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Thank you so much for making pygbag available. I'm happy to share its benefits for me and how I got it to work in replit.
I'm a computer science teaching. replit is our preferred environment for assignments that we give to students, as it requires no installation of software on the computers in the classroom and it can be used on the chromebooks that all students have.
I'm creating a new assignment for students in which they have to programm a game with pygame. Running pygame in replit is easy. Replit had an out of the box configuration for python with pygame which runs on replit servers and sends the graphics to a browser window of the student (using something like vnc I think). Unfortunatelly this architecture has performance issues on the free accounts replit offers.
Running pygbag on the replit servers fixes the performance issues. And a nice add-on is that the game made can be shared through any static webserver.
You can find the github-repo with a configuraiton for replit containing python, pygame, pygbag, a static server and a simple demonstration game (just moving dvd logo) here: https://github.com/vangeest/pygame-pygbag-replit-poc
I do know that this configuration is far from clean. I'm primarily a teacher and not a first class programmer, so this was all I could do. But it is working (for me at least).
The text was updated successfully, but these errors were encountered:
Thank you so much for making pygbag available. I'm happy to share its benefits for me and how I got it to work in replit.
I'm a computer science teaching. replit is our preferred environment for assignments that we give to students, as it requires no installation of software on the computers in the classroom and it can be used on the chromebooks that all students have.
I'm creating a new assignment for students in which they have to programm a game with pygame. Running pygame in replit is easy. Replit had an out of the box configuration for python with pygame which runs on replit servers and sends the graphics to a browser window of the student (using something like vnc I think). Unfortunatelly this architecture has performance issues on the free accounts replit offers.
Running pygbag on the replit servers fixes the performance issues. And a nice add-on is that the game made can be shared through any static webserver.
You can find the github-repo with a configuraiton for replit containing python, pygame, pygbag, a static server and a simple demonstration game (just moving dvd logo) here:
https://github.com/vangeest/pygame-pygbag-replit-poc
You can import it in replit with one push on the button in the readme.md, or go straight to replit:
https://replit.com/@vangeest/pygame-pygbag-replit-poc
readme.md shows how I created the repo.
I do know that this configuration is far from clean. I'm primarily a teacher and not a first class programmer, so this was all I could do. But it is working (for me at least).
The text was updated successfully, but these errors were encountered: