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Empty PhysicsData field in PSMoveState #751

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DavidDiazGuerra opened this issue Dec 18, 2020 · 0 comments
Open

Empty PhysicsData field in PSMoveState #751

DavidDiazGuerra opened this issue Dec 18, 2020 · 0 comments

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@DavidDiazGuerra
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Hi all,

I asked this question in the Google Group a couple of weeks ago but I did not get any answer. I guess it was too "code related", so I will ask it here too.

Thanks,
David

Hello all!

I'm developing an openFrameworks (OF) addon to make it easier to control and interact with an OF application using a PlayStation Move controller through PSMoveService. You can find it in my GitHub repository: https://github.com/DavidDiazGuerra/ofxPSMoveService

The project is doing well and I'm pretty happy with the PSMoveClient CAPI, but I'm having troubles with the PhysicsData field inside the PSMoveState class. Even including the PSMStreamFlags_includePhysicsData flag when calling PSM_StartControllerDataStream, LinearVelocityCmPerSec, LinearAccelerationCmPerSecSqr, AngularVelocityRadPerSec and AngularAccelerationRadPerSecSqrt are always 0.

Any idea about what can I be doing wrong?

Best regards,
David

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