This repository has been archived by the owner on Dec 18, 2017. It is now read-only.
forked from Courseplay/courseplay
-
Notifications
You must be signed in to change notification settings - Fork 0
/
combines.lua
488 lines (433 loc) · 20.2 KB
/
combines.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
local curFile = 'combines.lua';
local _;
function courseplay:getAllCombines()
local combines = {}
for _, vehicle in pairs(courseplay.combines) do
if vehicle.cp == nil then
vehicle.cp = {};
courseplay:setNameVariable(vehicle);
end;
if not courseplay:isAttachedCombine(vehicle) or (vehicle.attacherVehicle ~= nil and not vehicle.cp.isPoettingerMex6) then
table.insert(combines, vehicle);
end;
end;
return combines;
end;
-- find combines on the same field (texture)
function courseplay:updateReachableCombines(vehicle)
courseplay:debug(string.format("%s: updateReachableCombines()", nameNum(vehicle)), 4);
vehicle.cp.reachableCombines = {};
if not vehicle.cp.searchCombineAutomatically then
if not vehicle.cp.savedCombine then
-- manual mode, but no combine selected -> empty list
return;
end;
local combine = vehicle.cp.savedCombine
if combine.cp and combine.cp.isCheckedIn and not combine.cp.isChopper then
courseplay:debug(nameNum(vehicle)..": combine (id"..tostring(combine.id)..") is manually set, but already checked in", 4);
else
courseplay:debug(nameNum(vehicle)..": combine (id"..tostring(combine.id)..") is manually set", 4);
table.insert(vehicle.cp.reachableCombines, combine);
end
return;
end;
local allCombines = courseplay:getAllCombines();
courseplay:debug(string.format("%s: combines found: %d", nameNum(vehicle), #(allCombines)), 4)
--DEV: check field pairing using fieldDefs
local combineFound;
if courseplay.fields.numAvailableFields > 0 and vehicle.cp.searchCombineOnField > 0 then
local fieldData = courseplay.fields.fieldData[vehicle.cp.searchCombineOnField];
for k,combine in pairs(allCombines) do
local combineX,_,combineZ = getWorldTranslation(combine.cp.DirectionNode or combine.rootNode);
if combineX >= fieldData.dimensions.minX and combineX <= fieldData.dimensions.maxX and combineZ >= fieldData.dimensions.minZ and combineZ <= fieldData.dimensions.maxZ then
courseplay:debug(string.format('%s: combine %q is in field %d\'s dimensions', nameNum(vehicle), nameNum(combine), vehicle.cp.searchCombineOnField), 4);
-- if courseplay:pointInPolygonV2b(fieldData.points, combineX, combineZ, true) then
local _, pointInPoly, _, _ = courseplay.fields:getPolygonData(fieldData.points, combineX, combineZ, true, true, true);
if pointInPoly then
courseplay:debug(string.format('\tcombine is in field %d\'s poly', vehicle.cp.searchCombineOnField), 4);
courseplay:debug(string.format('%s: adding %q to reachableCombines table', nameNum(vehicle), nameNum(combine)), 4);
table.insert(vehicle.cp.reachableCombines, combine);
combineFound = true;
end;
end;
end;
courseplay:debug(string.format("%s: combines reachable: %d ", nameNum(vehicle), #(vehicle.cp.reachableCombines)), 4);
if combineFound then
return;
end;
end;
-- go through found combines
local lx, ly, lz;
for k, combine in pairs(allCombines) do
lx, ly, lz = getWorldTranslation(combine.cp.DirectionNode or combine.rootNode)
if courseplay:isLineField(vehicle.cp.DirectionNode, nil, nil, lx, lz) then
courseplay:debug(string.format('%s: adding %q to reachableCombines table', nameNum(vehicle), nameNum(combine)), 4);
table.insert(vehicle.cp.reachableCombines, combine);
end;
end;
courseplay:debug(string.format("%s: combines reachable: %d ", nameNum(vehicle), #(vehicle.cp.reachableCombines)), 4)
end;
function courseplay:registerAtCombine(callerVehicle, combine)
if combine.cp == nil then
combine.cp = {};
end;
courseplay:debug(string.format("%s: registering at combine %s", nameNum(callerVehicle), tostring(combine.name)), 4)
--courseplay:debug(tableShow(combine, tostring(combine.name), 4), 4)
local numAllowedCourseplayers = 1
callerVehicle.cp.calculatedCourseToCombine = false
if combine.courseplayers == nil then
combine.courseplayers = {};
end;
if combine.cp == nil then
combine.cp = {};
end;
if combine.cp.isChopper or combine.cp.isSugarBeetLoader then
numAllowedCourseplayers = CpManager.isDeveloper and 4 or 2;
else
if callerVehicle.cp.realisticDriving then
if combine.cp.wantsCourseplayer == true or combine.cp.fillLevel >= combine.cp.capacity then
courseplay:debug(string.format("%s: combine.cp.wantsCourseplayer(%s) or combine.cp.fillLevel >= combine.cp.capacity (%s)",nameNum(callerVehicle),tostring(combine.cp.wantsCourseplayer),tostring(combine.cp.fillLevel >= 0.99*combine.cp.capacity)),4)
else
-- force unload when combine is full
-- is the pipe on the correct side?
if (combine.turnStage ~= nil and combine.turnStage > 0) or combine.cp.turnStage ~= 0 then
courseplay:debug(nameNum(callerVehicle)..": combine is turning -> don't register tractor",4)
return false
end
local fruitSide = courseplay:sideToDrive(callerVehicle, combine, -10)
if fruitSide == "none" then
courseplay:debug(nameNum(callerVehicle)..": fruitSide is none -> try again with offset 0",4)
fruitSide = courseplay:sideToDrive(callerVehicle, combine, 0)
end
courseplay:debug(nameNum(callerVehicle)..": courseplay:sideToDrive = "..tostring(fruitSide),4)
if combine.cp.pipeSide == nil then
courseplay:getCombinesPipeSide(combine)
end
local combineIsInConvoy = combine.cp.convoyActive and combine.cp.convoy.number > 1
local pipeIsInFruit = (combine.cp.pipeSide == 1 and fruitSide == "left") or (combine.cp.pipeSide == -1 and fruitSide == "right")
if pipeIsInFruit and not combineIsInConvoy then
courseplay:debug(nameNum(callerVehicle)..": path finding active and pipe(pipeSide "..tostring(combine.cp.pipeSide)..") is in fruit -> don't register tractor",4)
for k, reachableCombine in pairs(callerVehicle.cp.reachableCombines) do
if reachableCombine == combine then
courseplay:debug(nameNum(callerVehicle).."removing combine from reachable combines list",4)
callerVehicle.cp.reachableCombines[k] = nil
end
end
return false
else
courseplay:debug(nameNum(callerVehicle)..": path finding active and pipe(pipeSide "..tostring(combine.cp.pipeSide)..") is not in fruit -> register tractor",4)
end
end
else
courseplay:debug(nameNum(callerVehicle)..": path finding inactive",4)
end
end
if #(combine.courseplayers) == numAllowedCourseplayers then
courseplay:debug(string.format("%s (id %s): combine (id %s) is already registered", nameNum(callerVehicle), tostring(callerVehicle.id), tostring(combine.id)), 4);
return false
end
--THOMAS' best_combine START
if combine.cp.isCombine or (courseplay:isAttachedCombine(combine) and not courseplay:isSpecialChopper(combine)) then
if combine.cp.driverPriorityUseFillLevel then
local fillLevel = 0
local vehicle_ID = 0
for k, vehicle in pairs(CpManager.activeCoursePlayers) do
if vehicle.cp.combineID ~= nil then
if vehicle.cp.combineID == combine.id and vehicle.cp.activeCombine == nil then
courseplay:debug(tostring(vehicle.id).." : cp.callCombineFillLevel:"..tostring(vehicle.cp.callCombineFillLevel).." for combine.id:"..tostring(combine.id), 4)
if fillLevel <= vehicle.cp.callCombineFillLevel then
fillLevel = math.min(vehicle.cp.callCombineFillLevel,0.1)
vehicle_ID = vehicle.id
end
end
end
end
if vehicle_ID ~= callerVehicle.id then
courseplay:debug(nameNum(callerVehicle) .. " (id " .. tostring(callerVehicle.id) .. "): there's a tractor with more fillLevel that's trying to register: "..tostring(vehicle_ID), 4)
return false
else
courseplay:debug(nameNum(callerVehicle) .. " (id " .. tostring(callerVehicle.id) .. "): it's my turn", 4);
end
else
local distance = math.huge
local vehicle_ID = 0
for k, vehicle in pairs(CpManager.activeCoursePlayers) do
if vehicle.cp.combineID ~= nil then
--print(tostring(vehicle.name).." is calling for "..tostring(vehicle.cp.combineID).." combine.id= "..tostring(combine.id))
if vehicle.cp.combineID == combine.id and vehicle.cp.activeCombine == nil then
courseplay:debug(('%s (%d): distanceToCombine=%s for combine.id %s'):format(nameNum(vehicle), vehicle.id, tostring(vehicle.cp.distanceToCombine), tostring(combine.id)), 4);
if distance > vehicle.cp.distanceToCombine then
distance = vehicle.cp.distanceToCombine
vehicle_ID = vehicle.id
end
end
end
end
if vehicle_ID ~= callerVehicle.id then
courseplay:debug(nameNum(callerVehicle) .. " (id " .. tostring(callerVehicle.id) .. "): there's a closer tractor that's trying to register: "..tostring(vehicle_ID), 4)
return false
else
courseplay:debug(nameNum(callerVehicle) .. " (id " .. tostring(callerVehicle.id) .. "): it's my turn", 4);
end
end
end
--THOMAS' best_combine END
if #(combine.courseplayers) == numAllowedCourseplayers - 1 then
local frontTractor = combine.courseplayers[numAllowedCourseplayers - 1];
if frontTractor then
local canFollowFrontTractor = frontTractor.cp.totalFillLevelPercent and frontTractor.cp.totalFillLevelPercent >= callerVehicle.cp.followAtFillLevel;
courseplay:debug(string.format('%s: frontTractor (%s) fillLevelPct (%.1f), my followAtFillLevel=%d -> canFollowFrontTractor=%s', nameNum(callerVehicle), nameNum(frontTractor), frontTractor.cp.totalFillLevelPercent, callerVehicle.cp.followAtFillLevel, tostring(canFollowFrontTractor)), 4)
if not canFollowFrontTractor then
return false;
end;
end;
end;
-- you got a courseplayer, so stop yellin....
if combine.cp.wantsCourseplayer ~= nil and combine.cp.wantsCourseplayer == true then
combine.cp.wantsCourseplayer = false
end
courseplay:debug(string.format("%s is being checked in with %s", nameNum(callerVehicle), tostring(combine.name)), 4)
combine.cp.isCheckedIn = true;
callerVehicle.cp.callCombineFillLevel = nil
callerVehicle.cp.distanceToCombine = nil
callerVehicle.cp.combineID = nil
table.insert(combine.courseplayers, callerVehicle)
callerVehicle.cp.positionWithCombine = #(combine.courseplayers)
callerVehicle.cp.activeCombine = combine
callerVehicle.cp.reachableCombines = {}
courseplay:askForSpecialSettings(combine:getRootAttacherVehicle(), combine)
--OFFSET
if callerVehicle.cp.combineOffsetAutoMode == true or callerVehicle.cp.combineOffset == 0 then
if combine.cp.offset == nil then
--print("no saved offset - initialise")
courseplay:calculateInitialCombineOffset(callerVehicle, combine);
else
--print("take the saved cp.offset")
callerVehicle.cp.combineOffset = combine.cp.offset;
end;
end;
--END OFFSET
courseplay:addToCombinesIgnoreList(callerVehicle, combine);
return true;
end
function courseplay:unregisterFromCombine(vehicle, combine)
if vehicle.cp.activeCombine == nil or combine == nil then
return true
end
courseplay:debug(string.format("%s: unregistering from combine id(%s)", nameNum(vehicle), tostring(combine.id)), 4)
vehicle.cp.calculatedCourseToCombine = false;
courseplay:removeFromCombinesIgnoreList(vehicle, combine)
combine.cp.isCheckedIn = nil;
table.remove(combine.courseplayers, vehicle.cp.positionWithCombine)
-- updating positions of tractors
for k, tractor in pairs(combine.courseplayers) do
tractor.cp.positionWithCombine = k
end
vehicle.allow_follwing = false
vehicle.cp.positionWithCombine = nil
vehicle.cp.lastActiveCombine = vehicle.cp.activeCombine
vehicle.cp.activeCombine = nil
courseplay:setModeState(vehicle, 1);
if vehicle.trafficCollisionIgnoreList[combine.rootNode] == true then
vehicle.trafficCollisionIgnoreList[combine.rootNode] = nil
end
if combine.acParameters ~= nil and combine.acParameters.enabled and combine.isHired and not combine.cp.isDriving then
if combine.cp.turnStage ~= 0 then
combine.cp.turnStage = 0
end
end
return true
end
function courseplay:addToCombinesIgnoreList(vehicle, combine)
if combine == nil or combine.trafficCollisionIgnoreList == nil then
return
end
if combine.trafficCollisionIgnoreList[vehicle.rootNode] == nil then
combine.trafficCollisionIgnoreList[vehicle.rootNode] = true
end
end
function courseplay:removeFromCombinesIgnoreList(vehicle, combine)
if combine == nil or combine.trafficCollisionIgnoreList == nil then
return
end
if combine.trafficCollisionIgnoreList[vehicle.rootNode] == true then
combine.trafficCollisionIgnoreList[vehicle.rootNode] = nil
end
end
function courseplay:calculateInitialCombineOffset(vehicle, combine) --TODO (Jakob): combine this fn and calculateCombineOffset() into one single function
local curFile = "combines.lua";
local leftMarker, rightMarker;
local currentCutter;
combine.cp.lmX, combine.cp.rmX = 1.5, -1.5;
--print("run initial offset")
if combine.attachedCutters ~= nil then
for cutter, implement in pairs(combine.attachedCutters) do
if cutter.aiLeftMarker ~= nil then
if leftMarker == nil then
leftMarker = cutter.aiLeftMarker;
rightMarker = cutter.aiRightMarker;
currentCutter = cutter;
if leftMarker ~= nil and rightMarker ~= nil then
local x, y, z = getWorldTranslation(leftMarker);
combine.cp.lmX, _, _ = worldToLocal(currentCutter.rootNode, x, y, z);
