From 86490326aa47fed76b8a56f660e254c068b9c9ad Mon Sep 17 00:00:00 2001 From: Richard Gonlag Date: Sat, 5 Feb 2022 13:02:53 +0100 Subject: [PATCH] Clean up and refractor --- .../chunkbounds/ChunkBoundsRenderer.java | 166 ++++++------------ 1 file changed, 50 insertions(+), 116 deletions(-) diff --git a/src/main/java/at/ridgo8/moreoverlays/chunkbounds/ChunkBoundsRenderer.java b/src/main/java/at/ridgo8/moreoverlays/chunkbounds/ChunkBoundsRenderer.java index 9e1ee44..479f443 100644 --- a/src/main/java/at/ridgo8/moreoverlays/chunkbounds/ChunkBoundsRenderer.java +++ b/src/main/java/at/ridgo8/moreoverlays/chunkbounds/ChunkBoundsRenderer.java @@ -9,13 +9,8 @@ import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.client.renderer.entity.EntityRenderDispatcher; -import net.minecraft.core.BlockPos; -import net.minecraft.core.Direction; -import net.minecraft.world.entity.player.Player; import net.minecraft.resources.ResourceLocation; -import net.minecraft.world.phys.Vec3; -import net.minecraft.world.phys.shapes.CollisionContext; -import net.minecraft.world.phys.shapes.VoxelShape; +import net.minecraft.world.entity.player.Player; import static net.minecraft.client.CameraType.THIRD_PERSON_FRONT; @@ -25,12 +20,12 @@ public class ChunkBoundsRenderer { public static void renderOverlays(PoseStack matrixstack) { Player player = Minecraft.getInstance().player; - if(Minecraft.getInstance().options.getCameraType() == THIRD_PERSON_FRONT){ + if (Minecraft.getInstance().options.getCameraType() == THIRD_PERSON_FRONT) { return; } Minecraft.getInstance().getTextureManager().bindForSetup(BLANK_TEX); - +// if (Minecraft.getInstance().options.graphicsMode != GraphicsStatus.FABULOUS) { RenderSystem.enableDepthTest(); RenderSystem.disableTexture(); RenderSystem.disableBlend(); @@ -39,8 +34,20 @@ public static void renderOverlays(PoseStack matrixstack) { RenderSystem.setShader(GameRenderer::getPositionColorShader); RenderSystem.lineWidth((float) (double) Config.render_chunkLineWidth.get()); + RenderSystem.enableCull(); +// } else { +// RenderSystem.setShader(GameRenderer::getPositionColorShader); +// RenderSystem.disableTexture(); +// RenderSystem.enableBlend(); +// RenderSystem.defaultBlendFunc(); +// +// RenderSystem.bindTexture(103); +// RenderSystem.depthMask(true); +// RenderSystem.enableCull(); +// } + final int h = player.level.getHeight(); final int h0 = (int) player.getY(); @@ -76,10 +83,10 @@ public static void renderOverlays(PoseStack matrixstack) { } final int regionBorderX0 = regionX * ChunkBoundsHandler.REGION_SIZEX * 16; - final int regionBorderY0 = (regionY * ChunkBoundsHandler.REGION_SIZEY_CUBIC * 16)-64; + final int regionBorderY0 = (regionY * ChunkBoundsHandler.REGION_SIZEY_CUBIC * 16) - 64; final int regionBorderZ0 = regionZ * ChunkBoundsHandler.REGION_SIZEZ * 16; final int regionBorderX1 = regionBorderX0 + (ChunkBoundsHandler.REGION_SIZEX * 16); - final int regionBorderY1 = regionBorderY0 + (ChunkBoundsHandler.REGION_SIZEY_CUBIC * 16)-128; + final int regionBorderY1 = regionBorderY0 + (ChunkBoundsHandler.REGION_SIZEY_CUBIC * 16) - 128; final int regionBorderZ1 = regionBorderZ0 + (ChunkBoundsHandler.REGION_SIZEZ * 16); final int radius = Config.chunk_EdgeRadius.get() * 16; @@ -87,7 +94,7 @@ public static void renderOverlays(PoseStack matrixstack) { final int renderColorMiddle = Config.render_chunkMiddleColor.get(); final int renderColorGrid = Config.render_chunkGridColor.get(); -// GL11.glColor4f(((float) ((renderColorEdge >> 16) & 0xFF)) / 255F, ((float) ((renderColorEdge >> 8) & 0xFF)) / 255F, ((float) (renderColorEdge & 0xFF)) / 255F, 1); + for (int xo = -16 - radius; xo <= radius; xo += 16) { for (int yo = -16 - radius; yo <= radius; yo += 16) { renderEdge(matrixstack, x0 - xo, z0 - yo, h3, h, renderColorEdge); @@ -95,18 +102,15 @@ public static void renderOverlays(PoseStack matrixstack) { } if (Config.chunk_ShowMiddle.get()) { -// GL11.glColor4f(((float) ((renderColorMiddle >> 16) & 0xFF)) / 255F, ((float) ((renderColorMiddle >> 8) & 0xFF)) / 255F, ((float) (renderColorMiddle & 0xFF)) / 255F, 1); renderEdge(matrixstack, x2, z2, h3, h, renderColorMiddle); } if (ChunkBoundsHandler.getMode() == ChunkBoundsHandler.RenderMode.GRID) { -// GL11.glColor4f(((float) ((renderColorGrid >> 16) & 0xFF)) / 255F, ((float) ((renderColorGrid >> 8) & 0xFF)) / 255F, ((float) (renderColorGrid & 0xFF)) / 255F, 1); renderGrid(matrixstack, x0, h1, z0 - 0.005f, x0, h2, z1 + 0.005f, 1.0f, renderColorGrid); renderGrid(matrixstack, x1, h1, z0 - 0.005f, x1, h2, z1 + 0.005f, 1.0f, renderColorGrid); renderGrid(matrixstack, x0 - 0.005f, h1, z0, x1 + 0.005f, h2, z0, 1.0f, renderColorGrid); renderGrid(matrixstack, x0 - 0.005f, h1, z1, x1 + 0.005f, h2, z1, 1.0f, renderColorGrid); } else if (ChunkBoundsHandler.getMode() == ChunkBoundsHandler.RenderMode.REGIONS) { -// GL11.glColor4f(((float) ((renderColorGrid >> 16) & 0xFF)) / 255F, ((float) ((renderColorGrid >> 8) & 0xFF)) / 255F, ((float) (renderColorGrid & 0xFF)) / 255F, 1); renderGrid(matrixstack, regionBorderX0 - 0.005f, regionBorderY0 - 0.005f, regionBorderZ0 - 0.005f, regionBorderX1 + 0.005f, regionBorderY1 + 0.005f, regionBorderZ1 + 0.005f, 16.0f, renderColorGrid); } @@ -127,86 +131,16 @@ public static void renderEdge(PoseStack matrixstack, double x, double z, double double cameraZ = camera.getPosition().z; x -= cameraX; - h3 -= cameraY;; - h -= cameraY;; - z -= cameraZ; - - bufferBuilder.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR); - - bufferBuilder.vertex(matrix4f, (float)x, (float)h3, (float)z).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - bufferBuilder.vertex(matrix4f, (float)x, (float)h, (float)z).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - - tess.end(); // POSSIBLE CHANGE tess.draw(); - } - public static void renderEdgeOld(double x, double z, double h3, double h) { - Tesselator tess = Tesselator.getInstance(); - BufferBuilder renderer = tess.getBuilder(); - Minecraft minecraft = Minecraft.getInstance(); - - Camera camera = minecraft.gameRenderer.getMainCamera(); - final Vec3 view = render.camera.getPosition(); - - double cameraX = camera.getPosition().x; - double cameraY = camera.getPosition().y - .005D; - double cameraZ = camera.getPosition().z; + h3 -= cameraY; + h -= cameraY; - double blockOffset = 0; - - CollisionContext collisionContext = CollisionContext.of(minecraft.player); - VoxelShape upperOutlineShape = minecraft.level.getBlockState(new BlockPos(x,h,z)).getShape(minecraft.level, new BlockPos(x,h,z), collisionContext); - if (!upperOutlineShape.isEmpty()) { - blockOffset += upperOutlineShape.max(Direction.Axis.Y); - } - - - x -= cameraX; - h3 -= cameraY + blockOffset;; - h -= cameraY + blockOffset;; z -= cameraZ; + bufferBuilder.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR); - - var angleA = (camera.getYRot()-180)/(180/Math.PI); - double cosAlpha = Math.cos( -angleA ); - double sinAlpha = Math.sin( -angleA ); - - var angleB = camera.rotation().j()/31.4; - double cosBeta = Math.cos( -angleB ); - double sinBeta = Math.sin( -angleB ); - - var angleC = camera.rotation().i()/31.4; - double cosC = Math.cos( -angleC ); - double sinC = Math.sin( -angleC ); - - double dX = x; - double dY = z; - double dZ = h; - -// x = 0 + cosAlpha * dX - sinAlpha * dY; -// z = 0 + sinAlpha * dX + cosAlpha * dY; - - double x1 = dX*cosAlpha - dY*sinAlpha; - double y1 = dX*sinAlpha + dY*cosAlpha; - double z1 = dZ; - - double x2 = x1*cosBeta - z1 * sinBeta; - double y2 = y1; - double z2 = x1*sinBeta + z1 * cosBeta; - - double x3 = x2; - double y3 = y2 * cosC - z2 * sinC; - double z3 = y2 * sinC + z2 * cosC; - - x = x1; - z = y1; - h = z1; - //h3 = z2_3; - - renderer.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR); - - renderer.vertex(x, h3, z).color(1, 1, 1, 255).endVertex(); - renderer.vertex(x, h, z).color(1, 1, 1, 255).endVertex(); + bufferBuilder.vertex(matrix4f, (float) x, (float) h3, (float) z).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + bufferBuilder.vertex(matrix4f, (float) x, (float) h, (float) z).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); tess.end(); } @@ -219,40 +153,40 @@ public static void renderGrid(PoseStack matrixstack, float x0, float y0, float z Camera camera = minecraft.gameRenderer.getMainCamera(); float cameraX = (float) camera.getPosition().x; - float cameraY = (float)camera.getPosition().y; - float cameraZ = (float)camera.getPosition().z; + float cameraY = (float) camera.getPosition().y; + float cameraZ = (float) camera.getPosition().z; renderer.