forked from Courseplay/courseplay
-
Notifications
You must be signed in to change notification settings - Fork 0
/
courseplay_event.lua
318 lines (283 loc) · 12.2 KB
/
courseplay_event.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
CourseplayEvent = {};
CourseplayEvent_mt = Class(CourseplayEvent, Event);
InitEventClass(CourseplayEvent, "CourseplayEvent");
function CourseplayEvent:emptyNew()
courseplay:debug("recieve new event",5)
local self = Event:new(CourseplayEvent_mt);
self.className = "CourseplayEvent";
return self;
end
function CourseplayEvent:new(vehicle, func, value, page)
self.vehicle = vehicle;
self.messageNumber = Utils.getNoNil(self.messageNumber,0) +1
self.func = func
self.value = value;
self.type = type(value)
self.page = page
return self;
end
function CourseplayEvent:readStream(streamId, connection) -- wird aufgerufen wenn mich ein Event erreicht
local id = streamReadInt32(streamId);
self.vehicle = networkGetObject(id);
local messageNumber = streamReadFloat32(streamId);
self.func = streamReadString(streamId);
self.page = streamReadInt32(streamId);
if self.page == 999 then
self.page = "global"
elseif self.page == 998 then
self.page = true
elseif self.page == 997 then
self.page = false
end
self.type = streamReadString(streamId);
if self.type == "boolean" then
self.value = streamReadBool(streamId);
elseif self.type == "string" then
self.value = streamReadString(streamId);
elseif self.type == "nil" then
self.value = streamReadString(streamId);
else
self.value = streamReadFloat32(streamId);
end
courseplay:debug(" readStream",5)
courseplay:debug(" id: "..tostring(networkGetObjectId(self.vehicle).."/"..tostring(messageNumber).." function: "..tostring(self.func).." self.value: "..tostring(self.value).." self.page: "..tostring(self.page).." self.type: "..self.type),5)
self:run(connection);
end
function CourseplayEvent:writeStream(streamId, connection) -- Wird aufgrufen wenn ich ein event verschicke (merke: reihenfolge der Daten muss mit der bei readStream uebereinstimmen
courseplay:debug(" writeStream",5)
courseplay:debug(" id: "..tostring(networkGetObjectId(self.vehicle).."/"..tostring(self.messageNumber).." function: "..tostring(self.func).." value: "..tostring(self.value).." type: "..tostring(self.type).." page: "..tostring(self.page)),5)
streamWriteInt32(streamId, networkGetObjectId(self.vehicle));
streamWriteFloat32(streamId, self.messageNumber);
streamWriteString(streamId, self.func);
if self.page == "global" then
self.page = 999
elseif self.page == true then
self.page = 998
elseif self.page == false then
self.page = 997
end
streamWriteInt32(streamId, self.page);
streamWriteString(streamId, self.type);
if self.type == "boolean" then
streamWriteBool(streamId, self.value);
elseif self.type == "string" then
streamWriteString(streamId, self.value);
elseif self.type == "nil" then
streamWriteString(streamId, "nil");
else
streamWriteFloat32(streamId, self.value);
end
end
function CourseplayEvent:run(connection) -- wir fuehren das empfangene event aus
courseplay:debug("\t\t\trun",5)
courseplay:debug(('\t\t\t\tid=%s, function=%s, value=%s'):format(tostring(networkGetObjectId(self.vehicle)), tostring(self.func), tostring(self.value)), 5);
self.vehicle:setCourseplayFunc(self.func, self.value, true, self.page);
if not connection:getIsServer() then
courseplay:debug("broadcast event feedback",5)
g_server:broadcastEvent(CourseplayEvent:new(self.vehicle, self.func, self.value, self.page), nil, connection, self.object);
end;
end
function CourseplayEvent.sendEvent(vehicle, func, value, noEventSend, page) -- hilfsfunktion, die Events anst��te (wirde von setRotateDirection in der Spezi aufgerufen)
if noEventSend == nil or noEventSend == false then
if g_server ~= nil then
courseplay:debug("broadcast event",5)
courseplay:debug(('\tid=%s, function=%s, value=%s, page=%s'):format(tostring(networkGetObjectId(vehicle)), tostring(func), tostring(value), tostring(page)), 5);
g_server:broadcastEvent(CourseplayEvent:new(vehicle, func, value, page), nil, nil, vehicle);