x, y, z = getWorldTranslation(rightMarker)
combine.cp.rmX, _, _ = worldToLocal(currentCutter.rootNode, x, y, z);
end;
end;
end;
end;
end;
local prnX,prnY,prnZ, prnwX,prnwY,prnwZ, combineToPrnX,combineToPrnY,combineToPrnZ = 0,0,0, 0,0,0, 0,0,0;
if combine.pipeRaycastNode ~= nil then
prnwX, prnwY, prnwZ = getWorldTranslation(combine.pipeRaycastNode)
prnX, prnY, prnZ = getTranslation(combine.pipeRaycastNode)
combineToPrnX, combineToPrnY, combineToPrnZ = worldToLocal(combine.cp.DirectionNode or combine.rootNode, prnwX, prnwY, prnwZ)
if combine.cp.pipeSide == nil then
courseplay:getCombinesPipeSide(combine)
end
end;
--special combines
local specialOffset, chopperOffset = courseplay:getSpecialCombineOffset(combine);
if specialOffset then
vehicle.cp.combineOffset = specialOffset;
if chopperOffset then
combine.cp.offset = chopperOffset;
end;
-- combine // combine_offset is in auto mode
elseif not combine.cp.isChopper and combine.pipeCurrentState == 2 and combine.pipeRaycastNode ~= nil then -- pipe is extended
vehicle.cp.combineOffset = combineToPrnX;
courseplay:debug(string.format("%s(%i): %s @ %s: using combineToPrnX=%f, vehicle.cp.combineOffset=%f", curFile, debug.getinfo(1).currentline, nameNum(vehicle), tostring(combine.name), combineToPrnX, vehicle.cp.combineOffset), 4)
elseif not combine.cp.isChopper and combine.pipeRaycastNode ~= nil then -- pipe is closed
local raycastNodeParent = getParent(combine.pipeRaycastNode);
if raycastNodeParent == combine.rootNode then -- pipeRaycastNode is direct child of combine.root
vehicle.cp.combineOffset = prnX;
courseplay:debug(string.format("%s(%i): %s @ %s: combine.root > pipeRaycastNode / vehicle.cp.combineOffset=prnX=%f", curFile, debug.getinfo(1).currentline, nameNum(vehicle), tostring(combine.name), vehicle.cp.combineOffset), 4)
elseif getParent(raycastNodeParent) == combine.rootNode then -- pipeRaycastNode is direct child of pipe is direct child of combine.root
local pipeX, pipeY, pipeZ = getTranslation(raycastNodeParent)
vehicle.cp.combineOffset = pipeX - prnZ;
if prnZ == 0 or combine.cp.isGrimmeRootster604 then
vehicle.cp.combineOffset = pipeX - prnY;
end
courseplay:debug(string.format("%s(%i): %s @ %s: combine.root > pipe > pipeRaycastNode / vehicle.cp.combineOffset=pipeX-prnX=%f", curFile, debug.getinfo(1).currentline, nameNum(vehicle), tostring(combine.name), vehicle.cp.combineOffset), 4)
elseif combineToPrnX > combine.cp.lmX then
vehicle.cp.combineOffset = combineToPrnX + (5 * combine.cp.pipeSide);
courseplay:debug(string.format("%s(%i): %s @ %s: using combineToPrnX=%f, vehicle.cp.combineOffset=%f", curFile, debug.getinfo(1).currentline, nameNum(vehicle), tostring(combine.name), combineToPrnX, vehicle.cp.combineOffset), 4)
elseif combine.cp.lmX ~= nil then
if combine.cp.lmX > 0 then -- use leftMarker
vehicle.cp.combineOffset = combine.cp.lmX + 2.5;
courseplay:debug(string.format("%s(%i): %s @ %s: using leftMarker+2.5, vehicle.cp.combineOffset=%f", curFile, debug.getinfo(1).currentline, nameNum(vehicle), tostring(combine.name), vehicle.cp.combineOffset), 4);
end;
else --BACKUP
vehicle.cp.combineOffset = 8 * combine.cp.pipeSide;
end;
-- chopper
elseif combine.cp.isChopper then
courseplay:debug(string.format("%s(%i): %s @ %s: combine.cp.forcedSide=%s", curFile, debug.getinfo(1).currentline, nameNum(vehicle), combine.name, tostring(combine.cp.forcedSide)), 4);
if combine.cp.forcedSide ~= nil then