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR); - + for (float x = x0; x <= x1; x += step) { - renderer.vertex(matrix4f, x-cameraX, y0-cameraY, z0-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x-cameraX, y1-cameraY, z0-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x-cameraX, y0-cameraY, z1-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x-cameraX, y1-cameraY, z1-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x-cameraX, y0-cameraY, z0-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x-cameraX, y0-cameraY, z1-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x-cameraX, y1-cameraY, z0-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x-cameraX, y1-cameraY, z1-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x - cameraX, y0 - cameraY, z0 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x - cameraX, y1 - cameraY, z0 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x - cameraX, y0 - cameraY, z1 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x - cameraX, y1 - cameraY, z1 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x - cameraX, y0 - cameraY, z0 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x - cameraX, y0 - cameraY, z1 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x - cameraX, y1 - cameraY, z0 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x - cameraX, y1 - cameraY, z1 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); } for (float y = y0; y <= y1; y += step) { - renderer.vertex(matrix4f, x0-cameraX, y-cameraY, z0-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x1-cameraX, y-cameraY, z0-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x0-cameraX, y-cameraY, z1-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x1-cameraX, y-cameraY, z1-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x0-cameraX, y-cameraY, z0-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x0-cameraX, y-cameraY, z1-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x1-cameraX, y-cameraY, z0-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x1-cameraX, y-cameraY, z1-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x0 - cameraX, y - cameraY, z0 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x1 - cameraX, y - cameraY, z0 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x0 - cameraX, y - cameraY, z1 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x1 - cameraX, y - cameraY, z1 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x0 - cameraX, y - cameraY, z0 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x0 - cameraX, y - cameraY, z1 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x1 - cameraX, y - cameraY, z0 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x1 - cameraX, y - cameraY, z1 - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); } for (float z = z0; z <= z1; z += step) { - renderer.vertex(matrix4f, x0-cameraX, y0-cameraY, z-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x1-cameraX, y0-cameraY, z-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x0-cameraX, y1-cameraY, z-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x1-cameraX, y1-cameraY, z-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x0-cameraX, y0-cameraY, z-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x0-cameraX, y1-cameraY, z-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x1-cameraX, y0-cameraY, z-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); - renderer.vertex(matrix4f, x1-cameraX, y1-cameraY, z-cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x0 - cameraX, y0 - cameraY, z - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x1 - cameraX, y0 - cameraY, z - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x0 - cameraX, y1 - cameraY, z - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x1 - cameraX, y1 - cameraY, z - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x0 - cameraX, y0 - cameraY, z - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x0 - cameraX, y1 - cameraY, z - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x1 - cameraX, y0 - cameraY, z - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); + renderer.vertex(matrix4f, x1 - cameraX, y1 - cameraY, z - cameraZ).color(((float) ((color >> 16) & 0xFF)) / 255F, ((float) ((color >> 8) & 0xFF)) / 255F, ((float) (color & 0xFF)) / 255F, 1).endVertex(); } tess.end(); }