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The related issue is godotengine/godot#71562
"landed" animation which is the first state of the "knockout_ground" substatemachine will need to have a work around created according to #113, this work around will have to be removed once 4.1 is released, or the bug mentioned above gets fixed.
The text was updated successfully, but these errors were encountered:
eh-jogos
changed the title
Check knocked down animations again once Godot issue with substatemachines on AnimationTree gets fixed.
Remove work around for landed animations when Godot issue with substatemachines on AnimationTree gets fixed.
Jan 27, 2023
The related issue is godotengine/godot#71562
"landed" animation which is the first state of the "knockout_ground" substatemachine will need to have a work around created according to #113, this work around will have to be removed once 4.1 is released, or the bug mentioned above gets fixed.
The text was updated successfully, but these errors were encountered: