All notable changes to this project will be documented in this file. For each version important additions, changes and removals are listed here.
The format is inspired from Keep a Changelog and the versioning aims to respect Semantic Versioning.
- Add keywords by @FlorianK13 in #29
- Add Contributing.md by @FlorianK13 in #29
- Stop hogging the main thread during calculation (No more "this website is slowing down your browser") by @khdlr in #32
- Fix incorrect handling of indexed geometries by @khdlr in #36
- Fix outdated usage example in README.md by @khdlr in #37
- Fix incorrect handling of clockwise-oriented polygons by @khdlr in #31
- Delete hardcoded url for tif files by @FlorianK13 in #24
- Add units warning to docs by @FlorianK13 in #25
- Make colormaps configurable by @FlorianK13 in #27
Update of version number was not done in 0.0.2, so another release was needed 🥇
- Use Diffuse Radiation in WebGL by @FlorianK13 in #15
- Include diffuse radiation by @FlorianK13 in #18
- Shadinggeometry should be infered from simgeometry by @FlorianK13 in #21
- Add Main class
ShadingScene
- Add WebGL code for shading simulation
- Add method for digital elevation models
- Add method for diffuse radiation
- Add documentation page on github pages