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main.cpp
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main.cpp
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#include <opencv2/opencv.hpp>
#include <iostream>
#include <vector>
#include <algorithm>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
using namespace std;
using namespace cv;
//This function returns the square of the euclidean distance between 2 points.
double dist(Point x,Point y)
{
return ( x.x - y.x ) * ( x.x - y.x ) + ( x.y - y.y ) * ( x.y - y.y );
}
//This function returns the radius and the center of the circle given 3 points
//If a circle cannot be formed , it returns a zero radius circle centered at (0,0)
pair < Point, double > circleFromPoints( Point p1, Point p2, Point p3 )
{
double offset = pow( p2.x, 2 ) + pow( p2.y, 2 );
double bc = ( pow( p1.x, 2 ) + pow( p1.y, 2 ) - offset ) / 2.0;
double cd = ( offset - pow( p3.x, 2) - pow( p3.y, 2) ) / 2.0;
double det = ( p1.x - p2.x ) * ( p2.y - p3.y ) - ( p2.x - p3.x ) * ( p1.y - p2.y );
double TOL = 0.0000001;
if( abs( det ) < TOL )
{
cout << "POINTS TOO CLOSE" << endl;
return make_pair( Point( 0, 0 ), 0 );
}
double idet = 1 / det;
double centerx = ( bc * ( p2.y - p3.y ) - cd * ( p1.y - p2.y ) ) * idet;
double centery = ( cd * ( p1.x - p2.x ) - bc * ( p2.x - p3.x ) ) * idet;
double radius = sqrt( pow( p2.x - centerx, 2 ) + pow( p2.y - centery, 2) );
return make_pair( Point( centerx, centery ), radius );
}
//When called , it simulates a click at the curent mouse cursor location
void mouseClick()
{
int button = Button1;
Display *display = XOpenDisplay( NULL );
XEvent event;
if( display == NULL )
{
cout << "Error connecting to display" << endl;
exit( EXIT_FAILURE );
}
memset( &event, 0x00, sizeof( event ) );
event.type = ButtonPress;
event.xbutton.button = button;
event.xbutton.same_screen = True;
XQueryPointer( display, RootWindow( display, DefaultScreen( display ) ), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state );
event.xbutton.subwindow = event.xbutton.window;
while( event.xbutton.subwindow )
{
event.xbutton.window = event.xbutton.subwindow;
XQueryPointer( display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state );
}
if( XSendEvent( display, PointerWindow, True, 0xfff, &event ) == 0 )
cout << "ERROR SENDING CLICK" << endl;
XFlush( display );
XCloseDisplay( display );
}
//When called, it simulates a mouse release event at the current cursor location
void mouseRelease()
{
int button = Button1;
Display *display = XOpenDisplay( NULL );
XEvent event;
if( display == NULL )
{
cout << "Error connecting to display" << endl;
exit( EXIT_FAILURE );
}
memset( &event, 0x00, sizeof( event ) );
event.xbutton.button = button;
event.xbutton.same_screen = True;
XQueryPointer( display, RootWindow( display, DefaultScreen( display ) ), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state );
event.xbutton.subwindow = event.xbutton.window;
while( event.xbutton.subwindow )
{
event.xbutton.window = event.xbutton.subwindow;
XQueryPointer( display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state );
}
event.type = ButtonRelease;
event.xbutton.state = 0x100;
if( XSendEvent( display, PointerWindow, True, 0xfff, &event ) == 0 )
cout << "ERROR RELEASING" << endl;
XFlush( display );
XCloseDisplay(display);
}
//This function moves the mouse cursor to (x,y)
void mouseTo( int x, int y )
{
Display *display = XOpenDisplay( 0 );
Window root = DefaultRootWindow( display );
XWarpPointer( display, None, root, 0, 0, 0, 0, x, y );
XFlush( display );
XCloseDisplay( display );
}
//The main function :D
int main( int argc, char *argv[] )
{
Mat frame;
Mat back;
Mat fore;
vector < pair < Point, double > > palm_centers;
VideoCapture cap( 0 );
BackgroundSubtractorMOG2 bg;
bg.set( "nmixtures", 3 );
bg.set( "detectShadows", false );
namedWindow( "Frame" );
namedWindow( "Background" );
int backgroundFrame = 500;
for(;;)
{
vector < vector < Point > > contours;
//Get the frame
cap >> frame;
//Update the current background model and get the foreground
if( backgroundFrame > 0 )
{
bg.operator()( frame, fore );
backgroundFrame--;
}
else
{
bg.operator()( frame, fore, 0 );
}
//Get background image to display it
bg.getBackgroundImage( back );
//Enhance edges in the foreground by applying erosion and dilation
erode( fore, fore, Mat() );
dilate( fore, fore, Mat() );
//Find the contours in the foreground
findContours( fore, contours, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_NONE );
for( int i = 0; i < contours.size(); i++ )
//Ignore all small insignificant areas
if( contourArea( contours[i] ) >= 5000 )
{
//Draw contour
vector < vector < Point > > tcontours;
tcontours.push_back( contours[i] );
drawContours( frame, tcontours, -1, cv::Scalar( 0, 0, 255 ), 2 );
//Detect Hull in current contour
vector < vector < Point > > hulls( 1 );
vector < vector < int > > hullsI( 1 );
convexHull( Mat( tcontours[0] ), hulls[0], false );
convexHull( Mat( tcontours[0] ), hullsI[0], false );
drawContours( frame, hulls, -1, cv::Scalar( 0, 255, 0 ), 2 );
//Find minimum area rectangle to enclose hand
RotatedRect rect = minAreaRect( Mat( tcontours[0] ) );
//Find Convex Defects
vector < Vec4i > defects;
if( hullsI[0].size() > 0 )
{
Point2f rect_points[4];
rect.points( rect_points );
for( int j = 0; j < 4; j++ )
line( frame, rect_points[j], rect_points[( j + 1 ) % 4], Scalar( 255, 0, 0), 1, 8 );
Point rough_palm_center;
convexityDefects( tcontours[0], hullsI[0], defects );
if( defects.size() >= 3 )
{
vector < Point > palm_points;
for(int j = 0; j < defects.size(); j++ )
{
int startidx = defects[j][0];
Point ptStart( tcontours[0][startidx] );
int endidx = defects[j][1];
Point ptEnd( tcontours[0][endidx] );
int faridx=defects[j][2];
Point ptFar( tcontours[0][faridx] );
//Sum up all the hull and defect points to compute average
rough_palm_center += ptFar + ptStart + ptEnd;
palm_points.push_back( ptFar );
palm_points.push_back( ptStart );
palm_points.push_back( ptEnd );
}
//Get palm center by 1st getting the average of all defect points, this is the rough palm center,
//Then U chose the closest 3 points ang get the circle radius and center formed from them which is the palm center.
rough_palm_center.x /= defects.size() * 3;
rough_palm_center.y /= defects.size() * 3;
Point closest_pt = palm_points[0];
vector < pair < double, int> > distvec;
for(int i = 0; i < palm_points.size(); i++ )
distvec.push_back( make_pair( dist( rough_palm_center, palm_points[i] ), i ) );
sort( distvec.begin(), distvec.end() );
//Keep choosing 3 points till you find a circle with a valid radius
//As there is a high chance that the closes points might be in a linear line or too close that it forms a very large circle
pair< Point, double > soln_circle;
for(int i = 0; i + 2 < distvec.size(); i++ )
{
Point p1 = palm_points[distvec[i + 0].second];
Point p2 = palm_points[distvec[i + 1].second];
Point p3 = palm_points[distvec[i + 2].second];
soln_circle = circleFromPoints( p1, p2, p3 ); //Final palm center,radius
if( soln_circle.second != 0 )
break;
}
//Find avg palm centers for the last few frames to stabilize its centers, also find the avg radius
palm_centers.push_back( soln_circle );
if( palm_centers.size() > 10 )
palm_centers.erase( palm_centers.begin() );
Point palm_center;
double radius = 0;
for(int i = 0; i < palm_centers.size(); i++ )
{
palm_center += palm_centers[i].first;
radius += palm_centers[i].second;
}
palm_center.x /= palm_centers.size();
palm_center.y /= palm_centers.size();
radius /= palm_centers.size();
//Draw the palm center and the palm circle
//The size of the palm gives the depth of the hand
circle( frame, palm_center, 5, Scalar( 144, 144, 255 ), 3 );
circle( frame, palm_center, radius,Scalar( 144, 144, 255 ), 2 );
//Detect fingers by finding points that form an almost isosceles triangle with certain thesholds
int no_of_fingers = 0;
for(int j = 0; j < defects.size(); j++ )
{
int startidx = defects[j][0];
Point ptStart( tcontours[0][startidx] );
int endidx = defects[j][1];
Point ptEnd( tcontours[0][endidx] );
int faridx = defects[j][2];
Point ptFar( tcontours[0][faridx] );
//X o--------------------------o Y
double Xdist = sqrt( dist( palm_center, ptFar ) );
double Ydist = sqrt( dist( palm_center, ptStart ) );
double length = sqrt( dist( ptFar, ptStart ) );
double retLength = sqrt( dist( ptEnd, ptFar ) );
//Play with these thresholds to improve performance
if( length <= 3 * radius && Ydist >= 0.4 * radius && length >= 10 && retLength >= 10 && max( length, retLength ) / min( length, retLength ) >= 0.8 )
if(min(Xdist,Ydist)/max(Xdist,Ydist)<=0.8)
{
if( ( Xdist >= 0.1 * radius && Xdist <= 1.3 * radius && Xdist < Ydist ) || ( Ydist >= 0.1 * radius && Ydist <= 1.3 * radius && Xdist > Ydist ) )
line( frame, ptEnd, ptFar, Scalar( 0, 255, 0), 1 ), no_of_fingers++;
}
}
no_of_fingers = min( 5, no_of_fingers );
cout << "NO OF FINGERS: " << no_of_fingers << endl;
mouseTo( palm_center.x, palm_center.y ); //Move the cursor corresponding to the palm
if( no_of_fingers < 4 ) //If no of fingers is <4 , click , else release
mouseClick();
else
mouseRelease();
}
}
}
if( backgroundFrame > 0 )
putText( frame, "Recording Background", cvPoint( 30, 30 ), FONT_HERSHEY_COMPLEX_SMALL, 0.8, cvScalar( 200, 200, 250 ), 1, CV_AA );
imshow( "Frame", frame );
imshow( "Background", back );
if(waitKey( 10 ) >= 0 )
break;
}
return 0;
}