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I'd like to know a bit more about your process for discovering new memory elements. I'd like to do a pull request with some additional UI elements for party health, but am having trouble discovering where HP for the party is in memory reliably.
Currently my process is using Cheat Engine to find the memory addresses for health. But those memory addresses change per instance of the game process.
@r00telement, do you use some other tools to discover memory locations or patterns, and then when you do discover those, how do you include them in the MemoryConfig.cs?
Thanks,
Jordan
The text was updated successfully, but these errors were encountered:
Hi team,
I'd like to know a bit more about your process for discovering new memory elements. I'd like to do a pull request with some additional UI elements for party health, but am having trouble discovering where HP for the party is in memory reliably.
Currently my process is using Cheat Engine to find the memory addresses for health. But those memory addresses change per instance of the game process.
@r00telement, do you use some other tools to discover memory locations or patterns, and then when you do discover those, how do you include them in the MemoryConfig.cs?
Thanks,
Jordan
The text was updated successfully, but these errors were encountered: