Fix horrible controller deadzone logic #571
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name: Dev Release | |
on: [push, workflow_dispatch] | |
env: | |
BUILD_TYPE: Release | |
jobs: | |
dev-release: | |
runs-on: windows-latest | |
strategy: | |
matrix: | |
target: [ue4poc] | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v2 | |
with: | |
submodules: recursive | |
- name: Configure CMake | |
run: cmake -S ${{github.workspace}} -B ${{github.workspace}}/build -G "Visual Studio 17 2022" -A x64 -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} | |
- name: Build | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --target ${{matrix.target}} | |
- name: Upload artifacts | |
uses: actions/[email protected] | |
with: | |
name: ${{matrix.target}} | |
path: ${{github.workspace}}/build/bin/${{matrix.target}}/* | |
if-no-files-found: error | |
- name: Set outputs | |
id: vars | |
run: echo "::set-output name=sha_short::$(git rev-parse --short HEAD)" |