courseplay:debug(string.format("%s(%i): %s @ %s: combine.cp.forcedSide=%s, going by cp.forcedSide", curFile, debug.getinfo(1).currentline, nameNum(vehicle), tostring(combine.name), combine.cp.forcedSide), 4);
if combine.cp.forcedSide == "left" then
vehicle.sideToDrive = "left";
if combine.cp.lmX ~= nil then
vehicle.cp.combineOffset = combine.cp.lmX + 2.5;
else
vehicle.cp.combineOffset = 8;
end;
elseif combine.cp.forcedSide == "right" then
vehicle.sideToDrive = "right";
if combine.cp.lmX ~= nil then
vehicle.cp.combineOffset = (combine.cp.lmX + 2.5) * -1;
else
vehicle.cp.combineOffset = -8;
end;
end
else
courseplay:debug(string.format("%s(%i): %s @ %s: combine.cp.forcedSide=%s, going by fruit", curFile, debug.getinfo(1).currentline, nameNum(vehicle), tostring(combine.name), tostring(combine.cp.forcedSide)), 4);
local fruitSide = courseplay:sideToDrive(vehicle, combine, 5);
if fruitSide == "right" then
if combine.cp.lmX ~= nil then
vehicle.cp.combineOffset = math.max(combine.cp.lmX + 2.5, 7);
else --attached chopper
vehicle.cp.combineOffset = 7;
end;
elseif fruitSide == "left" then
if combine.cp.lmX ~= nil then
vehicle.cp.combineOffset = math.max(combine.cp.lmX + 2.5, 7) * -1;
else --attached chopper
vehicle.cp.combineOffset = -3;
end;
elseif fruitSide == "none" then
if combine.cp.lmX ~= nil then
vehicle.cp.combineOffset = math.max(combine.cp.lmX + 2.5, 7);
else --attached chopper
vehicle.cp.combineOffset = 7;
end;
end
--print("saving offset")
combine.cp.offset = math.abs(vehicle.cp.combineOffset)
end;
end;
end;
function courseplay:getSpecialCombineOffset(combine)
if combine.cp == nil then return nil; end;
if combine.cp.isChopper and combine.cp.workTools ~= nil then
for _,dolly in pairs(combine.cp.workTools) do
if dolly.haeckseldolly then
combine.haeckseldolly = true
if dolly.bunkerrechts then
return 6;
else
return -6;
end
end
end
if combine.haeckseldolly then
combine.haeckseldolly = nil
end
end
if combine.cp.isGrimmeRootster604
or combine.cp.isPoettingerMex5
or combine.cp.isCaseIHA8800MR then
return combine.cp.fixedCombineOffset,combine.cp.fixedChopperOffset;
end
if combine.cp.isSugarBeetLoader and combine.cp.isHolmerTerraFelis2 then
local utwX,utwY,utwZ = getWorldTranslation(combine.pipeRaycastNode);
local combineToUtwX,_,_ = worldToLocal(combine.cp.DirectionNode or combine.rootNode, utwX,utwY,utwZ);
return combineToUtwX;
end;
return nil;
end;
function courseplay:getCombinesPipeSide(combine)
local prnwX, prnwY, prnwZ = getWorldTranslation(combine.pipeRaycastNode)
local combineToPrnX, combineToPrnY, combineToPrnZ = worldToLocal(combine.cp.DirectionNode or combine.rootNode, prnwX, prnwY, prnwZ)
if combineToPrnX >= 0 then
combine.cp.pipeSide = 1; --left
--print("pipe is left")
else
combine.cp.pipeSide = -1; --right
--print("pipe is right")
end;
end
function courseplay:getTrailerInPipeRangeState(combine)
local validPipeState = 0;
for trailer,value in pairs(combine.overloading.trailersInRange) do
if value > 0 then
local fillType = combine.cp.fillType
if trailer:allowFillType(combine.cp.fillType) then
if trailer:getFillLevel(fillType) < trailer:getCapacity(fillType) then
validPipeState = 2;
break;
end
end
end
end
return validPipeState
end
function courseplay:releaseCombineStop(vehicle,combine)
if combine == nil and vehicle.cp.activeCombine == nil then
return
end
local combineToStart = combine or vehicle.cp.activeCombine
if combineToStart.aiIsStarted and combineToStart.cruiseControl.speed == 0 then
combineToStart.cruiseControl.speed = combineToStart.cp.lastCruiseControlSpeed
end
end