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setup.py
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setup.py
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# coding=utf-8
# Copyright 2019 Google LLC
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""Install Google Research Football."""
import os
import sys
from setuptools import find_packages
from setuptools import setup, Extension
from setuptools.command.install import install
from setuptools.command.build_ext import build_ext
class CMakeExtension(Extension):
def __init__(self, name):
# don't invoke the original build_ext for this special extension
super().__init__(name, sources=[])
class CustomBuild(build_ext):
"""Custom installation script to build the C++ environment."""
def run(self):
# https://stackoverflow.com/questions/32419594/how-to-create-a-dylib-c-extension-on-mac-os-x-with-distutils-and-or-setuptools
if sys.platform == 'darwin':
from distutils import sysconfig
vars = sysconfig.get_config_vars()
vars['LDSHARED'] = vars['LDSHARED'].replace('-bundle', '-dynamiclib -Wl,-F.')
dest_dir = os.path.join(self.build_lib, 'gfootball_engine')
if os.system('cp -r third_party/fonts ' + dest_dir):
raise OSError("Google Research Football: Could not copy "
"fonts to %s." % (dest_dir))
try:
use_prebuilt_library = int(os.environ.get("GFOOTBALL_USE_PREBUILT_SO", "0"))
except ValueError:
raise ValueError("Could not parse GFOOTBALL_USE_PREBUILT_SO environment "
"variable as int. Please set it to 0 or 1")
if use_prebuilt_library:
if os.system("cp third_party/gfootball_engine/lib/prebuilt_gameplayfootball.so " + dest_dir + "/_gameplayfootball.so"):
raise OSError("Failed to copy pre-built library to a final destination %s." % dest_dir)
else:
if (os.system('gfootball/build_game_engine.sh') or
os.system("cp third_party/gfootball_engine/_gameplayfootball.so " + dest_dir)):
raise OSError("Google Research Football compilation failed")
super(CustomBuild, self).run()
packages = find_packages() + find_packages('third_party')
setup(
name='gfootball',
version='2.0.5',
description=('Google Research Football - RL environment based on '
'open-source game Gameplay Football'),
author='Google LLC',
author_email='[email protected]',
url='https://github.com/google-research/football',
license='Apache 2.0',
packages=packages,
package_dir={'gfootball_engine': 'third_party/gfootball_engine'},
install_requires=[
'pygame==1.9.6',
'opencv-python',
'scipy',
'gym>=0.11.0',
'absl-py',
],
include_package_data=True,
keywords='gfootball reinforcement-learning python machine learning',
ext_modules=[CMakeExtension('brainball_cpp_engine')],
cmdclass={'build_ext': CustomBuild},
)