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false) + { + Ship.GetComponent().enabled = true; + boxUp = true; + timeElapsed = 0; + } + } + else + { + timeElapsed += Time.deltaTime; + } + } + } +} + diff --git a/Scripts/BossShip.cs.meta b/Scripts/BossShip.cs.meta new file mode 100644 index 0000000..3408e81 --- /dev/null +++ b/Scripts/BossShip.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a36d746f5cc708b489be185234fa56bc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Bullet.cs b/Scripts/Bullet.cs new file mode 100644 index 0000000..b7fa7f9 --- /dev/null +++ b/Scripts/Bullet.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Bullet : MonoBehaviour +{ + public float life = 2f; + public bool CollisionDisable = false; + public int bulletCount = 0; + + + + private void DestroyBullet() + { + Destroy(gameObject); + } + public void OnCollisionEnter(Collision other) + { + + switch (other.gameObject.tag) + { + case "Player": + CollisionDisable = !CollisionDisable; + break; + + case "enemy": + Destroy(other.gameObject, 0.25f); + Destroy(gameObject); + + break; + + case "Walls": + Invoke("DestroyBullet",life); + break; + + case "bullet_enemy": + Destroy(other.gameObject, 0.25f); + break; + + default: + Debug.Log("Unknown tag: " + other.gameObject.tag); + break; + } + } +} diff --git a/Scripts/Bullet.cs.meta b/Scripts/Bullet.cs.meta new file mode 100644 index 0000000..5c3ac2d --- /dev/null +++ b/Scripts/Bullet.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: da3de686582a26c408ac63b4759a1b92 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/BulletController.cs b/Scripts/BulletController.cs new file mode 100644 index 0000000..9dac2fb --- /dev/null +++ b/Scripts/BulletController.cs @@ -0,0 +1,35 @@ +using UnityEngine; + + + public class BulletController : MonoBehaviour + { + [SerializeField] private float bulletSpeed = 10f; + + private void FixedUpdate() + { + transform.position += transform.forward * bulletSpeed * Time.fixedDeltaTime; + } + + public void SetDirection(Vector3 direction) + { + transform.forward = direction; + } + + private void DestroyBullet() + { + Destroy(gameObject); + } + public void OnCollisionEnter(Collision other) + { + switch (other.gameObject.tag) + { + case "Walls": + DestroyBullet(); + break; + + default: + Debug.Log("Unknown tag: " + other.gameObject.tag); + break; + } + } + } \ No newline at end of file diff --git a/Scripts/BulletController.cs.meta b/Scripts/BulletController.cs.meta new file mode 100644 index 0000000..6f68e2a --- /dev/null +++ b/Scripts/BulletController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 85e26d386b90aaf4dab4b1fbc0c4ae77 +MonoImporter: + externalObjects: {} + 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b/Scripts/Bullet_Collision.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7b0972d69c0ff6e4fac75d412963c1d9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Collsionhandler.cs b/Scripts/Collsionhandler.cs new file mode 100644 index 0000000..a680999 --- /dev/null +++ b/Scripts/Collsionhandler.cs @@ -0,0 +1,112 @@ +using UnityEngine; +using UnityEngine.SceneManagement; + +public class Collsionhandler : MonoBehaviour +{ + [SerializeField] float lvlspd = 0.5f; + [SerializeField] AudioClip boom; + [SerializeField] AudioClip success; + + [SerializeField] ParticleSystem crasheff; + [SerializeField] ParticleSystem successeff; + + AudioSource ads; + + bool isTransitioning = false; + bool collisionDisable = false; + + void Start() + { + ads = GetComponent(); + } + + void Update() + { + Debugkeys(); + } + + void Debugkeys() + { + if(Input.GetKeyDown(KeyCode.L)) + { + nxtlvl(); + } + else if(Input.GetKeyDown(KeyCode.C)) + { + collisionDisable = !collisionDisable; //toggle collision + } + + } + + void OnCollisionEnter(Collision other) + { + if(isTransitioning || collisionDisable ){ return ;} + + switch(other.gameObject.tag) + { + case "AI": + break; + + case "Friendly": + break; + + case "Finish": + scsseq(); + break; + + default: + crashseq(); + break; + } + + } + + void scsseq() + { + isTransitioning = true; + + ads.Stop(); + + successeff.Play(); + + ads.PlayOneShot(success); + GetComponent().enabled = false; + Invoke("nxtlvl" , lvlspd*2 ); + } + + void crashseq() + { + isTransitioning = true; + + ads.Stop(); + + crasheff.Play(); + + ads.PlayOneShot(boom); + GetComponent().enabled = false; + Invoke("Reloadlvl" , lvlspd); + } + + + void Reloadlvl() + { + int currentsceneinx = SceneManager.GetActiveScene().buildIndex; + SceneManager.LoadScene(currentsceneinx); + + } + + void nxtlvl() + { + int currentsceneinx = SceneManager.GetActiveScene().buildIndex; + int nxtscene = currentsceneinx + 1 ; + + + if(nxtscene == SceneManager.sceneCountInBuildSettings) + { + nxtscene = 0; + } + SceneManager.LoadScene(nxtscene); + + + } +} diff --git a/Scripts/Collsionhandler.cs.meta b/Scripts/Collsionhandler.cs.meta new file mode 100644 index 0000000..aef0c0f --- /dev/null +++ b/Scripts/Collsionhandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1e0de7096ed12ee40b7eba9030e9e454 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/DetectScript.cs b/Scripts/DetectScript.cs new file mode 100644 index 0000000..de9f789 --- /dev/null +++ b/Scripts/DetectScript.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DetectScript : MonoBehaviour +{ + bool detected; + GameObject target; + public Transform enemy; + void Update() + { + if(detected) + { + enemy.LookAt(target.transform); + } + } + + void OnTriggerEnter(Collider other) + { + + if(other.tag == "Player") + { + detected = true; + target = other.gameObject; + } + + } +} diff --git a/Scripts/DetectScript.cs.meta b/Scripts/DetectScript.cs.meta new file mode 100644 index 0000000..19621a0 --- /dev/null +++ b/Scripts/DetectScript.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: deee165dc38872f4091cf48249af0e16 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/EnemyChase.cs b/Scripts/EnemyChase.cs new file mode 100644 index 0000000..43988c9 --- /dev/null +++ b/Scripts/EnemyChase.cs @@ -0,0 +1,48 @@ +using UnityEngine; + +public class EnemyChase : MonoBehaviour +{ + public Transform player; + public float speed = 5f; + public float chaseRange = 10f; + + public float 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