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[Feature Request]macOS supported #7

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leopku opened this issue Mar 11, 2021 · 5 comments
Open

[Feature Request]macOS supported #7

leopku opened this issue Mar 11, 2021 · 5 comments

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@leopku
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leopku commented Mar 11, 2021

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@przemek83
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Currently I have no hardware to check what is wrong on this OS. Also, at this moment, I cannot say when such hardware will be available for me.

@leopku
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leopku commented May 12, 2021

I tried to compile under macOS 10.15.7.
Currently compiling passed. But volx.app could not run.
I'm not family with CMake or QT. Maybe need copy compiled files to volx.app, while volx.app was almost empty.

@przemek83
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przemek83 commented May 16, 2021

Hi. I'm little blind here as I don't know MacOS.
If you succeed compiling it sound that difficult part is behind you. When launching Volbx binary (result of your compilation) needs to know where to look for following dynamic libraries (all compiled along with Volbx):

  1. qwt
  2. zlib
  3. wble
  4. qwtble
  5. Qt5Quazip
  6. eible

Try to copy all 6 into directory where Volbx binary is placed and try again to launch it. Qt, as I presume, is installed on your machine and is working.

If it doesn't work you can check if ldd and pldd is available on your platform. Those tools can show details about dependencies of given binary. You can also check Windows release https://github.com/przemek83/volbx/releases/tag/v2.0.0 to see which libraries are needed on Windows. It might give you a tip as probably most will be also needed on MacOS (in MacOS version, don't copy from my Windows release).

@leopku
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leopku commented May 17, 2021

Thanks.
I'll try it.

@leopku
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leopku commented May 21, 2021

@przemek83 Sorry for my poor QT knowledge for trying to build macOS app.
But this project https://github.com/sickcodes/Docker-OSX may help you.

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