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Eye Alignment #61
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I found a hacky workaround to this problem. You can move around vertices on the FLAME model before they get encoded (or whatever it's called.) in DECA.py you'll find the trans_verts variable on line 970 ` # 1) Reconstruct the face mesh
`
I'd love to hear if anyone has a better way to implement this. |
Ultimately, this is a bad idea, because the soft selection creates jittering vertices. It’s better to scale and move up all of the verts. |
@MichaelJBlack @radekd91 @TimoBolkart Can you please weigh in on this issue with eye alignment in DECA that has made its way into EMOCA?
yfeng95/DECA#29
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