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halk.hxproj
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halk.hxproj
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<?xml version="1.0" encoding="utf-8"?>
<project version="2">
<!-- Output SWF options -->
<output>
<movie outputType="Application" />
<movie input="" />
<movie path="bin\halk.n" />
<movie fps="30" />
<movie width="800" />
<movie height="600" />
<movie version="1" />
<movie minorVersion="0" />
<movie platform="Neko" />
<movie background="#FFFFFF" />
<movie preferredSDK="Haxe 3.0.0;3.0.0;" />
</output>
<!-- Other classes to be compiled into your SWF -->
<classpaths>
<class path="Source" />
<class path="../src" />
<class path="Export/flash/haxe" />
<class path="src" />
<class path="samples\game" />
<class path="samples\neko" />
</classpaths>
<!-- Build options -->
<build>
<option directives="tools=1
halk
openfl_ver=1.0.0-rc.3
openfl
web" />
<option flashStrict="True" />
<option mainClass="NekoTest" />
<option enabledebug="True" />
<option additional="--remap flash:flash
-dce no
-swf-version 11
#--remap nme:flash" />
</build>
<!-- haxelib libraries -->
<haxelib>
<library name="openfl" />
<library name="actuate" />
<library name="hscript" />
</haxelib>
<!-- Class files to compile (other referenced classes will automatically be included) -->
<compileTargets>
<compile path="game\Game.hx" />
<compile path="openfl\ActuateExample\Source\Main.hx" />
<compile path="samples\neko\NekoTest.hx" />
</compileTargets>
<!-- Paths to exclude from the Project Explorer tree -->
<hiddenPaths>
<!-- example: <hidden path="..." /> -->
</hiddenPaths>
<!-- Executed before build -->
<preBuildCommand />
<!-- Executed after build -->
<postBuildCommand alwaysRun="False" />
<!-- Other project options -->
<options>
<option showHiddenPaths="False" />
<option testMovie="Custom" />
<option testMovieCommand="" />
</options>
<!-- Plugin storage -->
<storage />
</project>