else
courseplay:debug("send event",5)
courseplay:debug(('\tid=%s, function=%s, value=%s, page=%s'):format(tostring(networkGetObjectId(vehicle)), tostring(func), tostring(value), tostring(page)), 5);
g_client:getServerConnection():sendEvent(CourseplayEvent:new(vehicle, func, value, page));
end;
end;
end
function courseplay:checkForChangeAndBroadcast(self, stringName, variable , variableMemory)
if variable ~= variableMemory then
print(string.format("checkForChangeAndBroadcast: %s = %s",stringName,tostring(variable)))
--CourseplayEvent.sendEvent(self, stringName, variable)
variableMemory = variable
end
return variableMemory
end
---------------------------------
--
-- based on PlayerJoinFix
--
-- SFM-Modding
-- @author: Manuel Leithner
-- @date: 01/08/11
-- @version: v1.1
-- @history: v1.0 - initial implementation
-- v1.1 - adaption to courseplay
--
local modName = g_currentModName;
local Server_sendObjects_old = Server.sendObjects;
function Server:sendObjects(connection, x, y, z, viewDistanceCoeff)
connection:sendEvent(CourseplayJoinFixEvent:new());
Server_sendObjects_old(self, connection, x, y, z, viewDistanceCoeff);
end
CourseplayJoinFixEvent = {};
CourseplayJoinFixEvent_mt = Class(CourseplayJoinFixEvent, Event);
InitEventClass(CourseplayJoinFixEvent, "CourseplayJoinFixEvent");
function CourseplayJoinFixEvent:emptyNew()
local self = Event:new(CourseplayJoinFixEvent_mt);
self.className = modName .. ".CourseplayJoinFixEvent";
return self;
end
function CourseplayJoinFixEvent:new()
local self = CourseplayJoinFixEvent:emptyNew()
return self;
end
function CourseplayJoinFixEvent:writeStream(streamId, connection)
if not connection:getIsServer() then
--courseplay:debug("manager transfering courses", 8);
--transfer courses
local course_count = 0
for _,_ in pairs(g_currentMission.cp_courses) do
course_count = course_count + 1
end
print(string.format("\t### CourseplayMultiplayer: writing %d courses ", course_count ))
streamDebugWriteInt32(streamId, course_count)
for id, course in pairs(g_currentMission.cp_courses) do
streamDebugWriteString(streamId, course.name)
streamDebugWriteString(streamId, course.uid)
streamDebugWriteString(streamId, course.type)
streamDebugWriteInt32(streamId, course.id)
streamDebugWriteInt32(streamId, course.parent)
streamDebugWriteInt32(streamId, #(course.waypoints))
for w = 1, #(course.waypoints) do
streamDebugWriteFloat32(streamId, course.waypoints[w].cx)
streamDebugWriteFloat32(streamId, course.waypoints[w].cz)
streamDebugWriteFloat32(streamId, course.waypoints[w].angle)
streamDebugWriteBool(streamId, course.waypoints[w].wait)
streamDebugWriteBool(streamId, course.waypoints[w].rev)
streamDebugWriteBool(streamId, course.waypoints[w].crossing)
streamDebugWriteInt32(streamId, course.waypoints[w].speed)
streamDebugWriteBool(streamId, course.waypoints[w].generated)
streamDebugWriteBool(streamId, course.waypoints[w].turnStart)
streamDebugWriteBool(streamId, course.waypoints[w].turnEnd)
streamDebugWriteInt32(streamId, course.waypoints[w].ridgeMarker)
end
end
local folderCount = 0
for _,_ in pairs(g_currentMission.cp_folders) do
folderCount = folderCount + 1
end
streamDebugWriteInt32(streamId, folderCount)
print(string.format("\t### CourseplayMultiplayer: writing %d folders ", folderCount ))
for id, folder in pairs(g_currentMission.cp_folders) do
streamDebugWriteString(streamId, folder.name)
streamDebugWriteString(streamId, folder.uid)
streamDebugWriteString(streamId, folder.type)
streamDebugWriteInt32(streamId, folder.id)
streamDebugWriteInt32(streamId, folder.parent)
end
local fieldsCount = 0
for _, field in pairs(courseplay.fields.fieldData) do
if field.isCustom then
fieldsCount = fieldsCount+1
end
end
streamDebugWriteInt32(streamId, fieldsCount)
print(string.format("\t### CourseplayMultiplayer: writing %d custom fields ", fieldsCount))
for id, course in pairs(courseplay.fields.fieldData) do
if course.isCustom then
streamDebugWriteString(streamId, course.name)
streamDebugWriteInt32(streamId, course.numPoints)
