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[ET-VK] Reduced int precision for texture coordinates in conv2d_pw op, to reduce shader register pressure and slightly improve performance. #6764

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…, to reduce shader register pressure and slightly improve performance.

This diff reduces the precision of texture coordinates in the conv2d_pw op in Executorch Vulkan backend to reduce shader register pressure.

Differential Revision: [D64766910](https://our.internmc.facebook.com/intern/diff/D64766910/)

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🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/6764

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@facebook-github-bot facebook-github-bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Nov 11, 2024
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This pull request was exported from Phabricator. Differential Revision: D64766910

@facebook-github-bot facebook-github-bot merged commit 3e174c2 into gh/trivedivivek/10/base Nov 12, 2024
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@facebook-github-bot facebook-github-bot deleted the gh/trivedivivek/10/head branch November 12, 2024 01:18
SS-JIA pushed a commit that referenced this pull request Nov 12, 2024
…, to reduce shader register pressure and slightly improve performance. (#6774)

This diff reduces the precision of texture coordinates in the conv2d_pw op in Executorch Vulkan backend to reduce shader register pressure.

Differential Revision: [D64766910](https://our.internmc.facebook.com/intern/diff/D64766910/)

ghstack-source-id: 252923518
Pull Request resolved: #6764

Co-authored-by: Vivek Trivedi <[email protected]>
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