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PreciseManeuver.Unity.csproj
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PreciseManeuver.Unity.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3EBB00A5-1BBE-46C1-AE28-01B5F6C603F6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>KSPPreciseManeuver.UI</RootNamespace>
<AssemblyName>PreciseManeuver.Unity</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>BUILD\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>BUILD\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Compile Include="Interfaces\IControl.cs" />
<Compile Include="Interfaces\IUTControl.cs" />
<Compile Include="Interfaces\IKeybindingsControl.cs" />
<Compile Include="Interfaces\IAxisControl.cs" />
<Compile Include="Interfaces\IPagerControl.cs" />
<Compile Include="Interfaces\IIncrementControl.cs" />
<Compile Include="Interfaces\ITimeAlarmControl.cs" />
<Compile Include="Interfaces\IOrbitToolsControl.cs" />
<Compile Include="Interfaces\IEjectionControl.cs" />
<Compile Include="Interfaces\IOrbitInfoControl.cs" />
<Compile Include="Interfaces\IEncounterControl.cs" />
<Compile Include="Interfaces\IConicsControl.cs" />
<Compile Include="UI\ConicsControl.cs" />
<Compile Include="UI\GizmoControl.cs" />
<Compile Include="Interfaces\IGizmoControl.cs" />
<Compile Include="Interfaces\ISaverControl.cs" />
<Compile Include="UI\OrbitInfoControl.cs" />
<Compile Include="UI\OrbitToolsControl.cs" />
<Compile Include="UI\EjectionControl.cs" />
<Compile Include="UI\EncounterControl.cs" />
<Compile Include="UI\SaverControl.cs" />
<Compile Include="UI\TimeAlarmControl.cs" />
<Compile Include="UI\IncrementControl.cs" />
<Compile Include="UI\PagerControl.cs" />
<Compile Include="UI\UTControl.cs" />
<Compile Include="UI\AxisControl.cs" />
<Compile Include="Utils\PreciseManeuverDropdown.cs" />
<Compile Include="Utils\TooltipComponent.cs" />
<Compile Include="Utils\LocalizationComponent.cs" />
<Compile Include="Utils\RepeatButton.cs" />
<Compile Include="UI\KeybindingControl.cs" />
<Compile Include="Utils\ShrinkPanel.cs" />
<Compile Include="Utils\GizmoElement.cs" />
<Compile Include="Utils\CanvasGroupFader.cs" />
<Compile Include="UI\ToolbarMenu.cs" />
<Compile Include="UI\ToolbarMenuSection.cs" />
<Compile Include="Interfaces\IMenuControl.cs" />
<Compile Include="Interfaces\ISectionControl.cs" />
<Compile Include="Properties\AssemblyInfo.Unity.cs" />
<Compile Include="Utils\StyleApplicator.cs" />
<Compile Include="UI\DraggableWindow.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="UnityEngine">
<HintPath>..\Libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\Libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\Libs\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>..\Libs\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Libs\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\Libs\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>