streamDebugWriteBool(streamId, course.isCustom)
streamDebugWriteInt32(streamId, course.fieldNum)
streamDebugWriteInt32(streamId, #(course.points))
for p = 1, #(course.points) do
streamDebugWriteFloat32(streamId, course.points[p].cx)
streamDebugWriteFloat32(streamId, course.points[p].cy)
streamDebugWriteFloat32(streamId, course.points[p].cz)
end
end
end
end;
end
function CourseplayJoinFixEvent:readStream(streamId, connection)
if connection:getIsServer() then
local course_count = streamDebugReadInt32(streamId)
print(string.format("\t### CourseplayMultiplayer: reading %d couses ", course_count ))
g_currentMission.cp_courses = {}
for i = 1, course_count do
--courseplay:debug("got course", 8);
local course_name = streamDebugReadString(streamId)
local courseUid = streamDebugReadString(streamId)
local courseType = streamDebugReadString(streamId)
local course_id = streamDebugReadInt32(streamId)
local courseParent = streamDebugReadInt32(streamId)
local wp_count = streamDebugReadInt32(streamId)
local waypoints = {}
for w = 1, wp_count do
--courseplay:debug("got waypoint", 8);
local cx = streamDebugReadFloat32(streamId)
local cz = streamDebugReadFloat32(streamId)
local angle = streamDebugReadFloat32(streamId)
local wait = streamDebugReadBool(streamId)
local rev = streamDebugReadBool(streamId)
local crossing = streamDebugReadBool(streamId)
local speed = streamDebugReadInt32(streamId)
local generated = streamDebugReadBool(streamId)
local dir = streamDebugReadString(streamId)
local turnStart = streamDebugReadBool(streamId)
local turnEnd = streamDebugReadBool(streamId)
local ridgeMarker = streamDebugReadInt32(streamId)
local wp = {
cx = cx,
cz = cz,
angle = angle,
wait = wait,
rev = rev,
crossing = crossing,
speed = speed,
generated = generated,
turnStart = turnStart,
turnEnd = turnEnd,
ridgeMarker = ridgeMarker
};
table.insert(waypoints, wp)
end
local course = { id = course_id, uid = courseUid, type = courseType, name = course_name, nameClean = courseplay:normalizeUTF8(course_name), waypoints = waypoints, parent = courseParent }
g_currentMission.cp_courses[course_id] = course
g_currentMission.cp_sorted = courseplay.courses:sort()
end
local folderCount = streamDebugReadInt32(streamId)
print(string.format("\t### CourseplayMultiplayer: reading %d folders ", folderCount ))
g_currentMission.cp_folders = {}
for i = 1, folderCount do
local folderName = streamDebugReadString(streamId)
local folderUid = streamDebugReadString(streamId)
local folderType = streamDebugReadString(streamId)
local folderId = streamDebugReadInt32(streamId)
local folderParent = streamDebugReadInt32(streamId)
local folder = { id = folderId, uid = folderUid, type = folderType, name = folderName, nameClean = courseplay:normalizeUTF8(folderName), parent = folderParent }
g_currentMission.cp_folders[folderId] = folder
g_currentMission.cp_sorted = courseplay.courses:sort(g_currentMission.cp_courses, g_currentMission.cp_folders, 0, 0)
end
local fieldsCount = streamDebugReadInt32(streamId)
print(string.format("\t### CourseplayMultiplayer: reading %d custom fields ", fieldsCount))
courseplay.fields.fieldData = {}
for i = 1, fieldsCount do
local name = streamDebugReadString(streamId)
local numPoints = streamDebugReadInt32(streamId)
local isCustom = streamDebugReadBool(streamId)
local fieldNum = streamDebugReadInt32(streamId)
local ammountPoints = streamDebugReadInt32(streamId)
local waypoints = {}
for w = 1, ammountPoints do
local cx = streamDebugReadFloat32(streamId)
local cy = streamDebugReadFloat32(streamId)
local cz = streamDebugReadFloat32(streamId)
local wp = { cx = cx, cy = cy, cz = cz}
table.insert(waypoints, wp)
end
local field = { name = name, numPoints = numPoints, isCustom = isCustom, fieldNum = fieldNum, points = waypoints}
courseplay.fields.fieldData[fieldNum] = field
end
print("\t### CourseplayMultiplayer: courses/folders reading end")
end;
end
function CourseplayJoinFixEvent:run(connection)
--courseplay:debug("CourseplayJoinFixEvent Run function should never be called", 8);
end;