Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Remove work around for landed animations when Godot issue with substatemachines on AnimationTree gets fixed. #111

Open
eh-jogos opened this issue Jan 26, 2023 · 0 comments
Assignees
Labels
bug Something isn't working

Comments

@eh-jogos
Copy link
Collaborator

eh-jogos commented Jan 26, 2023

The related issue is godotengine/godot#71562
"landed" animation which is the first state of the "knockout_ground" substatemachine will need to have a work around created according to #113, this work around will have to be removed once 4.1 is released, or the bug mentioned above gets fixed.

@eh-jogos eh-jogos self-assigned this Jan 26, 2023
@eh-jogos eh-jogos added the bug Something isn't working label Jan 26, 2023
@eh-jogos eh-jogos changed the title Check knocked down animations again once Godot issue with substatemachines on AnimationTree gets fixed. Remove work around for landed animations when Godot issue with substatemachines on AnimationTree gets fixed. Jan 27, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant