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Have to disable Bitcode to run on physical device #7
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I have no idea and since I'm in the process of moving, I don't have access to a mac for the next week. But if it solves the problem with this setting, why don't you update the README and create a pr for it, so others will workaround it it by setting bit mode to true too? |
Well, I don't think this is a very good idea, since - at least as far as I understand it - the Bitcode setting allows Apple to patch apps even after they have been submitted to the App Store. If you disable this setting, this convenience feature is lost. So I would not like to touch this setting if it is not really necessary. |
Did you check if this issue was reported in Telerik's repo so maybe it's not specific to my modified cordova plugin? |
@derwaldgeist , here is an issue stating the same in Telerik's cordova wkwebview plugin my plugin is based on: Telerik-Verified-Plugins/WKWebView#127 They're already launched a new web server'less plugin for iOS 9 that doesn't require a web server anymore, but I prefer to wait for official release. |
Does anyone know how to disable bitcode in a purely meteor way? |
I installed the plugins as described here:
http://practicalmeteor.com/drastically-improving-the-performance-of-your-meteor-ios-app-with-wkweb%E2%80%8Bview/
Xcode 7 won't run the code on a physical iPad, though, as the linker throws an error. It only works if I disable the "Enable Bitcode" setting of the webapp project to "No".
Why is this so?
If I run it in the simulator, this error message is not thrown.
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