-
Hi, I'm currently porting a game that was developed in pygame to work on the browser with pygbag and have managed to get the game working nicely. Thanks for the work done on this amazing project! This game, however, is used as part of a user study and I need to be able to save the in-game data collected during the playthrough. Normally I would use either the email library or the request library to send this information to be stored somewhere, but that doesn't seem to work when running the game on the browser with pygbag. I have hitherto also been unable to find a way to somehow save the data locally so that the study participants could find it and send it to me. Is there any way of doing this that is escaping my grasp? |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 3 replies
-
you could post data pygbag/src/pygbag/support/cross/aio/fetch.py Line 193 in 87f2dce or download to user a file created by python: |
Beta Was this translation helpful? Give feedback.
you could post data
pygbag/src/pygbag/support/cross/aio/fetch.py
Line 193 in 87f2dce
or download to user a file created by python:
shell.rx("/path/of/file")