser artillery turrets placed. The fact that they exist in the game at all is enough to cause the issue.
I got a big UPS hit when fires occur, meaning:
WaterTurret mod also creates the same UPS problem
Old post I remembered about, while I learned light editing of mods to fix them
https://www.reddit.com/r/factorio/comments/1aoa1u8/how_to_disable_factorio_fire_graphics/
The mod list I use right now w/o UPS problems: https://pastebin.com/mKUSdEBh
The text was updated successfully, but these errors were encountered: